Booleans causes holes
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 From:  Michael Gibson
8382.7 In reply to 8382.5 
Then on the opposite side there are a bunch of naked edges around this filleted area:



It looks like it's these fillets that caused your object to become not solid so that's where the trouble started probably.

See for example these fillets here:



Even though that really looks like 2 fillets with a thin surface between them, that's not what it is - it's actually just 2 fillets with no surface between them, the fillets overshoot past each other by a little bit. So it looks like you used a fillet radius that was just slightly too large to fit in the available space. The fillets were still generated but their ends are not attached to anything.

It would probably be easiest to erase this front protrusion and build it again with a smaller fillet radius. To erase it you can delete all the faces making up that protrusion which will leave a hole, then you can select the edges around the hole and use delete on those too doing an "untrim" (it's covered in that object repair tutorial linked to earlier, also here: http://moi3d.com/forum/index.php?webtag=MOI&msg=444.4) .

That will remove the protrusion so you'll need to rebuild that area:




But now with these steps done your object is back to being a solid and booleans on it should be back to behaving normally again.

I've attached the solid object 3DM file here as repaired_object_3dm.zip .

Hope this helps explain what happened and how it's fixable.

- Michael

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 From:  Swegmang (ACMS)
8382.8 In reply to 8382.7 
Thank you SO much Michael, your're the best. I am so glad to know this. I'm too tired to fix it right now but I will definitely start trying to figure this out. I have another model with this issue (or two) I will attempt to fix them as well and if I can't figure it out I will post in here again. I'll lurk some more too before i post:)
Also thanks for more terminology like naked edges, i will try and read more about this.

Again really appreciate the time and awesome answer!
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 From:  Frenchy Pilou (PILOU)
8382.9 
Remade all: works fine!

Just a question
What is the use to Flat the "moved lines" and not just vertical extrude the lines bottom not moved?

EDITED: 22 Apr 2017 by PILOU

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 From:  Michael Gibson
8382.10 In reply to 8382.9 
Hi Pilou,

re:
> What is the use to Flat the "moved lines" and not just vertical extrude
> the lines bottom not moved?

Flattening it has the added benefit of making the extruded faces able to be handled as analytic plane surfaces which can then get special treatment in things like intersection calculations.

It would also work to extrude the edges directly, it would result though in surfaces that have slanted control points with a parallelogram type shape. It's not like that's horrible but it means they will be generic surfaces and not able to be handled as an analytic plane surface.

So flattening it out just helps to make the end surfaces as simplified as possible.

- Michael
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 From:  Frenchy Pilou (PILOU)
8382.11 In reply to 8382.10 
THX for the infos!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Swegmang (ACMS)
8382.12 
I just did this on the first part, and used all the scripts you sent me, thank you so much Michael, you save my life. I really appreciate it. Can't wait to try and fix the other ones!
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 From:  Michael Gibson
8382.13 In reply to 8382.12 
You're welcome, I'm glad you're able to continue with your modeling!

- Michael
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