Nodebundle for playing with nodes
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 From:  Barry-H
7777.413 
Hi Karsten,
thanks I would not have found the answer without your help.
There was still a problem with the variable P1 formula which just needed
an extra pair of brackets.
Just to clarify the [0] points to the first value in the numberarray ?
Also does this turn var Zt=[];into an array?
So again many thanks.

Brian yes the node is for Z(t) movement of your Variable Pitch Helix.
I just wanted to see if I could cut the amount of connections that
my original nod file had by doing the movement calcs within the node.
I've attached a working node.
Cheers
Barry
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 From:  Karsten (KMRQUS)
7777.414 In reply to 7777.413 
Hello Barry,

>>>>Also does this turn var Zt=[];into an array?
Yep! It's the same like var Zt=new Array(); only shorter:-)

>>>> Just to clarify the [0] points to the first value in the numberarray ?
That's correct! The numarray is a Standard JS-Array. PointArrays are a Special datatype!

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.415 
Hello Friends ,
a lot of Node, so much patience but,
In the end , I think it was worth the Pen.... , as Pilou says , it's like as charm....
Tasselate a dome,
steel frame and glasses , triangular parametric pattern
link:http://www.mediafire.com/file/if8a4mq3loacywn/Dome_Tasselation.rar
best
al
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 From:  Frenchy Pilou (PILOU)
7777.416 In reply to 7777.415 
That's Richard Buckminster dome! ;)

But seems there is something to increase!
If I am not wrong seems only 5 levels of triangulation are possible?
So maybe an another algorithm to find ?

And a complet dome ?
A truncated dome with Top/Bottom size circle variable ?



Ps Make a space inside the address link! ;)
so your link becomes (more speedy for user! ;)
link: http://www.mediafire.com/file/if8a4mq3loacywn/Dome_Tasselation.rar

Colors with
script: /* Random Styles existing to Selected faces & edges */ var styles = moi.geometryDatabase.getObjectStyles(); var breps = moi.geometryDatabase.getObjects().getBReps(); for ( var i = 0; i < breps.length; ++i ) { var brep = breps.item(i); var edges = brep.getEdges(); for ( var j = 0; j < edges.length; ++j ) { edges.item(j).styleIndex = Math.floor(Math.random() * styles.length); } var faces = brep.getFaces(); for ( var j = 0; j < faces.length; ++j ) { faces.item(j).styleIndex = Math.floor(Math.random() * styles.length); } }

Render with the free Simlab Ccomposer Lite (max 1920 * 1080)
http://www.simlab-soft.com/3d-products/simlab-composer-lite.aspx

EDITED: 8 Jun 2017 by PILOU

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 From:  mkdm
7777.417 In reply to 7777.416 
Pilou...your imagination is limitless!! :)

See you.

- Marco (mkdm)
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 From:  speedy (AL2000)
7777.418 
Hi Pilou
The tapping levels I have achieved
they are n° 5 ... but they can be increased ....
So, the dome can be closed...
In any case, if you scroll through the file you will see that there is a tight link
Between the radius of the dome and the number of sides of the damping-
Without any inspiration, I started Tasselate
the dome with Equilateral triangles, using the height of the
Themselves that intersects with the semisphere and so on....
Have a nice day
al
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 From:  Frenchy Pilou (PILOU)
7777.419 In reply to 7777.418 
Cool but i don't want to code! ;) (for the moment)
(if you can give me the line transformed! ;)

PS will be inestimate if you replace edges by cylindric structures and real nodes of junction! ;)
You can of course simplify!

EDITED: 8 Jun 2017 by PILOU

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Message 7777.420 deleted 9 Aug 2020 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.421 
Cool! :)
with the colors functions of Moi! (see 3 posts previous)
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 From:  speedy (AL2000)
7777.422 
Hi James and Friends ,
I am very happy with your sharing-
I hope that in the future, others will do the same ,
I would not wish that we were just the voices of the chorus-
Good work
al
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 From:  Karsten (KMRQUS)
7777.423 In reply to 7777.422 
Hello Al,

it seems that there is a big Inhibition to use and play with the elephant. So someone has to be the "primus inter pares".

Have a nice day
Karsten
p.s.: ... better five lions than 500 sheep. (from Rambo III) lol
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Message 7777.424 deleted 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.425 In reply to 7777.424 
Cool!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  James (JFH)
7777.426 
Hello All,

I found a grasshopper youtube tutorial by Wissam Wahbeh
inspired by the cathedral of St.Mary of the Assumption, San Francisco,
Designed by Pier Luigi Nervi and Pietro Belluschi.
https://www.youtube.com/watch?v=o4ufv13EZk4



Nodeeditor process has next to nothing in common with grasshopper steps shown in the video;
it was more about reproducing the end result.



James

EDITED: 14 May 2019 by JFH


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 From:  Frenchy Pilou (PILOU)
7777.427 In reply to 7777.426 
Sorry seems i have not the "Mirror" node !
Your script is for the Official or Modified Elephant ?

Will be fine to have a list of existing nodes! ;)

Something like...(it's an old one)

EDITED: 13 Jun 2017 by PILOU

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 From:  James (JFH)
7777.428 In reply to 7777.427 
Hi Pilou,

Sorry I forgot that Mirror was a new node. It can be found here

http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.335

otherwise I am using latest mod. It can be found here

http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.7

James
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 From:  speedy (AL2000)
7777.429 
Hello James
Well done James
nice definition_
I saw that, together with Karsten, you defined
a new way to handle points (multiple inputs for Polyline)
I have to do and I have not dealt with the topic ...
You can briefly let me know what you got
with Point Split node
I've seen formulas on the outbound links from the node.....
Thanks in advance for the info
Good afternoon
al
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 From:  Frenchy Pilou (PILOU)
7777.430 In reply to 7777.428 
Thx!
More easy with mirror inside! ;)

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 From:  James (JFH)
7777.431 In reply to 7777.429 
Hello Al,

<<let me know what you got with Point Split node>>

The SplitPts / PointsExt pairing breaks what would be
one contiguous point array into a series of discreet arrays,
so as a consequence you get separate polylines instead of
one with linking diagonals. Try bypassing these 2 nodes to
see their effect.

<<I've seen formulas on the outbound links from the node.....>>

the inputs to PointExt (xLength, zLength) determine the points
at which to break original point arrays into series of new point arrays.

I hope this helps.
Let me know if greater clarification is necessary.

James


P.S. New Version using logic nodes for odd number generation attached to earlier post

EDITED: 14 Jun 2017 by JFH

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