Nodebundle for playing with nodes
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Message 7777.214 deleted 26 Nov 2016 by JFH

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 From:  mkdm
7777.215 
Hi everyone.

Just in order to keep Project Elephant's stuff straighten up a little bit, I created this new thread :

"Project Elephant's UNOFFICIAL Repository"
at http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.1

I hope that it will be useful for everyone.

Best!

- Marco (mkdm)
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 From:  James (JFH)
7777.216 In reply to 7777.211 
Hi Karsten,

Thank you for new Logic nodes. They will be a supremely useful.

Can you please copy your post to this thread, so others don't reply in the "Project Elephant's UNOFFICIAL Repository" thread. I think Marco would like it free of discourse, and only as a directory to various versions of node editor.

On the subject of Marco; if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes . Now that would be a powerful combination.

Keep up the good fight!
-James

PS I have been desperately trying to create a "SelEdges" node based on "SelectEdges" script. It would seem a simple task, since all the code is there in the script, but for the life of me, I can't get it to work. I wonder if you can see the utility of such a node, if it might be a task that you could turn your superior skills towards.

EDITED: 28 Nov 2016 by JFH

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 From:  mkdm
7777.217 In reply to 7777.216 
Hi James, Karsteen and everyone.

> "...I think Marco would like it free of discourse, and only as a directory to various versions of node editor..."

Thanks a lot James for this clarification!
You're totally right!

"Project Elephant's UNOFFICIAL Repository" thread should be only a directory to all versions of Project Elephant,
and SHOULD NOT INCLUDE ANY COMMENT OR DISCOURSE.

If we use it in this way, it could be really helpful for everyone and could be a very fast way to get all versions of P.E. (Project Elephant)

So Karsteen,
regarding your latest post in "Project Elephant's UNOFFICIAL Repository" thread (http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2),
in which you talk about an update to your "Nodeeditor v0.85 mod 9" version, could you please instead post a new "Reply to All"
composed by a copy of my first post followed by your new P.E. version ?

So, the new reply in "Project Elephant's UNOFFICIAL Repository" thread should be like this :

"Project Elephant versions:
-----------------------------

<A copy of all the text of the latest post in the thread. That is :

1) Project Elephant version "v.0.85" - ********* MAX'S OFFICIAL VERSION *********
......

------------------------------------------------------------------------------------------------------

2) Project Elephant version "v.0.85_mod"
...

...

8) Project Elephant version X
...

------------------------------------------------------------------------------------------------------"

With the addition of the text for the new version :

9) Project Elephant version "V.0.85-mod10"
downloadable at < Url>

Support Files :
<Url to any documentation file (doc, xls, txt, etc...)
<Url to any .nod file to test the new functionality>
------------------------------------------------------------------------------------------------------


I hope I made myself clear enough :)

Ciao!

- Marco (mkdm)
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 From:  mkdm
7777.218 In reply to 7777.216 
Hi James,

> "..if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes"

ASAP I will work on this "Pattern" input. Thanks.


Best,

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.219 
Hello,
I want to share an update for the Nodeeditor v0.85 mod 9. I have worked on Logic nodes. For those are interested in - please replace the nodelogic.js with the posted one. It contains some boolean stuff that are useful to create simple geometric filter. The example shows a filter for the curve length.
Find the files here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2
Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.220 
Hi Friends
Sometimes it's also nice to play with Nodes ........
in any case , with this test of SudSurf (which I must say works fine)
there are still some limitations:
1- Offset works well with low values
otherwise it produces artifacts
2- Extrude on Surf does not work
3- Intersect between SubDSurf and lines do not work
4- It would also be interesting and useful make Active option
Thickness in the Node Offset

Have a nice week to all and good Work
best
al
Ps-I can not put all the files ..
how can do ?....
I'll try to make send separate ...
........some other solution?
Image Attachments:
Size: 170.2 KB, Downloaded: 70 times, Dimensions: 788x866px
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 From:  Frenchy Pilou (PILOU)
7777.221 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  speedy (AL2000)
7777.222 In reply to 7777.220 
Hi Friends
I have been trying without success to make send
separated, I can not upload anything to be shipped
Tell me, can I use a different address to share
with you the files?
suggestions......
best
al
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 From:  Frenchy Pilou (PILOU)
7777.223 In reply to 7777.222 
If you have overpass the short limit of the forum
you must post your file/ images somewhere and put a link! ;)
Mediafire allow you 50 gigas free
https://www.mediafire.com/
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 From:  speedy (AL2000)
7777.224 
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 From:  speedy (AL2000)
7777.225 
Hello Friends
I refer to the subject fold / unfold
relieved by Pilou
I started a series of focused exercises to traveling
possible to be made with Elephant-
I think if they had implemented the Vectors , everything would surely
more fluid.....
in any case attached to my modest results
I hope it help any of you-
Have a nice day to all
best
al
Ps- I have stored here the files
http://www.mediafire.com/file/yvh95c6rtycherd/CP-Fold.rar
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 From:  Frenchy Pilou (PILOU)
7777.226 In reply to 7777.225 
Cool!


What will be the process for something like this ?
little image on the left
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 From:  speedy (AL2000)
7777.227 
Hi Pilou
if you download my CP-Fold.node file ,
at the send link (mediafire ). and carefully examine
you'll understand the links, trigonometric which bind geometry
and allow the movement
I hope I was clear....
in any case, at your disposal for further clarifications
have a nice day
al
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 From:  Frenchy Pilou (PILOU)
7777.228 In reply to 7777.227 
OK if you say that is possible and that node is versatile that is perfect!
I just must study your example of node in detail!
(When i have some free times!)

Many thanks for your efforts!
It's a very useful tool for make architectural structures!
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 From:  James (JFH)
7777.229 In reply to 7777.219 
Hello Karsten,

I know I am constantly bugging you with requests, but would it be possible to have the "num" input of your "isoCrvs" node accept a series, as well as an integer. (in much the same way as with "mPathArray")

Only if you can see the utility, and when you have time available.

Thanks
-James



PS selEdge?

EDITED: 23 Feb 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.230 In reply to 7777.229 
Hello James,

I have collected some things I want to do next:
- Documentation for the core, already started -Even the longest way starts with a first step... (One of these old cool chinese guys)
- Sweep with 1 and 2 rails and multiple profiles - I started with, but it's a little bit difficult to solve it, without meta informations - ( I want to use the ratio of profiles and rails)
- intersect node quiet easy, but if you want e.g. ordered points or curves as the result, you have to do it step by step - to check it, I have to pimp
- idxSelect for objectlists
- separate, finished, but untested - no time
- multiIso , also for the whole numarray
- Polyloft - updating to a more general useability
- camera node - my favorite, qiuck animations (preview)- maybe later someone can port Max genue Cycles script;-)
- import/export 3DM files - I don't know if that works, but interesting - batch inside and instancing
....
- Buying a birthday present for my wife - the most difficult task!!!

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.231 
Hi Pilou and Friends
taking advantage of my illness
that forced me to bed for a few days
I tried to play with your example of fold...
With Gh, using the" Vectors", without resorting to Kangaroo
everything is quite simple ...
Elephant with the result is not quite satisfactory
perhaps my limit.......
I suggested a new model on which I added a fold
that surely and better
Have a nice day
al
Files Stored Here
http://www.mediafire.com/view/8nukon55js9q3p1/Fold_Pilou-Gh.jpg
http://www.mediafire.com/file/x5mxc46x71m8p69/CP-OneFold1.nod
http://www.mediafire.com/view/yaiteb61al27k7h/CP-OneFold1-1.jpg
http://www.mediafire.com/view/jgv1zijg7l948iv/CP-OneFold1.jpg
http://www.mediafire.com/file/cow42cbta2prnsb/CP-OneFold.nod
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 From:  Karsten (KMRQUS)
7777.232 In reply to 7777.231 
Hello Al,

a lot of nodes - nevertheless it works and a cool result. I made a little video to show it. We have to think about how we can make such things easier!

Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.233 
Hi Karsten
I can not open your avi files ...patience.......-
Is true that there are a lot of Node,
it is true that some mathematical expressions
they could be more synthetic and that some outputs, could be eliminated
but I have deliberately left them reads as for better
understanding the functioning....
On the other hand being able to use only functions
trigonometric, I could not do better ,moreover dominate the whole movement with a single slider
it's not easy -
However, I believe that the introduction of Nodes
focused on " Vectors " can greatly improve
these operations...
Or a system that providing for the imposition
"Constraints "can be edited between geometric elements
(see Catia Kinematics, Grasshopper Kangaroo and Other ....)
best
al

Ps-Always at your disposal
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