Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.834 In reply to 7777.831 
About collision :nothing arrives! (collision node is not yet red ! :)

Must i "name" each object ? These can be volumes ?

When you say put Barry.js inside nodes\extensions it's inside or outside
...\ui\nodeeditor\nodes\extensions\libs ?
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 From:  bemfarmer
7777.835 In reply to 7777.834 
Under extensions, same place construct2.js is located.
- B

By the way, while playing with the stock Construct/intersect node, with a circle and a rectangle, the stock intersect node does not yield the same
results as the MoI intersect script.
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 From:  Frenchy Pilou (PILOU)
7777.836 In reply to 7777.835 
Hum hum done but nothing arrives!
I have 2 closed curves each named with a different name. Overlaped on the same plane.

What collision? Take your or the Ralph Collision ?

And after : select the 2 forms then "Run" ? or ...



Ps How reset a Node(s ? Stop then Run ? or...

How erase a node ? Select it then remove, then reload or...
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 From:  Karsten (KMRQUS)
7777.837 In reply to 7777.832 
Hello Vladimir,

that's good News. I haven't the time to test your new nodes, but I'm glad to hear about new contributions!

Thank you very much for sharing!

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.838 
Hi Vlad, i tested your's new node
it's work perfectly
Many thanks ,Bravo...
alberto
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 From:  Barry-H
7777.839 In reply to 7777.831 
Hi Brian,
I did a Google search and found grasshopper as a plugin called Hoopsnake that allows feedback.
This is the link http://www.grasshopper3d.com/group/hoopsnake.
Perhaps Max or Karsten will have a look and see if it's possible to create something similar.
Cheers
Barry
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 From:  bemfarmer
7777.840 In reply to 7777.839 
Hi Barry,
Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?

There is also a Grasshopper way to feedback to (say multiple) sliders, to increase sliders, potentially up to their maximum,
written by the author of grasshopper.
I'll post the link tonight.
Maybe sliders could have range multipliers controlled by the bounding box(s)...(?)


- Brian
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 From:  Karsten (KMRQUS)
7777.841 In reply to 7777.839 
Hello Barry,
yep! Thats exectly what I thought. Possible to make global container to place results and read them in a next iteration back. Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.
I need to have a deeper look - next days.

A nice weekend to all
Karsten
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 From:  Frenchy Pilou (PILOU)
7777.842 

EDITED: 8 Dec 2017 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.843 
By David Rutten (the Max Smirnov of Grasshopper ! ;)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  bemfarmer
7777.844 
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 From:  Frenchy Pilou (PILOU)
7777.845 
Permutations above
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 From:  r2d3
7777.846 In reply to 7777.841 
<<<< Ralf - thanks for the contribution - has used something similar in the stream node - only problem - more than one of this node.

Yes - thats right i also did a memory extension which works good .... until you add a second one..

For me there is the end of my understanding of js and the system.....

But there is still Karsten :-)


Ralf:)
looking for moments of inspiration...
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 From:  Frenchy Pilou (PILOU)
7777.847 

EDITED: 9 Dec 2017 by PILOU

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 From:  Karsten (KMRQUS)
7777.848 In reply to 7777.840 
Hello Brian,

<<<Yes, hoopsnake. I wonder if nodeeditor has "feedback" detection code?>>>

I think that's a general problem - no special code is needed. The nodeeditor needs startpoints/nodes to start the calculation from an independent node. In a closed loop we need a intial startpoint and initial value(chicken-egg-problem). At a minimum we need an independent node that defines the step in to the loop and gives the initial value. I think it's possible to solve.

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7777.849 In reply to 7777.846 
Hello Ralf,

thanks for sharing. I have to study your nodes now.

Have a nice day
Karsten
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 From:  Barry-H
7777.850 
Hi All,
while searching for Hoopsnake came across these video's

https://www.youtube.com/watch?v=QefqhzIz_ak

https://www.youtube.com/watch?v=SSWudanJc7c

Barry
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 From:  Frenchy Pilou (PILOU)
7777.851 
;)

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  speedy (AL2000)
7777.852 
Hi Barry,and Friends
in Grasshopper besides " Hoopsnake ", there is also
another Plug called "Anemone ", which also works maybe better,
and there is also the possibility of using " Kangaroo " a physics engine to move
rigid bodies, in various ways ,
but all these tools use a Button , True / False, and a connection Timer, to activate
or deactivate the action .......
and , the input data can all be adjusted by a Slider or direct links to the data in the Canvas-
I have not knowledge of Java Script, but I think it is not very easy
create a Collide / Repulsive tool
in any case, your attempts are very appreciable
do not give up......
alberto
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 From:  Barry-H
7777.853 
Hi all,
is it possible to create a nod from existing node's that stores a count and would not be cleared till it is reset or create a new node that does that.
Cheers
Barry


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