| Hello Mindset,
 try something like this: points.item(i).pt.x
 pt is a mathPoint (moi.VectorMath.createPoint())
 
 var pnt = points.item(j); gives you an PointObject (visible Object like a line or a cube) that has a mathpoint inside:-) the mathpoint has x,y,z
 
 I hope that helps.
 
 Have a nice day
 -Karsten
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