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 From:  Michael Gibson
8665.220 In reply to 8665.218 
Hi Tudor,

re:
> scale/rotate/move gizmo
> move - holding shift has a snapping direction, will be nice also for scale snapping direction

Shift is already being use there for a different function, it does a 2D scale instead of a 3D scale.

- Michael
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 From:  Cemortan_Tudor
8665.221 
Hi again !
So a question about pointpicker -> Is any option to force update ?
I've noticed in move commands - where I swap axis by hotkeys & it won’t update until I'll do a mouse move - seems that forces to update factories
now I'm working in combining rectangles under 1 script - needs also a pointpicker update (I'm updating factory - but since pointpicker haven't changed -> no updates) have a basept, need to update second pt or waitable pointpicker pt
- Tudor -
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 From:  Michael Gibson
8665.222 In reply to 8665.221 
Hi Tudor,

re:
> So a question about pointpicker -> Is any option to force update ?

Not currently but I have added in a pointpicker.recalc() function for the next beta to do that.

- Michael
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 From:  Cemortan_Tudor
8665.223 
I wonder if it will possible to hide edges between faces with same continuity* ex: fillet
- Tudor -
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 From:  Michael Gibson
8665.224 In reply to 8665.223 
Hi Tudor, can you show an example?

- Michael
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 From:  Cemortan_Tudor
8665.225 In reply to 8665.224 
left all in
right - desired
- Tudor -
Image Attachments:
Size: 208.2 KB, Downloaded: 72 times, Dimensions: 1233x901px
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 From:  Michael Gibson
8665.226 In reply to 8665.225 
Hi Tudor, there is a new function for edge curves in the next beta: edge.getIsTangentEdge() , it should help for making a script that would hide things like you want.

The way you will be able to use it is like this:

code:
 var breps = moi.geometryDatabase.getObjects().getBReps();
 for ( var i = 0; i < breps.length; ++i )
 {
	var edges = breps[i].getEdges();
	for ( var j = 0; j < edges.length; ++j )
	{
		if ( edges[j].getIsTangentEdge() )
			edges[j].hidden = true;
	}
 }


- Michael
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 From:  Cemortan_Tudor
8665.227 
awesome ! thanks !
- Tudor -
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 From:  Cemortan_Tudor
8665.228 
Ohayo
I have a modelling question (used sweep to spiral)
needs to be spiral, i've tried different shapes, all awkward
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 From:  Frenchy Pilou (PILOU)
8665.229 In reply to 8665.228 
Generally when you use the Sweep function it's a good thing to put 2 rails for control each side of the profil on the Helix...

EDITED: 25 Aug 2020 by PILOU

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 From:  Michael Gibson
8665.230 In reply to 8665.228 
Hi Tudor, I think you want the "Twist = Flat" option and also use "Set flat direction" along your axis:





The "Twist = Flat" option means the profile will not rotate freely around the rail tangent, it will be limited to only pivot around the "flat direction".

The default "Flat direction" is the world z axis, so when you have some other direction you need to click "Set flat direction" to set it.

Another way you can make this kind of thing is by extruding your profile out straight and then use Transform > Deform > Twist on it.

- Michael

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 From:  Cemortan_Tudor
8665.231 In reply to 8665.229 
@PILOU
i need Mike result, the way u are showing come to same issue that I have
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 From:  Cemortan_Tudor
8665.232 In reply to 8665.230 
@Michael Gibson
I haven't used twist modifier so deeply, can u explain step by step how I can reach such result ?
mb gif animation
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 From:  Michael Gibson
8665.233 In reply to 8665.232 
Hi Tudor, the Twist way goes like this - you start out with a straight extrusion:



Select the straight extursion block and then run Transform > Deform > Twist .


At the prompts where it asks you for the start and end point of the twist access, pick these 2 points on your cylinder's axis:


Then you input an angle value, each 360 degrees will be one turn, so you could type in 5*360 to do 5 turns for example:



- Michael

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 From:  Frenchy Pilou (PILOU)
8665.234 In reply to 8665.232 


Will be the same with only one turn...depending of what result you want...
In fact the "Flat Direction"
= the Rotation of the Profil depending of it's original position: the Flat Direction change artificially it's position! :)
Here Horizontal or Vertical



A Twist or a Sweep to an Helix will give the same result...in this case...

EDITED: 25 Aug 2020 by PILOU

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 From:  Cemortan_Tudor
8665.235 
thanks both !
I always tried to avoid twist or flow, unpredictable results .. Boolean or fillets could not execute (since v3 haven't tried new ones)
- Tudor -
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 From:  BurrMan
8665.236 In reply to 8665.235 
you can also explore placing a centerline up a helix, then lofting the 2. Shell the result and pipe the centerline with what you wish.

So easier to create the 2 curves and flow those into a shape, that can then be made into a solid with the other steps.
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 From:  Cemortan_Tudor
8665.237 In reply to 8665.236 
))) can u make a gif for that ! I'd appreciate 3'd method
- Tudor -
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 From:  Frenchy Pilou (PILOU)
8665.238 In reply to 8665.237 
From Burmann method :)
Draw an Arc-cicle for the future Flow

Draw a vertical line, Draw an Helix,
Loft them

Draw another vertical Line
Call Flow
Select Surface
Select Second vertical Line , Select Arc Line
Flow

@ Michael : why we can't retake the first vertical line as Base Line for the Flow Function ?



PS

I have forgotten to make a Tube but that is trivial :)
and a Shell but that will be exactly the same except a thickness to the Helicoïd surface! :)

EDITED: 27 Aug 2020 by PILOU

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 From:  BurrMan
8665.239 In reply to 8665.238 
Doing the surface creation and shelling "after" tge flow, allows me to monitor the validity of the solid better. I would expect the loft or shell to fail if i had created a "to tight to bend" situation, where flowing the solid result, could more easily allow me to create some type of "bad" geometry (folding over on itself, etc.)
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