Hi Michael,
If that means MoI will get a proper poly mesh importer that would be more than welcome too.
I have introduce MoI to a co-worker, he's formally a concept artist, and now he's modeling all day long since months, producing assets for one of our game.
He often receive polygonal mesh for reference, either simple blocking, but sometimes more advanced models done by other artist, and it's always a little bit tricky to have this data in MoI.
A 'fast' .obj loader just for mesh display (no edition) could help a lot, as for the moment we have to heavily decimate the data, the triangle to nurbs conversion is useless (for out needs) ... we just want to display it to build stuff around.
So if you find a way to add this feature in a 'sexy' way that would be awesome too :O)
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