Nodebundle for playing with nodes
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 From:  Barry-H
7777.726 In reply to 7777.724 
Hi James,
thanks can't tell you how long I've messed about trying different permutations.
Not sure if my memory is correct but did Karsten do a spreadsheet with node definitions on it ?
Cheers
Barry
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 From:  James (JFH)
7777.727 In reply to 7777.726 
Hi Barry

Spreadsheet can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.200

James
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 From:  mkdm
7777.728 In reply to 7777.718 
Hi James.

Thanks you very much!
This is a very useful nod file!

Ciao!

- Marco (mkdm)
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 From:  James (JFH)
7777.729 In reply to 7777.728 
Hi Marco (& others),

<<This is a very useful nod file!>>

Assuming you are talking about "convert.nod",
you may prefer to do what I have done,
which is to include new node in "objects2"
called "ExtractEdges"

It is simply Karsten's "Extract" node minus a few lines of code.

It achieves the same effect as convert.nod edges output
without issues that arise with multiple inputs & poly-surfaces.

Maybe you could look at it's code.
It is at the very end of the script.
I suspect that several more unnecessary lines
may be removed (or made into comments)


James

EDITED: 14 May 2019 by JFH

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 From:  mkdm
7777.730 In reply to 7777.729 
Hi James.

Thanks a lot for the "ExtractEdges" new node !

I will be very useful also for my "2D workflows" :)

Asap I'm going to look at its code.

Thanks!

- Marco (mkdm)
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 From:  James (JFH)
7777.731 In reply to 7777.729 
Hi All,

Attached is .nod file to produce result as shown.
(not exactly as pattern is randomly generated)

It is a requirement for execution that "object2.js"
attached to my earlier post replaces similar in
"nodeeditor/nodes/extensions".

Also requires most recent NE mod (Karsten's cleanup menu):
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

It appears to be robust, but rename original
so you may easily revert to it if problems arise.

James


EDITED: 14 May 2019 by JFH

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 From:  mkdm
7777.732 In reply to 7777.731 
Wow!

Wanderful node James.
You rock!!

Ciao!

- Marco (mkdm)
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 From:  bemfarmer
7777.733 In reply to 7777.731 
Looks cool James.

- Brian
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 From:  speedy (AL2000)
7777.734 
Hi friends
This is my last Macro- Rhombic Grid,
I thought of it as my utility for
the creation of the Clifford Torus-
Anyway I think it can be a tool
of wide use ...
at least I hope ,
the exercise at this link:
http://www.mediafire.com/file/0lpo8m4fxsselje/M-Rhombic_Grid.rar
Have a nice day to all
alberto
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 From:  bemfarmer
7777.735 In reply to 7777.734 
Nice node Alberto.

(note, getting an error with MoIV4 NEv0.97)

- Brian
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 From:  speedy (AL2000)
7777.736 
Many thanks Brian....
I have not yet tried Elephant with the New Beta V4
just released, my philosophy is to wait
Max puts his hand to new versions making
compatible
Thanks again.....
Have a nice day
alberto
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 From:  bemfarmer
7777.737 In reply to 7777.736 
Agreed alberto.

Tried out Motor2017 node, and CycloidGear node with V4, and they work well.
- B
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 From:  speedy (AL2000)
7777.738 
Hi Friends
I want to share this last search
in the field of Special Surfaces, I tried to make a Variation
to Boy's Surface ...
some parts are similar to those next to (polo)
the rest I changed by doing it maybe
more feasible, I think....
file to this link:
http://www.mediafire.com/file/x13bn7kpkm11mq1/BOY_%27S_Variation.rar
Have a great weekend to all
best
alberto
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 From:  James (JFH)
7777.739 
Hi All,

Please find .nod file with spaceFrame macro.

It is a requirement for execution that extractEdges node be present.
"object2.js" to replace similar in "nodeeditor/nodes/extensions".
can be found in my earlier post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.729
Also requires most recent NE mod (Karsten's cleanup menu):
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Be warned that generation time may be approx. 20 secs

James


EDITED: 14 May 2019 by JFH

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 From:  speedy (AL2000)
7777.740 
Hi Friends
I want to share this new one
exercise of Sub Poly Triacontahedron
really interesting I think ......
file to this link:
http://www.mediafire.com/file/024zcfv5ctinjpp/New_Triacontahedron_Subd.rar
Have a nice day to all
alberto

Ps- James nice result gives you exercise frame
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Message 7777.741 deleted 22 Nov 2017 by JFH

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 From:  speedy (AL2000)
7777.742 
Hi Karsten,
how's everything okay?
... it's been a while since I did not live alive ..
I wanted to ask you , if it was possible to improve the tools
Fillet and Bridge ....
When you created these Extensions, if i 'm not wrong ,there were not
Extraxt and Extract Edge (James's paternity).
Now, I ask you, using the latter, you can not improve and make it
easier the procedure currently in use, which I personally believe
very laborious and unstable time ...
I wait for your new ones
Have a nice day
alberto
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 From:  James (JFH)
7777.743 In reply to 7777.740 
Hi Alberto,

I was inspired by your node to make simple*
nod file to create pentakis Dodecahedron
derived from solid/polyhedron.nod with Dodecahedron option.

UPDATED:

Super simple method for truncated icosahedron (well almost) included.

James




*It should be simpler. Hopefully we will soon have new info nodes for finding center point of a regular closed curve.

EDITED: 14 May 2019 by JFH


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 From:  speedy (AL2000)
7777.744 
Hi James
I am very happy to be one of your "inspirers" Yeha ...... ,
and , even though I did not open the file, I must tell you that
PentakisPolyhedron is very usefulll for triangular tassellation
of domes or spheres-
For this purpose I send you the Truncated Icosahedron file , to get
a base for classic soccer ball construction
file to this link:
http://www.mediafire.com/file/pc5les5y6cqp4u3/CP-Truncated_Icosahedron.rar
Nb - the files are about a half ago, I think, February,
I do not know if they had been implemented by Max Polyhedron tools
in any case, in the nod. file there is all the classical construction
of the icosahedron

Have a nice day
alberto
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 From:  Frenchy Pilou (PILOU)
7777.745 
Hello
For the beta V4
I have downloaded the Pentakis... familly nodes inside the last Max Smirnov
November nodeeditor.v.0.97.2017.10.05.zip + New EditorCss + Editor.js

I have "red nodes"

What is the method for make these nodes efficient ?
Does it possible ?
Or I must load a // Elephant (What is its last version ? And it's working in the beta V4)

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