Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.1803 In reply to 7777.1802 
ok! And one mystery resolved! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  nkallen
7777.1804 
Hi,

Michael is ok with my distributing the source code via .zip file. (Thanks Michael!!)

I recognize this is easier than git. (But still -- git is awesome it's well worth learning even if you're not a programmer!)

https://github.com/nkallen/elephant/releases/tag/v0.1-alpha

You will need to download elephant.zip commands.zip and MainWindowLayout.xml

1. Unzip elephant.zip into AppData.
2. Unzip commands.zip into your main MoI executable folder (replacing the old commands/ folder BUT MAKE A BACKUP)
3. Replace ui/MainWindowLayout.xml with mine. BUT MAKE A BACKUP

This is I hope easier!
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 From:  WN
7777.1805 In reply to 7777.1804 
Hi Nkallen.

Thank you for your plugin, very interesting!

When cloning nodes from the widgets group through the context menu of the node, the program returns an error, the application screen shows which nodes cause the error.

Still, Git is primarily focused on programming, and it's easier for most people to use files in a folder.
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 From:  WN
7777.1806 
Git resists ...
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 From:  Frenchy Pilou (PILOU)
7777.1807 In reply to 7777.1806 
so take the install by ZIP! :)

BOTTOM PAGE!!! https://moiscript.weebly.com/install-elephant.html
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  WN
7777.1808 In reply to 7777.1807 
Everything is simple there, with Git there is a desire to understand:)
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 From:  nkallen
7777.1809 In reply to 7777.1805 
This bug should be fixed. If you're using git, you can execute "git pull origin master" in the AppData/elephant directory. Otherwise, I'll bundle a new zip in a few days
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 From:  nkallen
7777.1810 In reply to 7777.1809 
I recommend everyone using this to add the following keybindings:

script:moi.ui.getUIPanel("moi://appdata/elephant/index.html").graph.showPreviousHistoryItem();
script:moi.ui.getUIPanel("moi://appdata/elephant/index.html").graph.showNextHistoryItem();

and bind them UpArrow and DownArrow
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 From:  WN
7777.1811 
Hi Nkallen.
When using the Extrude command, the program returns an error.
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 From:  WN
7777.1812 In reply to 7777.1809 
I was never able to install the patches through Git.
I used the usual file replacement. It's sad.
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 From:  nkallen
7777.1813 In reply to 7777.1812 
Hey WN -- sorry about not getting git to work. I think I'd need to talk to you 1:1 on discord to see what went wrong.

In any case, I take it you succeeded at doing "git clone" for the AppData folder? That's great because you can update to the latest code by typing "git pull origin master" in that folder.

I think I may have fixed your bug as well, it's pushed to master. I .zip release will come next week
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 From:  Chris (CHRISTOPHER021)
7777.1814 In reply to 7777.1812 
Yep guys, join us on discord. Easy to chat and discuss problems and help out :)

https://discord.gg/zNTasYd invite link
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 From:  WN
7777.1815 In reply to 7777.1813 
Hi Nkallen.
Yes, you can talk, since this is done mechanically without understanding the process, in general terms,
I understand that there is a process of changing existing files, they add the necessary commands to certain places,
but this is not enough.
Yes, I managed to clone the repository via Git and I updated it today, and the bug with cloning the widget is fixed, thank you.
But the error from my previous post is not fixed.
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 From:  WN
7777.1816 In reply to 7777.1813 
Hi Nkallen.

You need to create a separate thread on the forum, as these are different plugins.

Here's another mistake, nod "Number" returns an error if the counter is less than the value in the properties.

Where is it more convenient for you to receive error messages?
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 From:  Chris (CHRISTOPHER021)
7777.1817 In reply to 7777.1816 
Report them on the github (https://github.com/nkallen/elephant/issues) if you can or visit us on discord :)
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 From:  nkallen
7777.1818 In reply to 7777.1816 
Hey -- I'll look at these bugs today. I definitely like discord if that works for you. Here's the invite:

https://discord.com/invite/zNTasYd
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 From:  bemfarmer
7777.1819 
SetName.js is a node to re-Name a geometric Object. It is a script which adds the SetName node to the Objects2 menu, and may be placed in the nodeeditor> node>Extensions folder.
The node may be placed just before an Output Node. The desired output name may be typed in the Name field. Saving your node program also saves the modified Name.

It is a minor modification of Karsten's SetStyle node. Rainbow was commented out.

Seems to work OK, but I do not really know what I am doing... Also, only very limited testing was done.

Also, Karsten's BrepNameSubObjects node is throwing an error, in MoI4, when the input is curves, rather than a surface.
It works with a gyroid patch surface to name faces and edges.
(did not try MoI3.)

- Brian

EDITED: 24 Mar 2021 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
7777.1820 
Any idea for "disapear" the result of the Trimming piece so keep the "big cube" trimed and disapear the little angle!
(or how select the little trimmed piece ...or mke it "invisible" ...)

Beacause TrimObj Node as no parameter included :(
here it's manually move after the node TrimObj

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 From:  Psygorn (DRILLBIT)
7777.1821 In reply to 7777.1 
Hello all,

Well I am new to Nodeeditor in MOI 3D, I am currently using "nodeeditor 1.1 jms"

I have downloaded the attached files. and I see this:

 

As you can see "Run" is not active! how can I fix it?

I appreciate any help :)

Thank you Karsten for sharing! :)
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 From:  bemfarmer
7777.1822 In reply to 7777.1821 
Hi Psygorn (Drillbit),
The picture is very blurred, but it is the very old motor.nod node program, of Karsten. It does not work on my current node editor setup.
(Red in boxes likely indicates missing node(s).)

Instead, try Max's motor2 node:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.203
Note that this link is for an old version, and to make it work, it is necessary to replace the three math nodes with new math nodes, with the same inputs and outputs, and F formulas, to make it work.
The three old math nodes are obsolete "frame" versions...(Note the obsolete "blue" color coding of the wires.) The old color coding is even different from Max's picture, but Nodeeditor has changed
a lot over the years.
There must be a more recent version of motor2, (???), probably with a quartz clock input...
The motor2 node in the link should be updated.
motor2Q.nod has quartz clock, and also needs the motor2.3dm file.

Note that the Motor2.nod node needs the motor2.3dm file of the crankshaft to be loaded into MoI.
I ran (a more recent) motor2 node a few years ago.

- Brian

The Angle node may be replaced with a Quartz node, with Hz (Hertz) input from Constant node with value 1.

EDITED: 6 May 2021 by BEMFARMER

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