Hi Ken,
re:
> When you say Moi models are meant for rendering, which file format?
The best format depends on the particular rendering application that you're using. But the most generally used format for transferring to a rendering program is OBJ format, and it may be a good idea to set the "Export: Quads & Triangles" setting.
LWO is primarily used for transferring to Modo and LightWave, other programs may not read vertex normals smoothing information from it.
3DS is a very old and limited format and should only be used as a last resort if nothing else works, it can only contain triangles and has a 16-bit limit on mesh size and no support for vertex normals.
I added FBX support primarily for transferring into 3DS Max.
For SketchUp use SKP format.
For Vue, I'd recommend OBJ format with "Export: Quads & Triangles" set in the meshing options dialog.
- Michael
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