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 From:  Frenchy Pilou (PILOU)
8665.238 In reply to 8665.237 
From Burmann method :)
Draw an Arc-cicle for the future Flow

Draw a vertical line, Draw an Helix,
Loft them

Draw another vertical Line
Call Flow
Select Surface
Select Second vertical Line , Select Arc Line
Flow

@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?



PS

I have forgotten to make a Tube but that is trivial :)
and a Shell but that will be exactly the same except a thickness to the Helicoïd surface! :)

EDITED: 27 Aug 2020 by PILOU

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 From:  BurrMan
8665.239 In reply to 8665.238 
Doing the surface creation and shelling "after" tge flow, allows me to monitor the validity of the solid better. I would expect the loft or shell to fail if i had created a "to tight to bend" situation, where flowing the solid result, could more easily allow me to create some type of "bad" geometry (folding over on itself, etc.)
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 From:  Cemortan_Tudor
8665.240 
u are moi monsters, perfect results !
thanks !
- Tudor -
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 From:  Michael Gibson
8665.241 In reply to 8665.238 
Hi Pilou,

re:
@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?

You can, but it's a little difficult to select it since it's in the same location as a surface edge and the edge is getting priority.

Use Edit > Hide to hide the surface so you can then click select the first vertical line for the Flow base line.

- Michael
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 From:  Frenchy Pilou (PILOU)
8665.242 In reply to 8665.241 
Thx for the Info!
I was not enough perceiving! :)

EDITED: 29 Aug 2020 by PILOU

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 From:  Cemortan_Tudor
8665.243 
ohayo !
Michael how can I add a script page to show last updates of scripts (remove history tabs) or better will be github ?
- Tudor -
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 From:  Michael Gibson
8665.244 In reply to 8665.243 
Hi Tudor, you could make a post here in the forum and then link to the forum thread. Github is a good idea too though.

- Michael
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 From:  Cemortan_Tudor
8665.245 
rectangle interactive
the idea is to combines all rectangles under one shortcut and switch between them from hotkeys
q rect
w rect center
e rect 3pt
r - will be added - http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.164 -> rect with 3ptcenter ~ another way to grow new rectangles
script is unfinished
- Tudor -
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 From:  WN
8665.246 In reply to 8665.245 
Hi Tudor.
Only one rectangle ;-)

EDITED: 30 Sep 2020 by WN

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 From:  Cemortan_Tudor
8665.247 
looks a like a runtime error, I dont have it !
it's about moi version or smt else not related to the script
or it might ask for html .. that I havent work on, try to add if it works

EDITED: 30 Sep 2020 by CEMORTAN_TUDOR

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 From:  WN
8665.248 In reply to 8665.247 
Hi Tudor.

Ok!
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 From:  Cemortan_Tudor
8665.249 
Ohayo
will be possible to improve antialiasing on plane surfaces ?


- Tudor -
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 From:  Michael Gibson
8665.250 In reply to 8665.249 
Hi Tudor,

re:
> Ohayo
> will be possible to improve antialiasing on plane surfaces ?

Not for v4 but possibly at some point down the road.

- Michael
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 From:  Cemortan_Tudor
8665.251 
Thnkas !
& I have one more modeling challange ! I was looking around moi todo it
It's a new year toy that has to be twisted ~~~ I gave up doing in moi
- Tudor -
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 From:  Michael Gibson
8665.252 In reply to 8665.251 
Hi Tudor, maybe try the Transform > Deform > Twist command for that. Something like this:









- Michael

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 From:  Cemortan_Tudor
8665.253 
no control over twist, and ~ the countour that i need ~ misses the uv
- Tudor -
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Message 8665.254 deleted 31 Oct 2020 by CEMORTAN_TUDOR

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 From:  Cemortan_Tudor
8665.255 
any way that fillet g1-g3 could have a second slider for adjusting scaling*?
- Tudor -
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 From:  Michael Gibson
8665.256 In reply to 8665.255 
Hi Tudor,

re:
> any way that fillet g1-g3 could have a second slider for adjusting scaling*?

There isn't any way to set that up now but I would I would like to give some attention to Blend in the future and that is one of the things that I would like to do. Bring it up again when the v5 beta is underway.

- Michael
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 From:  Cemortan_Tudor
8665.257 
discovered smt new today !
if curves are mirrored & attach each other -> they can extrude a solid object without union ! neat !
- Tudor -
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