Nodebundle for playing with nodes
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 From:  Karsten (KMRQUS)
7777.211 In reply to 7777.209 
Hello Al,

quit difficult to say from here. Did you try to reinstall? Is the old one with all the before posted js files still running? If yes! You are up to date.

Maybe someone that have already tested the zip file, can give a feedback if it is running, to exclude a general problem?

We will find a solution!

Karsten
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 From:  speedy (AL2000)
7777.212 In reply to 7777.211 
Hi Karsten and James

INCREDIBLE
I searched a lot
to understand what is not working ..
result:
I wrote "nodeditor- instead nodeeditor" in folder
patience
now everything works fine.......

<James>
"Planar surf " wel done, although I still have not
tested , there is an absolute need to repopulate the surface tools ..
Just a question , he also works with points (3 or 4)
replacing somehow meshes.......
In any case Many Thanks for your interest-

Have a nice weekend to all
al
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 From:  James (JFH)
7777.213 In reply to 7777.212 
Hi Al

>>Just a question , he also works with points<<

No, it is simply a node equivalent of manual Planar tool,
with the same limitations: it only converts planar closed
curves to a planar surface bound by that curve.

But despite its limitations, it is quite useful.
Compare the 2 node files I did for wastzzz:
hexMESH.nod and hexMESH2.nod

mFlowObj only works on single input objects,
so separate flows were needed for outside and inside curves,
so there is lots of unnecessary wiring.

Also with flowed planar surfaces, the normals remain associated
with each individual surf obj, hence each obj extrudes individually.
(assuming not flowed over compound curvature: MOI cannot handle)
This is not the case for surfaces constructed after constituent curves.

That said it would be better if the node did more.
We want node editor to have a small number of very powerful nodes,
like MOI itself, rather than bloatware solution
with hundreds of single purpose nodes.

Have a great weekend & happy noding.
-James

EDITED: 23 Feb 2019 by JFH

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Message 7777.214 deleted 26 Nov 2016 by JFH

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 From:  mkdm
7777.215 
Hi everyone.

Just in order to keep Project Elephant's stuff straighten up a little bit, I created this new thread :

"Project Elephant's UNOFFICIAL Repository"
at http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.1

I hope that it will be useful for everyone.

Best!

- Marco (mkdm)
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 From:  James (JFH)
7777.216 In reply to 7777.211 
Hi Karsten,

Thank you for new Logic nodes. They will be a supremely useful.

Can you please copy your post to this thread, so others don't reply in the "Project Elephant's UNOFFICIAL Repository" thread. I think Marco would like it free of discourse, and only as a directory to various versions of node editor.

On the subject of Marco; if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes . Now that would be a powerful combination.

Keep up the good fight!
-James

PS I have been desperately trying to create a "SelEdges" node based on "SelectEdges" script. It would seem a simple task, since all the code is there in the script, but for the life of me, I can't get it to work. I wonder if you can see the utility of such a node, if it might be a task that you could turn your superior skills towards.

EDITED: 28 Nov 2016 by JFH

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 From:  mkdm
7777.217 In reply to 7777.216 
Hi James, Karsteen and everyone.

> "...I think Marco would like it free of discourse, and only as a directory to various versions of node editor..."

Thanks a lot James for this clarification!
You're totally right!

"Project Elephant's UNOFFICIAL Repository" thread should be only a directory to all versions of Project Elephant,
and SHOULD NOT INCLUDE ANY COMMENT OR DISCOURSE.

If we use it in this way, it could be really helpful for everyone and could be a very fast way to get all versions of P.E. (Project Elephant)

So Karsteen,
regarding your latest post in "Project Elephant's UNOFFICIAL Repository" thread (http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2),
in which you talk about an update to your "Nodeeditor v0.85 mod 9" version, could you please instead post a new "Reply to All"
composed by a copy of my first post followed by your new P.E. version ?

So, the new reply in "Project Elephant's UNOFFICIAL Repository" thread should be like this :

"Project Elephant versions:
-----------------------------

<A copy of all the text of the latest post in the thread. That is :

1) Project Elephant version "v.0.85" - ********* MAX'S OFFICIAL VERSION *********
......

------------------------------------------------------------------------------------------------------

2) Project Elephant version "v.0.85_mod"
...

...

8) Project Elephant version X
...

------------------------------------------------------------------------------------------------------"

With the addition of the text for the new version :

9) Project Elephant version "V.0.85-mod10"
downloadable at < Url>

Support Files :
<Url to any documentation file (doc, xls, txt, etc...)
<Url to any .nod file to test the new functionality>
------------------------------------------------------------------------------------------------------


I hope I made myself clear enough :)

Ciao!

- Marco (mkdm)
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 From:  mkdm
7777.218 In reply to 7777.216 
Hi James,

> "..if he included a "Pattern" input into his "PatternSelArray" node, we could dynamically generate num arrays by connecting "values" output of your new logic nodes"

ASAP I will work on this "Pattern" input. Thanks.


Best,

- Marco (mkdm)
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 From:  Karsten (KMRQUS)
7777.219 
Hello,
I want to share an update for the Nodeeditor v0.85 mod 9. I have worked on Logic nodes. For those are interested in - please replace the nodelogic.js with the posted one. It contains some boolean stuff that are useful to create simple geometric filter. The example shows a filter for the curve length.
Find the files here: http://moi3d.com/forum/index.php?webtag=MOI&msg=8197.2
Have a nice day
Karsten
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 From:  speedy (AL2000)
7777.220 
Hi Friends
Sometimes it's also nice to play with Nodes ........
in any case , with this test of SudSurf (which I must say works fine)
there are still some limitations:
1- Offset works well with low values
otherwise it produces artifacts
2- Extrude on Surf does not work
3- Intersect between SubDSurf and lines do not work
4- It would also be interesting and useful make Active option
Thickness in the Node Offset

Have a nice week to all and good Work
best
al
Ps-I can not put all the files ..
how can do ?....
I'll try to make send separate ...
........some other solution?
Image Attachments:
Size: 170.2 KB, Downloaded: 70 times, Dimensions: 788x866px
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 From:  Frenchy Pilou (PILOU)
7777.221 
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  speedy (AL2000)
7777.222 In reply to 7777.220 
Hi Friends
I have been trying without success to make send
separated, I can not upload anything to be shipped
Tell me, can I use a different address to share
with you the files?
suggestions......
best
al
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 From:  Frenchy Pilou (PILOU)
7777.223 In reply to 7777.222 
If you have overpass the short limit of the forum
you must post your file/ images somewhere and put a link! ;)
Mediafire allow you 50 gigas free
https://www.mediafire.com/
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 From:  speedy (AL2000)
7777.224 
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 From:  speedy (AL2000)
7777.225 
Hello Friends
I refer to the subject fold / unfold
relieved by Pilou
I started a series of focused exercises to traveling
possible to be made with Elephant-
I think if they had implemented the Vectors , everything would surely
more fluid.....
in any case attached to my modest results
I hope it help any of you-
Have a nice day to all
best
al
Ps- I have stored here the files
http://www.mediafire.com/file/yvh95c6rtycherd/CP-Fold.rar
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 From:  Frenchy Pilou (PILOU)
7777.226 In reply to 7777.225 
Cool!


What will be the process for something like this ?
little image on the left
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 From:  speedy (AL2000)
7777.227 
Hi Pilou
if you download my CP-Fold.node file ,
at the send link (mediafire ). and carefully examine
you'll understand the links, trigonometric which bind geometry
and allow the movement
I hope I was clear....
in any case, at your disposal for further clarifications
have a nice day
al
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 From:  Frenchy Pilou (PILOU)
7777.228 In reply to 7777.227 
OK if you say that is possible and that node is versatile that is perfect!
I just must study your example of node in detail!
(When i have some free times!)

Many thanks for your efforts!
It's a very useful tool for make architectural structures!
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 From:  James (JFH)
7777.229 In reply to 7777.219 
Hello Karsten,

I know I am constantly bugging you with requests, but would it be possible to have the "num" input of your "isoCrvs" node accept a series, as well as an integer. (in much the same way as with "mPathArray")

Only if you can see the utility, and when you have time available.

Thanks
-James



PS selEdge?

EDITED: 23 Feb 2019 by JFH

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 From:  Karsten (KMRQUS)
7777.230 In reply to 7777.229 
Hello James,

I have collected some things I want to do next:
- Documentation for the core, already started -Even the longest way starts with a first step... (One of these old cool chinese guys)
- Sweep with 1 and 2 rails and multiple profiles - I started with, but it's a little bit difficult to solve it, without meta informations - ( I want to use the ratio of profiles and rails)
- intersect node quiet easy, but if you want e.g. ordered points or curves as the result, you have to do it step by step - to check it, I have to pimp
- idxSelect for objectlists
- separate, finished, but untested - no time
- multiIso , also for the whole numarray
- Polyloft - updating to a more general useability
- camera node - my favorite, qiuck animations (preview)- maybe later someone can port Max genue Cycles script;-)
- import/export 3DM files - I don't know if that works, but interesting - batch inside and instancing
....
- Buying a birthday present for my wife - the most difficult task!!!

Have a nice day
Karsten
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