Nodebundle for playing with nodes
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 From:  Karsten (KMRQUS)
7777.841 In reply to 7777.839 
Hello Barry,
yep! Thats exectly what I thought. Possible to make global container to place results and read them in a next iteration back. Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.
I need to have a deeper look - next days.

A nice weekend to all
Karsten
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 From:  Frenchy Pilou (PILOU)
7777.842 

EDITED: 8 Dec 2017 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.843 
By David Rutten (the Max Smirnov of Grasshopper ! ;)

---
Pilou
Is beautiful that please without concept!
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 From:  bemfarmer
7777.844 
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 From:  Frenchy Pilou (PILOU)
7777.845 
Permutations above
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 From:  r2d3
7777.846 In reply to 7777.841 
<<<< Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.

Yes - thats right i also did a memory extension which works good .... until you add a second one..

For me there is the end of my understanding of js and the system.....

But there is still Karsten :-)


Ralf:)
looking for moments of inspiration...
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 From:  Frenchy Pilou (PILOU)
7777.847 

EDITED: 9 Dec 2017 by PILOU

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 From:  Karsten (KMRQUS)
7777.848 In reply to 7777.840 
Hello Brian,

<<<Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?>>>

I think that's a general problem - no special code is needed. The nodeeditor needs startpoints/nodes to start the calculation from an independent node. In a closed loop we need a intial startpoint and initial value(chicken-egg-problem). At a minimum we need an independent node that defines the step in to the loop and gives the initial value. I think it's possible to solve.

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7777.849 In reply to 7777.846 
Hello Ralf,

thanks for sharing. I have to study your nodes now.

Have a nice day
Karsten
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 From:  Barry-H
7777.850 
Hi All,
while searching for Hoopsnake came across these video's

https://www.youtube.com/watch?v=QefqhzIz_ak

https://www.youtube.com/watch?v=SSWudanJc7c

Barry
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 From:  Frenchy Pilou (PILOU)
7777.851 
;)

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Pilou
Is beautiful that please without concept!
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 From:  speedy (AL2000)
7777.852 
Hi Barry,and Friends
in Grasshopper besides " Hoopsnake ", there is also
another Plug called "Anemone ", which also works maybe better,
and there is also the possibility of using " Kangaroo " a physics engine to move
rigid bodies, in various ways ,
but all these tools use a Button , True / False, and a connection Timer, to activate
or deactivate the action .......
and , the input data can all be adjusted by a Slider or direct links to the data in the Canvas-
I have not knowledge of Java Script, but I think it is not very easy
create a Collide / Repulsive tool
in any case, your attempts are very appreciable
do not give up......
alberto
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 From:  Barry-H
7777.853 
Hi all,
is it possible to create a nod from existing node's that stores a count and would not be cleared till it is reset or create a new node that does that.
Cheers
Barry


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 From:  r2d3
7777.854 In reply to 7777.853 
Storing a value seems to be a problem...
I didnt find a way to do it with existing nodes and i created a extension with a memory node.




if you set it to 0 it gives the IN values to the OUT if you set it to 1 it stores the last value and gives this to out...

BUT: if you add a second one it doesnt work anymore...
Somehow both react like one.

Perhaps Karsten finds a solution...


Ralf:)
looking for moments of inspiration...
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 From:  James (JFH)
7777.855 


2 fully interwoven screens.

EDITED: 14 May 2019 by JFH

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 From:  mkdm
7777.856 In reply to 7777.855 
Wanderful!

All these stuff are very useful for renderings of 3D concepts and/or geometric art to include into 2D works (after some post process elaboration)

Thanks a lot.

- Marco (mkdm)
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Message 7777.857 deleted 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.858 
Intricated!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  mkdm
7777.859 In reply to 7777.857 
Thanks James.

Wanderful as usual!!

Math made art :)

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.860 In reply to 7777.857 
Hello James,

great result. Thanks for sharing!

A nice day to all
Karsten
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