Hi Michael,
Thanks for the reply.
Yes, now i can start working with NVIL and I think that it will be a good companion for Moi (and Rhino too).
I will use it almost for specific SDS modeling, like organic/blobby objects (with or without symmetry), or exotic geometrical objects.
Instead, i will continue to use Moi+Rhino for ALL other object types : Mechanical/Architectural and all HardSurfaces in general.
I'm also testing a particular workflow, to use when I need to explicitly transform a Low-Poly/Low-SDS obj into a Nurbs object.
For this particular case i'm testing two alternatives, one requires Rhino V6 WIP while the other one requires Moi+Max's ImportObj and SubDiv scripts.
Obviously the two strategies produce different results.
Strategy 1.
------------
I will use it mainly when the Low-Poly/Low-SDS obj contains Ngons :
1.A) Import the obj into Rhino V6 WIP
1.B) Run the experimental SubDFromMesh command onto the imported obj.
I use in this case the lowest PatchDensity value, that is two, in order to minimize the number of resulting Nurbs patches.
I'm testing SubDFromMesh with these parameters :
Creases=NO Output=Nurbs PatchDensity=2 ClampKnots=Yes SetPatchName=NO
1.C) Joining the resulting Nurbs patches to obtain a joined surfaces
Strategy 2.
------------
I will use it mainly when the Low-Poly/Low-SDS obj contains only Quad+Tris :
1.A) Import the obj into Moi with Max's ImportObj script
1.B) Run the SubDiv script onto the imported obj
Here's two links of a simple test i made :
The zipped .3dm file :
http://take.ms/7CIiP
The Moi's screen cap :
http://take.ms/1lllH
What do you think about the experimental SubDFromMesh Rhino V6 command ?
Do you think that it will have a future ?
Thanks for all and have a nice day!
- Marco (mdkm)