Nodebundle for playing with nodes
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 From:  Mike (MGG942)
7777.512 In reply to 7777.511 
Hi, Karsten, looks wonderfully good to me.

Tiny, tiny typo in both the Numbering and Text nodes you have the label 'Bolt' - should of course be 'Bold'.

Mike.
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 From:  Mike (MGG942)
7777.513 
Another perhaps useful nod. Bottle square or round.nod
The output is five solids. I left them separate rather than using 'Union' inside the nod as I thought that the output would be slightly more convenient in that form, though I'm having second thoughts as I type this!

Below shows that sort of bottles that can be produced with the nod. It will not generate oval bottles.
NOTE that the neck is plain - required threads or bead have to be generated separately.
Mike.




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 From:  Karsten (KMRQUS)
7777.514 In reply to 7777.513 
Hello Mike,

it looks like you're having fun:-)

and thank you for your note. I'm not a native speaker, so any improvement is welcome. Here is a corrected version.

thanks and have a nice day
Karsten

EDITED: 6 Mar 2019 by KMRQUS

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Message 7777.515 deleted 23 Feb 2019 by JFH

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 From:  Mike (MGG942)
7777.516 In reply to 7777.515 
Thanks for the warning, James.
Mike.
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 From:  Mike (MGG942)
7777.517 
Hi, guys, is there a simple way of getting the x,y,z values of the last point calculated by MathPts?

Mike.
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 From:  James (JFH)
7777.518 In reply to 7777.517 
Hi Mike,

>> x,y,z values of the last point calculated by MathPts <<

MathPts "f(uv)"input into "InPts" ArrayExt/idxSelect node
Multiply Unum X Vnum minus 1 for input into "idx" on ArrayExt/idxSelect node
then "Out" input into Points2/splitPt to get x,y,z values.

An alternative is to use ArrayExt/ArrayFlipper to idSelect with index of 0

If this does not make sense, upload your file & I modify it

Cheers
James
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 From:  Mike (MGG942)
7777.519 In reply to 7777.518 
Thanks, James. That's certainly a more elegant method than the work around I was using.
However... right now it's not giving quite the same result. I'll try and figure out where I've gone wrong tomorrow.

Mike.
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 From:  James (JFH)
7777.520 In reply to 7777.519 
Hi Mike,

I have attached nod file showing both methods.
Red & Blue sphere are used as placeholders to
demonstrate location set by xyz of arrays last point.

basic/length node as used for point numbering above
could be used instead of math node multiplying U & V values.

James


EDITED: 14 May 2019 by JFH

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 From:  Mike (MGG942)
7777.521 In reply to 7777.520 
Thanks, again.

Well, I don't know what I was doing wrong, but in the cold light of day both the array techniques you suggested now seem to work just fine.

Onwards and upwards.

Mike.
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 From:  Karsten (KMRQUS)
7777.522 In reply to 7777.521 
Hello Mike,

please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.

Have a nice day
Karsten
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 From:  James (JFH)
7777.523 
Hi all,

Loosely based on "Recreating Jean Nouvel's Louvre Abu Dhabi with Parametric Modeling"

https://www.youtube.com/watch?v=iRVMx4WzFus

see nod file attached

James


EDITED: 14 May 2019 by JFH

Attachments:

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 From:  Karsten (KMRQUS)
7777.524 In reply to 7777.523 
Wow!

It's a pleasure to see the decryption of the geometry.

Thank's for sharing!

Karsten
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Message 7777.525 deleted 23 Feb 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.526 In reply to 7777.525 
Nice interlacing!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mike (MGG942)
7777.527 In reply to 7777.522 
Re: please check also the RMB on the idxSelect node - you can also Switch it to the selection of values in numarrays or geometry of objectlists.

Thanks, Karsten, for pointing that out.

Mike.
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 From:  Mike (MGG942)
7777.528 In reply to 7777.523 
Amazing.
I won't be tackling anything like that for a very long time.
Mike.
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 From:  James (JFH)
7777.529 
Hi All,

UPDATED: nod file attached

This is still a work in progress,
but as a teaser I have attached screen grab
of a parametric brick wall.

I'll get back to it on the weekend.

James

EDITED: 14 May 2019 by JFH

Image Attachments:
Size: 106.5 KB, Downloaded: 31 times, Dimensions: 640x560px
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Message 7777.530 deleted 14 Sep 2017 by JFH

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 From:  speedy (AL2000)
7777.531 
Hello All
I continue exploring the Super Forms,
after Superellipse ,
now, it's the turn of SuperToroid-
By varying some parameters we get many different
Forms, really interesting, based on possible adaptations
of the Ring or Path ,and the Circle or Profile -
How many interested people find the file:https:
//www.mediafire.com/file/8saajmc34cx0ku6/Super%20Toroid.rar
Have a nice week and to all
al
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