Hello Mindset,
try something like this: points.item(i).pt.x
pt is a mathPoint (moi.VectorMath.createPoint())
var pnt = points.item(j); gives you an PointObject (visible Object like a line or a cube) that has a mathpoint inside:-) the mathpoint has x,y,z
I hope that helps.
Have a nice day
-Karsten
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