Hi PaQ.
Wonderful setup and scene!
Unfortunately I haven't had free time to explore Houdini with your "round edge" example setup.
I hope soon to make a personal test.
As I said, above all I'm interested in testing what will be the degree of difficulty in UVing the resulting obj file.
So I'm looking for a solution to achieve the best compromise between polycount, edge loops and quality of round edges.
I will let you know.
If I will need some extra tips to achieve these goals using Houdini, for sure I will ask your help :)
See you.
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