Nodebundle for playing with nodes
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 From:  bemfarmer
7777.274 In reply to 7777.273 
Hi Ced,

I think that NodeEditor.v.0.85 is well worth installing. I recall that it installs easily.

(You could also install, in and via Max's customUI, as a second copy, NodeEditor.v.0.85mod, a modified version, for testing purposes.)
To make a second copy of NodeEditor in customUI, link: http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.500

I did install Karsten's yellow cursor, and a bit lighter background.
Karsten's yellow cursor link, and a cursor type remark: http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.547
I could not get the still fairly dark background any lighter. I think that two or more shades of darkness must be combined or blended somehow, in canvas?
I must have lightened only one of two shades, so the combo still seems medium darkish (?).

Slightly lighter canvas, link: http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.462

but with Max's latest update to index.htm maybe the non-Max "nodetypes".js will load with Max's v.0.85(?)
(I have not done any testing for 3 months.)

Max's latest index.htm: http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.572

- Brian

So the subdirectory "nodes" has various node types with a .js extension. (Which are scripts, each of which makes one node box function.)

Another directory is needed, somewhere easy to access, (I'll call it node-files, or better yet node-programs), for node programs (combinations of wired node boxes), with .nod extension.
(I find this slightly confusing.)

EDITED: 30 Jan 2017 by BEMFARMER

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 From:  Karsten (KMRQUS)
7777.275 In reply to 7777.272 
Hello Brian,

>>> So a lot of these additional nodes do not run on the "stock beta" version.

I always try to keep all additional nodes compatible to the actual version of Maxs core development. The core is still untouched - also in the "modified" version. It may be, that there are some bugs - if I know that, I will try to correct them. I've made a lot of nodes that are not my point of interest, but I always try to collect different aspects of the nodeeditor. My intention is to collect a pool of nodes for further developments. A lot of them was going obsolete, but I think that it was not obsolete to create them. I've asked in the past for a better naming - maybe the menue structure is bad, but all these aspects helps to develop the project;-) Every experiment from James, Al, Marco and some others shows what is still missing and I hope that Max can get some useful informations from that.

So if we want a perfect tool - we have to wait ...

Have a nice day
Karsten

p.s.: Do you think it's better not to publish new nodes? I went back to this thread, because a lot of people was worried about that stuff in the main thread- Please let me have this little island
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 From:  bemfarmer
7777.276 In reply to 7777.275 
Hi Karsten,

I must apologies for making inaccurate statements, due to my own limited experience and limited understanding of the additional nodes.
Your very competent efforts are appreciated by myself. I've never written, nor even tried to write (or modify) a ~node.js. That is still
on my to do list :-)

What I was trying to express is that, in the past, running Max's nodeeditor, and trying to load a node-wired-program, without the needed
node.js files being loaded, or being in the node subdirectory, results in missing node-boxes and wires on the canvas.
Has yourself or anyone utilized the new index.htm to load the other node.js files? I'll have to try it out, as time permits.

So I've got your nodebundle as a separate install in customUI, for testing purposes.

"Publishing new nodes" is great!

Sincerely,
Brian

ps, how is your "loxodrome-like" program coming? I'm probably misunderstanding it.
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 From:  Karsten (KMRQUS)
7777.277 In reply to 7777.276 
Hello Brian,

I agree with you that every new version causes problems with node files created with previous versions. And I know that you have made and shared also some great examples. And every change in the interface causes a a lot of work in all nodes - not only my nodes - in Maxs nodes also (great job). But every change means a better system:-)

So let us keep our motivation!

Have a nice day
Karsten

p.s.: The "loxodrome" node is a simple stereoscopic projection node, with very simple math. I will post it next time, if you want to have a look. And I think that your mathematical know how is better than mine;-)
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 From:  bemfarmer
7777.278 In reply to 7777.277 
:-)
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 From:  Karsten (KMRQUS)
7777.279 In reply to 7777.278 
Hello Brian,

here is the node. It has also the long/short option which gives interesting results while playing:-) search for the blue node.
The formula is based on vectormath -> linear equation system -> -p/2 +/- Sqrt((p/2)^2-q) maybe useful for further experiments ???
By the way I put an updated info node here. I took Dinos volume script (stl -based) (thanks for sharing) and wrapped it in a node and a modified version for calculating areas of faces/surfaces.

Have a nice day
Karsten

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 From:  speedy (AL2000)
7777.280 
Hi Karsten and Friends ,
I used the new nodes Vector
to obtain the tangent and the perpendicular
of a point on a curve ...
( I think you need to script this function)
to obtain a "Point on curves" node ,
that works with , a parameter,
or more parameters, from 0.0 to 1.0 domain
indicating the shift on the input curve
that returns a vector of tangenza-
I think this may facilitate, in the future,
a blend node between curves that can
use as input values the points and their Vectors on curves
input-
I hope I was clear
Have a nice day to all-
best
al
link:http://www.mediafire.com/file/1m4t9lo3xld7huf/CP_Tangent_and_Perpendicular_from_a_Curve.rar
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 From:  Ced (FRACTIONALIST)
7777.281 
SPEEDY - I think that's beautiful poetry - although I understand nothing.
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 From:  Karsten (KMRQUS)
7777.282 In reply to 7777.281 
Hello Ced,
This is the mystical side of this forum:-)

It's mathematical Dadaism or surrealism, made by Gauss, Euler .... not Max Ernst.

Have a nice day
Karsten
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 From:  Ced (FRACTIONALIST)
7777.283 In reply to 7777.282 
My favorite topic here is the one labelled: METHFUSION - never a dull moment. Where do nodes go when they die?
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 From:  Karsten (KMRQUS)
7777.284 In reply to 7777.283 
It depends on their religion;-)
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 From:  Christian (BIRDANDCO)
7777.285 
Hello Moi3D community, this is my first post here! I hope it is appropriate for me to tag on to this topic.

I have been a regular reader on the discussion forum, and am very grateful to everyone for being so generous with sharing knowledge and tools. I am a Graphic Designer by trade and love Moi3D to experiment in 3D as it seems so similar to other tools I use. My interests lie in Phyllotaxis, ever since studying Karl Blossfeldt's photography.

My question,

Would it be possible to translate the attached, into a customisable NodeBundle for outputting points? I have tried my best to translate something myself, but alas my inexperience is limiting.



I found the example from the excellent post by Christopher Carlson on the Wolfram Blog, http://blog.wolfram.com/2011/07/28/how-i-made-wine-glasses-from-sunflowers/

Thank you so much for the great tool Max, and thank you for the amazing builds and mods since developed.
Thank you in advance for any help or pointers, Christian

If you are interested in some of my Moi3D experiments, here is my Instagram https://www.instagram.com/christianbirdnyc/

EDITED: 11 Feb 2017 by BIRDANDCO


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 From:  Frenchy Pilou (PILOU)
7777.286 
Any contact with the Fermat Fibonacci Flower?
http://moi3d.com/forum/index.php?webtag=MOI&msg=7356.11

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Christian (BIRDANDCO)
7777.287 In reply to 7777.286 
Hi Pilou, I hope this message finds you well!

Thank you very much for replying to my question.

The Fermat script is indeed a perfect match, but I am hoping to further manipulate the points within NodeBundle and to have greater control over the process, with the opportunity to add objects to each point.

Where I became stuck with NodeBundle was attempting to create a point array, I have the underlying math which I can apply to 1 x point, but I was unable to figure a way to generate multiple points, or apply the rotation and distance to the n'th point in a defined range.

Thanks so much,

Christian

EDITED: 11 Feb 2017 by BIRDANDCO

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 From:  Michael Gibson
7777.288 In reply to 7777.285 
Hi Christian, welcome to the MoI forum!

I'm not familiar enough with the node editor myself to set that up for you but hopefully someone else will help you with it.

- Michael
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 From:  Ced (FRACTIONALIST)
7777.289 
Michael,
Why not arrange a WEBINAR of sorts - even for making NODES?!

Webinar's are interesting where we can all input to the online action - and learn new 'tips & tricks'.

What do you say?
Cheers,
Charles daVinci
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 From:  Michael Gibson
7777.290 In reply to 7777.289 
Hi Ced, it's not a bad idea but I'm not familiar with running webinars right now, so it's not something that I would do. If you'd like to set one up then certainly go ahead!

The forum right here is already a good spot to share information and tips & tricks though.

- Michael
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 From:  Karsten (KMRQUS)
7777.291 In reply to 7777.285 
Hello Christian,

please try the attached file as a starting point for your experiments.





Have a nice day
Karsten

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 From:  Ced (FRACTIONALIST)
7777.292 
Fascinating!

Did you know 'node' is synonymous with 'knob'?

I've PUT-OFF installing these quirky NODES for a month now - trepidation I'll ruin my beautiful mod-Moi configuration.

The possibilities with nodes! Next: Is it possible to have them 'Flow on Surface?' YIKES!
Cheers,
Horacio Aguascalientes
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 From:  Frenchy Pilou (PILOU)
7777.293 
Does this last Node's file works with the official Max Elephant or with the modified one ? (or both) ?
Sure I can test it but... :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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