Nodebundle for playing with nodes
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 From:  speedy (AL2000)
7777.681 
Hi Barry
maybe it depends on the surface
one should know if it is a single or Trimmed Surface ,
I think in the second case there may be problems
you should do some tests ..
Anyway my and only an impression, but I could check it out
that the Isocurve command, on which the James macro is based, sometimes gives the
problems, dependent on the Extraction Surface
best
alberto
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Message 7777.682 deleted 14 May 2019 by JFH

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 From:  James (JFH)
7777.683 In reply to 7777.679 
UPDATED: "retop.nod" & image

Hi Barry,

Please find attached nod file with new macro for U&V isocurves
and points at their intersection.

Image below shows surface faceted & point mesh to extents.





Also Karsten mentioned that he had developed a "network" node that
combined with "retop" macro U&V outputs will retopologized input surface.
I will incorporate "network" node within the macro, once it is delivered.

James

EDITED: 14 May 2019 by JFH

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 From:  Barry-H
7777.684 In reply to 7777.683 
Hi James,
thanks it works great now.
Is it possible to flow selected tiles to this topology as Rhino's panelling tool ?
Cheers
Barry
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 From:  James (JFH)
7777.685 In reply to 7777.684 
Hi Barry,

<<Is it possible to flow selected tiles to this topology as Rhino's panelling tool ?>>

Yes, now it is. I have updated my earlier post with new "retop. nod" with ordered points.

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.683

It should work now.

James

EDITED: 1 Nov 2017 by JFH

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 From:  Barry-H
7777.686 In reply to 7777.685 
Hi James,
got this result when I ran your latest nod the outer facets extend inside any idea's ?
Cheers
Barry
Image Attachments:
Size: 152.6 KB, Downloaded: 23 times, Dimensions: 487x467px
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 From:  Barry-H
7777.687 In reply to 7777.685 
Hi James,
not sure if the attached photo showing highlighted facet helps.
So the facet seems to loft from outer boundary to inner on opposite side and vice versa for other side.
Thanks.
Barry
Image Attachments:
Size: 114.2 KB, Downloaded: 20 times, Dimensions: 480x441px
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 From:  James (JFH)
7777.688 In reply to 7777.687 
Hi Barry,

Can you please upload .nod file so I can understand what you are trying to do.

James
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 From:  Barry-H
7777.689 In reply to 7777.688 
Hi James,
I haven't changed anything from your posted nod file just selected surface and run.
Your photo looks correct but mine as the result shows the outer facets are extending to the
opposite side.I have attached the surface and the nod file.
Cheers
Barry

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 From:  James (JFH)
7777.690 In reply to 7777.689 
Oop! I had uploaded a WIP file instead of the final version.
New version can be now found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.683
James
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 From:  Barry-H
7777.691 In reply to 7777.690 
Hi James,
perfect works great thanks.
Will it be possible to select a object and tile it to the surface in one of your future nod
as you have shown in photo of your earlier post ?
Again many thanks
Barry
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 From:  James (JFH)
7777.692 In reply to 7777.691 
UPDATED: macro now includes faceted & smoothed surface options


Hi Barry,

<<Will it be possible to select a object and tile it to the surface
in one of your future nod>>

Good idea...please find attached.
James

EDITED: 14 May 2019 by JFH

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 From:  Barry-H
7777.693 In reply to 7777.692 
Hi James,
superb and with the option of smooth or faceted excellent.
Looks even better with thickened tiles perhaps an extrude or shell function could be added.
So again many thanks.
Barry



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 From:  speedy (AL2000)
7777.694 
Hi James
I need help......
your Macro Retopo does not work with your Isocuve tools
has the following ID-Construct2 / isocurve
my Isocuve has the following ID_test / isocurve
You may kindly send me your update
to insert it into the program-
Surely I missed some will last update of
Karsten
By the way fine work,compliments
Thanks in advance and
have a nice day
best
alberto
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 From:  AlexPolo
7777.695 
Hi All,

The pace the forum and this project moves at is amazing - this node is fantastic! Another old Rhino Plugin which would work much better under the finesse of a NODE master is the Array 3d Over Curve plugin. Here is a result. With plugin you can control an object with a control point to array over a curve path. With incremental Scale/Rotation/Spacing can be incremental or constant.

Here is result



Admirer of Fines Nodes but Luddite in Practice.

EDITED: 20 Sep 2020 by ALEXPOLO

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 From:  Barry-H
7777.696 In reply to 7777.694 
Hi Alberto,
I had similar issues where nodes have been relocated but if you just replace the
ISO nodes with iso nodes from test it should work.
Barry
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 From:  mkdm
7777.697 
Hello Alberto, James, AlexPolo, Karsteen, Barry (and the other N.E. smart guys)

I'm fascinated to see what you are doing with the NE!!!

You're doing wanderful things!!!

I think that actually the unique and real "Achilles heels" of the NE project is the limits and the poor performance of the current Moi's Api.

As soon as Michael will improve it I think we will see amazing stuff!

Thanks!

Ciao.

Marco (mkdm)
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 From:  Michael Gibson
7777.698 In reply to 7777.697 
Hi Marco, what performance improvements are you looking for specifically?

Do you have a case with poor performance that you can post?

- Michael
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 From:  James (JFH)
7777.699 In reply to 7777.694 
Hi Alberto &, Barry

<<Surely I missed some will last update of Karsten>>

Have a read of Karsten's post:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Changing to new menu system breaks old .nod files,
but it is much more elegant and efficient.
And Karsten describes a method for updating with
minimum disruption (for windows users, at least)

I encourage you to update, if too, only so I can appreciate
your brilliant examples

James

EDITED: 2 Nov 2017 by JFH

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 From:  Barry-H
7777.700 In reply to 7777.699 
Hi James,
I agree update to Karstens post is the best option but it should be noted that old/new nod files that contain nodes that have been relocated can easily be fixed by replacing from new/old location.
As I found when running old nod files and the iso node was in test and I was running latest Karsten extensions and it had been moved to construct2.
Hope this explains my reasoning.
Cheers
Barry
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