Nodebundle for playing with nodes
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 From:  mkdm
7777.572 In reply to 7777.571 
Thank you very much Karsten for the support.

Have a nice day.

- Marco (mkdm)
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 From:  James (JFH)
7777.573 In reply to 7777.571 
Hi Karsten

A while ago, I asked you about surface to point conversion.
I realised that we already have nodes for this, but to simply it I've compiled them into a macro: "Surface to Points".




It is going to be very handy when we can share macros between projects
James

EDITED: 14 May 2019 by JFH

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 From:  speedy (AL2000)
7777.574 
Good Morning James ,
Cool result ........
Bravo , Your Macro work fine-
best
al
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 From:  mkdm
7777.575 In reply to 7777.573 
Hi James.

Thanks a lot! This is a very useful node.

Very useful for replicating an object over a surface with the help of a bunch of Max's node.

Bye.

- Marco (mkdm)
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 From:  Max Smirnov (SMIRNOV)
7777.576 
Hi James,
great work!

>>It is going to be very handy when we can share macros between projects
Today or tomorrow I'll release a new version with macros import-export support
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 From:  James (JFH)
7777.577 
UPDATED: randomWrapNEW.nod attached
To run on new NE mod:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1


Hi All,

Here's an example for randomised pattern on a surface.
Macros certainly make node circuitry more elegant!
I can't wait to see what's Max's next great leap.

James

EDITED: 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.578 In reply to 7777.577 
Jelly-Fish nodes style! :)

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 From:  Frenchy Pilou (PILOU)
7777.579 
Suggestion!
I suppose that can be adapted!

EDITED: 5 Oct 2017 by PILOU

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 From:  mkdm
7777.580 In reply to 7777.577 
Hi James.

WOW! Amazing node!!

Thanks a lot.

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.581 
Hi Friends
I did my first Macro, thinking of creating something he could
simplify drawing work ...
In this case, we can create a circle for two points and radius
I think it works, at least to me it works
files at this link:
http://www.mediafire.com/file/deqjawbt6qn7077/M-_Circle_2pt%26radius.rar
Have a nice afternoon to all
al
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 From:  speedy (AL2000)
7777.582 
Hi Friends
this is my second Macro, a bit more complicated than the other,
returns a three-point circle or arc ;
how many interested people find the file at the following link:
http://www.mediafire.com/file/yz5hf7sfxmgvorh/Circle-Arch_to_3Pts.rar
Have a nice weekend to all
al
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 From:  mkdm
7777.583 In reply to 7777.582 
Hi AL2000.

Thanks a lot for sharing!

Very complex nodes but very interesting for learning.

- Marco (mkdm)
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 From:  Mindset (IGNITER)
7777.584 In reply to 7777.577 
Hello James,

Regarding your randomWrap7.nod
Your randomized pattern on a surface is both impressive and very interesting, particularly because it is seamless all the way around.
How might one create such a pattern on a plane and get the left and right matching to allow seamless tiling, at least laterally?

Suggestions welcome.
Many thanks,
-- MindSet
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 From:  James (JFH)
7777.585 In reply to 7777.584 
Hello MindSet,

The pattern will inherently tile seamlessly regardless of orientation.
The only alteration to surfConvert macro necessary was to make polyline not closed.
At present this cannot be switched dynamically, otherwise I would build it into the macro.

See attached "randomWrapPlane.nod" file. I have shown 2 repeats of a 10x12 matrix, but you may change
to any combination.

RMB click of "Random" then select "Update" to refresh random pattern generation
to get desired result.

Have a great weekend
James

UPDATE: Mobius Wrap added: "randomWrapMobius.nod"

EDITED: 14 May 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.586 
Hello,

I want to share a draft or better a proof of concept for some new nodes. They work not stable, has bad performance and are critical to their parameters. So don't try to use it for creating something serious. I am at the beginning to understand the problem in detail. It's something for a boring rainy sunday.

A nice weekend to all
Karsten

EDITED: 6 Mar 2019 by KMRQUS


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 From:  Barry-H
7777.587 
Hi All,
I'm experimenting with animating a mechanism using the quartz node as the cycle actuator (time line).
Can anybody tell me how to have various start points for different movements .
As an example Quartz set to start at 0 and end at 250 how can I trip a start of a movement at 50 and stop at 200.
Any ideas
Barry
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 From:  Karsten (KMRQUS)
7777.588 In reply to 7777.587 
Hello Barry,

start Quartz from 0 to 150 and add 50 with a math node? I don't really know what You want to do.

- Karsten
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 From:  Karsten (KMRQUS)
7777.589 In reply to 7777.587 
Or something like that, if you want to connect different arrays with values?
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 From:  Barry-H
7777.590 In reply to 7777.588 
Hi. Karsten,
I'm using the quartz node instead of a slider to give my selections movement but as they do not all start at 0.
Some start moving at 0 and others maybe stationary till say 50 then move.
So if you think of the quartz node as a time line and it triggers movements at given points.
I was thinking an if/else node might be my answer ie: if (condition) {  block of code to be executed if the condition is true}
else { block of code to be executed if the condition is false}
Hope this clarifies what I'm trying to achieve.
Cheers
Barry
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 From:  Karsten (KMRQUS)
7777.591 In reply to 7777.590 
Hello Barry,

have a closer look to the posted b.nod file or have a look to that one - you can do that with that;-) maybe you can also use the compare node.

Cheers
Karsten
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