Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.651 
This structure has it's mesh truly intersected ? (no edges ("tubes") intersected)
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 From:  James (JFH)
7777.652 In reply to 7777.650 
Karsten,

It hardly needs to be said, but it was your mLoft2 node that resolved it.

Are you working on anything...node-wise?

I don't want to sound like I'm never satisfied, but I was hoping for
a couple of new nodes after to you posted the following:

<<Yep! It seems that we are missing a Network node;-)
And rebuild curve would also help for a complete toolchain!>>

And of course you work on form-finding is beyond my wildest dreams
<<these are the things that drive me>>

So back to you: Respect!
:) James
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 From:  James (JFH)
7777.653 In reply to 7777.651 
Pilou,

Can you please rephrase; I don't understand your question.

:) James
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 From:  Karsten (KMRQUS)
7777.654 In reply to 7777.652 
Hello James,

At the Moment I don't work on nodes. I've already written a Network node, but it's very unstable caused by the orientation of the Input curves. I didn't figured out how the Standard function solves this Problem. It's the same Problem like the radius factory.
For the form finding I figured out the stability Problem, but it will take some time to solve it. The code is quick and dirty and the biggest issue was the meshing. Maybe I have to rewrite alot of things in it. I'm not a Software developer and in the past sometimes I used C/C++ for short programms. With this Background JavaScript is sometimes a mystery for me.

Have a nice day
Karsten

p.s.:And I have still some private Problems.
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 From:  Frenchy Pilou (PILOU)
7777.655 In reply to 7777.653 
As you can see there is no intersection of the material itself! :)

here with 2 grides surfaces intersection but that will be the same with volumes!

Image by JPP (from the "Topo the World" (Topolgicon) :
a very interesting Scientific comics free books in some subjects of Sciences (Maths Geometry etc...!!! (40 books PDF !!! --- 36 languages )

http://www.savoir-sans-frontieres.com/JPP/telechargeables/free_downloads_transit.htm

EDITED: 24 Oct 2017 by PILOU

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 From:  James (JFH)
7777.656 In reply to 7777.651 
Hi Pilou,

<<This structure has it's mesh truly intersected ?>>

The grids do not intersect, it is just a pattern mapped to surface of the solid.
If you run the .nod file, you'll see that any appearance of intersection is an
optical illusion in portraying 3d model in 2d image.

Does this make sense?
James
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 From:  Frenchy Pilou (PILOU)
7777.657 In reply to 7777.656 
Yes perfectly! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  mkdm
7777.658 In reply to 7777.649 
Hi James!

Thanks a lot for this amazing node !!

Had some fun with it...

(the 3dm file is pretty big...almost 80MB)

The picture is from a Moi screen export at 3x the original screen size and retouched in Affinity Photo, then scaled down.





Ciao!

Marco (mkdm)
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 From:  James (JFH)
7777.659 In reply to 7777.658 
WOW! Marco,

Your graphic is beautiful!
Did you apply subD & shell prior to export to Affinity?

Thanks for sharing
ciao
James
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 From:  James (JFH)
7777.660 In reply to 7777.655 
Hi Pilou,

Thank you for the link:
http://www.savoir-sans-frontieres.com/JPP/telechargeables/free_downloads_transit.htm

At first I did not pay the website any regard, because the layout/design is so appalling.
However I did return to it & am glad I did.

It is a wonderful resource, and right up my alley.
My favourite topics delivered for easy consumption (comic form) for the lazy geek.

Thanks again
James
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 From:  mkdm
7777.661 In reply to 7777.659 
Hi James!

@You : "...Did you apply subD & shell prior to export to Affinity?..."

Oh yeah James!

It took a consistent amount of time to compute on my i7-7700K and I almost get Moi blown up reaching up to 3.5 GB of used memory !!!

:) LOL !

Ciao!

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.662 
Hi Friends ,
this is an exploration of the various surfaces
Topologically related to that of the Taurus-
I think the Height Torus and some variations are
very interesting
how many interested in the subject find the file available
at this link;
http://www.mediafire.com/file/mbvxj8k8qh688dv/Heigt_Torus_Variation.rar
Good in-depth
Have a nice day to all
best
alberto
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 From:  mkdm
7777.663 In reply to 7777.662 
Ciao Alberto.

What a wanderful node!!

You rock!!!

I would really like to have your math skill :)

But...unfortunately this wasn't my area of expertise... :(

Thanks!

ASAP I will make some CG elaboration with your node...

Ciao.

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.664 
Hello,

would someone post Al's last nodefile - Mediafire isn't working for me at the Moment.

Thanks in advance!
Karsten
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 From:  mkdm
7777.665 In reply to 7777.664 
Hi Karsten.

Here is the file : http://take.ms/kAx7x

It is a modified version of the node based on your indications found in "Deviations.xls" that you posted of some days ago.

It works for me.

Ciao!

- Marco (mkdm)
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 From:  Barry-H
7777.666 
Hi All,
I don't know if I'm reinventing the wheel (it can probably be done with the existing nodes)
but I have managed to coded a simple Key Frames node to use for animation.
It as the following features.
1) Inputs: Time, action start and action end.
2) Output: Count and action length.
I'm new to javascript so if someone cares to have a look over it and tell where it can be improved
that would be great.
Many Thanks
Barry





EDITED: 10 Mar 2023 by BARRY-H


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 From:  speedy (AL2000)
7777.667 
Hello Friends
this my fifth Macro
- Bezier Curves by an open or closed polyline-
it is a great flexibility tool, and I also hope for usefulness
in the drawing

Input:
Open or closed polyline
Output:
Bezier Curve

the file is at this link:
http://www.mediafire.com/file/a6cq469wyhkaq1x/M_-Bezier_Curve_from__Polyline.rar
Have a nice day to all
... (for my friend Marco, thank you for your appreciation )
best
alberto
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 From:  Karsten (KMRQUS)
7777.668 In reply to 7777.666 
Hello Barry,

Looks great. For the Keyframes-Node the mode:[ "Long",...] isn't used and not necessary. So you can remove that. It is only useful with multiprocessing.
If you want to make film sequences you can also use the camera node. It makes single Pictures from each step. After that you can join them together with ffmpeg or mencoder(command line).

Have a nice day
Karsten
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 From:  Barry-H
7777.669 In reply to 7777.668 
Hi Karsten,
thanks will try the camera as you suggested.
Barry
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 From:  Karsten (KMRQUS)
7777.670 In reply to 7777.669 
p.s.: You can also use ImageJ to convert the pngs to an avi. For that use Import->Image Sequence , Then save as avi:-) For a not moving camera you have to Trigger the node with a constant value from the quartz node eg. a math node that gives allways a constant. Choose a path and Directory e.g D:\test\ for Windows systems.
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