Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.657 In reply to 7777.656 
Yes perfectly! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  mkdm
7777.658 In reply to 7777.649 
Hi James!

Thanks a lot for this amazing node !!

Had some fun with it...

(the 3dm file is pretty big...almost 80MB)

The picture is from a Moi screen export at 3x the original screen size and retouched in Affinity Photo, then scaled down.





Ciao!

Marco (mkdm)
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 From:  James (JFH)
7777.659 In reply to 7777.658 
WOW! Marco,

Your graphic is beautiful!
Did you apply subD & shell prior to export to Affinity?

Thanks for sharing
ciao
James
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 From:  James (JFH)
7777.660 In reply to 7777.655 
Hi Pilou,

Thank you for the link:
http://www.savoir-sans-frontieres.com/JPP/telechargeables/free_downloads_transit.htm

At first I did not pay the website any regard, because the layout/design is so appalling.
However I did return to it & am glad I did.

It is a wonderful resource, and right up my alley.
My favourite topics delivered for easy consumption (comic form) for the lazy geek.

Thanks again
James
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 From:  mkdm
7777.661 In reply to 7777.659 
Hi James!

@You : "...Did you apply subD & shell prior to export to Affinity?..."

Oh yeah James!

It took a consistent amount of time to compute on my i7-7700K and I almost get Moi blown up reaching up to 3.5 GB of used memory !!!

:) LOL !

Ciao!

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.662 
Hi Friends ,
this is an exploration of the various surfaces
Topologically related to that of the Taurus-
I think the Height Torus and some variations are
very interesting
how many interested in the subject find the file available
at this link;
http://www.mediafire.com/file/mbvxj8k8qh688dv/Heigt_Torus_Variation.rar
Good in-depth
Have a nice day to all
best
alberto
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 From:  mkdm
7777.663 In reply to 7777.662 
Ciao Alberto.

What a wanderful node!!

You rock!!!

I would really like to have your math skill :)

But...unfortunately this wasn't my area of expertise... :(

Thanks!

ASAP I will make some CG elaboration with your node...

Ciao.

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.664 
Hello,

would someone post Al's last nodefile - Mediafire isn't working for me at the Moment.

Thanks in advance!
Karsten
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 From:  mkdm
7777.665 In reply to 7777.664 
Hi Karsten.

Here is the file : http://take.ms/kAx7x

It is a modified version of the node based on your indications found in "Deviations.xls" that you posted of some days ago.

It works for me.

Ciao!

- Marco (mkdm)
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 From:  Barry-H
7777.666 
Hi All,
I don't know if I'm reinventing the wheel (it can probably be done with the existing nodes)
but I have managed to coded a simple Key Frames node to use for animation.
It as the following features.
1) Inputs: Time, action start and action end.
2) Output: Count and action length.
I'm new to javascript so if someone cares to have a look over it and tell where it can be improved
that would be great.
Many Thanks
Barry





EDITED: 10 Mar 2023 by BARRY-H


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 From:  speedy (AL2000)
7777.667 
Hello Friends
this my fifth Macro
- Bezier Curves by an open or closed polyline-
it is a great flexibility tool, and I also hope for usefulness
in the drawing

Input:
Open or closed polyline
Output:
Bezier Curve

the file is at this link:
http://www.mediafire.com/file/a6cq469wyhkaq1x/M_-Bezier_Curve_from__Polyline.rar
Have a nice day to all
... (for my friend Marco, thank you for your appreciation )
best
alberto
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 From:  Karsten (KMRQUS)
7777.668 In reply to 7777.666 
Hello Barry,

Looks great. For the Keyframes-Node the mode:[ "Long",...] isn't used and not necessary. So you can remove that. It is only useful with multiprocessing.
If you want to make film sequences you can also use the camera node. It makes single Pictures from each step. After that you can join them together with ffmpeg or mencoder(command line).

Have a nice day
Karsten
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 From:  Barry-H
7777.669 In reply to 7777.668 
Hi Karsten,
thanks will try the camera as you suggested.
Barry
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 From:  Karsten (KMRQUS)
7777.670 In reply to 7777.669 
p.s.: You can also use ImageJ to convert the pngs to an avi. For that use Import->Image Sequence , Then save as avi:-) For a not moving camera you have to Trigger the node with a constant value from the quartz node eg. a math node that gives allways a constant. Choose a path and Directory e.g D:\test\ for Windows systems.
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 From:  Barry-H
7777.671 In reply to 7777.670 
Hi Karsten,
can you explain or post a simple nod file showing how to use the camera.
Also is it possible to do a fly thro with it.
Thanks
Barry
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 From:  Karsten (KMRQUS)
7777.672 In reply to 7777.671 
Hello Barry,

test the attached node file. Switch to 3D-Viewport and press run. Now stop. Double click the camera node. Insert a valid file path. And switch save to On. Press Run. Now every position of the camera will make a single screen shot. Starting with the start index up to Frames number.

Have a nice day
Karsten
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 From:  Barry-H
7777.673 In reply to 7777.672 
Hi Karsten,
thanks for the camera nod file looks like I will have plenty of options for recording
animations with added camera movements to give walk thro and around.
So again many thanks for your help much appreciated.
Barry
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 From:  r2d3
7777.674 
I have a problem with the ObjToArray nod. It seems not to work (for me)...
With my nod i like to select a straight line and draw a circle around the start and th end point of this line...
But ObjToArray seems not to give any array of points.
What is wrong?


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 From:  Karsten (KMRQUS)
7777.675 In reply to 7777.674 
Hello R2D3,

The objToArray node converts point objects to a pointarray. So a better name would be Pt-ObjectsToPointArray but that's to long;-) I think that what you looking for is pathArray or mPathArray - to find under Points2. The node takes input curves evaluates an orientated frame at the start point and distributes orientated frames along the curve. The Div value defines the amount of frames/Points along the curve. The orientation option controls the orientation along the curve. The order option is only important if you have multiple curves: Along gives you an array with all points from the first curve followed by the points of second and so on. Across gives you an array with the first point of the first curve followed by the first point of the second curve and so on. The point array has an internal organization to cluster the points. Following nodes e.g. Curve can break this clusters to independent curves. Have a look to the attached node file. Don't forget to reselect your curve.

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7777.676 In reply to 7777.675 
p.s.:
Circle can take also multiple centers - so there is a shorter way:

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