How to get rid of all filleting issues if you don't need a REAL fillet
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From:
amur (STEFAN)
24 Jul 2017 (56 of 58)
8512.56
Hi PaQ,
looking very nice. Please let us know. I did in the past extracted edges by copy and paste
and then saved as polyline in .dxf format. But this worked then only in my DCC app
in wireframe rendering mode :-(.
Regards
Stefan
some 3D doodles
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From:
mkdm
24 Jul 2017 (57 of 58)
8512.57
In reply to
8512.55
Hi PaQ.
Thanks a lot for this very interesting off-topic.
But...@You : "..as they are just a poly mesh...."
What do you mean ?
I know that if I extract nurbs edges in Moi I get just....curves. Not mesh.
What am I missing ?
Thanks.
Marco (mkdm)
EDITED: 24 Jul 2017 by MKDM
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From:
amur (STEFAN)
21 Aug 2017 (58 of 58)
8512.58
An interesting read for a new Bevel Shader.
https://developer.blender.org/D2803
Regards
Stefan
some 3D doodles
my keybase page
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