Nodebundle for playing with nodes
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 From:  James (JFH)
7777.1695 In reply to 7777.1692 
Konni,

Thank you for your kind remarks.

I'm not aware of "gumroad", but sometime down the track I may look at making an instructional video, but for now it would be better if you could let me know what result you are trying to achieve and I'll see if I can do a step by step annotated screenshot series to walk you through the process.
If you have a look at my instagram: https://www.instagram.com/nodeology/
most of the post show the node wiring for generating the geometry of posted image (3D form or 2D pattern). I know that these would be bewildering to a novice but once you get your head around the process they will start to make sense.

Also as Pilou says, look at his "Elephant Repository: https://moiscript.weebly.com/biblio-elephant.html to see how individual nodes operate.

Anyway, start with something simple & I'll see if I can talk you through it...
& then if you are still keen, we can tackle something more complex.
Post an image of something akin to what you want to do.

James
https://www.instagram.com/nodeology/

EDITED: 17 May 2020 by JFH

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 From:  James (JFH)
7777.1696 
Hi All,

Attached is a node circuit containing a macro for generating geodesic spheres
of variable resolution (0 = icosohedron up to 4 subdivisions*) with all vertices at equal distance from origin. Essentially, it subdivides an icosohedron, then spherizes the result.

James
https://www.instagram.com/nodeology/



* If you want to reduce or increase limit on allowable subdivisions, you can go into macro and change MAX.subDivs node shown in RED. Beware that a number higher than 4 however will likely hang your computer.

EDITED: 1 Mar by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1697 
It's false simplicity! :)
You must click on the middle node for see the entiere Macro! ;)
(no place for put it here! :D

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 From:  James (JFH)
7777.1698 In reply to 7777.1697 
Pilou,

Well yes, I only posted the .nod file because I thought the macro within may be of use to others.

It is easy enough to cut & paste the nodes out of the macro and on to the canvas if you so desire.

I did not think that the result was worth posting, only the macro, but here is an image posted to instagram that uses similar node wiring to that found in the macro, and the subsequent images shows the node circuit for generating geometry.

James
https://www.instagram.com/nodeology/

EDITED: 1 Mar by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1699 In reply to 7777.1698 
Seems there is a little glitch somewhere in the geodsic...
As soon as the up Knob is decreased/ increased there is new a sphere who is drawn inside
and that calculate for a moment...etc ...and that blocks all things! ;)

And i believe it's more prudent to put Curseurs because Knobs are very sensible to the direction of rotation
with the mouse so increase can be not wished and too late for take back in the case above!

EDITED: 19 May 2020 by PILOU

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 From:  James (JFH)
7777.1700 In reply to 7777.1699 
Pilou,

It is not really a glitch, it is just an artefact of the multiple steps in processing.

The "new sphere who is drawn inside" is not spherical, but a Catmull–Clark smoothed subdivided icosohedron which persists on the canvas only while the vertices are spherized.

"that calculate for a moment...etc ...and that blocks all things"

To limit the computation time I have restricted the number of subdivisions to 4 despite the numerical "subDivs" input.

Being locked out while calculating occurs generally for tasks that draw heavily on computational resources, and although it can be frustrating it is something that we must live with.

"i believe it's more prudent to put Curseurs because Knobs are very sensible to the direction of rotation"

I've only used a knob, to illustrate that macro will accept a range of numerical inputs (0-4). My purpose of posting the file was solely to distribute the macro within.


James
https://www.instagram.com/nodeology/

EDITED: 19 May 2020 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1701 In reply to 7777.1700 
Many thanks for the infos and bravo for the creativity!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  wayne hill (WAYNEHILL5202)
7777.1702 
A simple fractal for the Node Editor.

Wayne


EDITED: 17 Jan 2021 by WAYNEHILL5202

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 From:  Frenchy Pilou (PILOU)
7777.1703 
the ".js" must be \Moi\nodeeditor\nodes\extensions\
Cool !
+ Fat lines by Max Smirnov & Extrude!
http://moi3d.com/forum/index.php?webtag=MOI&msg=7594.31

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  James (JFH)
7777.1704 
Here's a node circuit for the generation of a interlinked woven screen.
Be warned that it may take a minute or so for geometry to generate.

Requires most current extension nodes, found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.10

James
https://www.instagram.com/nodeology/


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 From:  Mik (MIKULAS)
7777.1705 In reply to 7777.1704 
It's unbelieveble what interesting geometry you can create via nodes.
Excellent!
Mik
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 From:  Max Smirnov (SMIRNOV)
7777.1706 
Hi :)

New NE core build:
http://moi.maxsm.net/files/nodeeditor/nodeeditor.v.1.1.2020.07.14.zip

Minor interface updates, bugfixes etc.
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 From:  James (JFH)
7777.1707 In reply to 7777.1706 
Welcome back Max,

So good to hear from you.
I've downloaded... can't wait to see the changes

Thank you for your continued support of NE
James
https://www.instagram.com/nodeology/

EDITED: 14 Jul 2020 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1708 
Evergreen! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Max Smirnov (SMIRNOV)
7777.1709 In reply to 7777.1707 
v.1.1 (14-07-2020)
Changes since v.1.0.rc3 version (03-10-2018):

index.html
added:
- utf-8 support

--------------
color.js
added:
- io_text_highlight and io_highlight variables

--------------
editor.js
fixed:
- open file dialog error

--------------
init.js
added command line parameters: file, step, run, close

examples:
open C:\NE\test.nod file
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?file=C:\\NE\\test.nod', 'resizeable,defaultWidth:1,defaultHeight:1', moi.ui.mainWindow )

open C:\NE\test.nod file and run it
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?file=C:\\NE\\test.nod&run=1', 'resizeable,defaultWidth:1,defaultHeight:1', moi.ui.mainWindow )

open C:\NE\test.nod file, run it, close window
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?file=C:\\NE\\test.nod&close=1', 'resizeable,defaultWidth:1,defaultHeight:1', moi.ui.mainWindow )

--------------
lang.js
added:
- minor inprovements

--------------
main.js
fixed:
- open macro dialog error
added:
- more node colors
- macro inputs/outputs reorder (hold alt and drag input/output dot)
- select -> same type/color menu
- minor improvements

--------------
added ext.nodelist.js

--------------
nodes/interface.js
added:
- remapper widget
- minor improvements
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 From:  James (JFH)
7777.1710 In reply to 7777.1709 
Max,

Thank you for the info.
I have a few suggestion that may be worthy of your consideration.

1) I think it would be operationally consistent with the menu logic for "Output" to be included in the first tier, just as "Input" "Output" & "Close" are in menu within a macro. See image below



This is a small thing; but I do think "output" is distinct from other nodes & deserving of first tier status.

2) I don't believe "Point" node is fittingly part of the "Basic" grouping, as it is a geometry node. It belongs IMHO within "Points" menu. To removed the inevitable confusion, I think, "points" would more appropriately be renamed as "pointArray".



3) Wayne made a minor but significant change to your curve nodes: "Rectangle", "Circle", "Star" & "Polygon" with the addition of a surface output option. I have attached below.

Although generally connecting to "construct2/Planar" node satisfied the requirement of generating surface shapes, it fails in some instances (with complex patterns), & in these cases, incorporating surfacing within the node has been a real improvement.

Please have a think about these suggestions and let me know.

Thanks again for your support,
James
https://www.instagram.com/nodeology/

EDITED: 14 Jul 2020 by JFH


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 From:  Max Smirnov (SMIRNOV)
7777.1711 In reply to 7777.1710 
Hi James

1) OK. Done.

2) You're right. I've moved Point node to Points.js and renamed Points to PointArray. Also I updated compatibility.js file. Old projects should work fine.

3) it fails in some instances (with complex patterns)
Could you send me an example?

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  fcwilt
7777.1712 In reply to 7777.1710 
Hi,

I'm new to Node Editor.

Just curious about the arrangement of items in the menus.

For instance why is there a "Points" item and a "Points2" item but they are not together, one right after the other?

For that matter why are there two menu items related to points as opposed to just one?

Not a big deal at all but was just wondering how things came to be the way they are.

Frederick

P.S. I do try to keep my OC nature under control.
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 From:  Frenchy Pilou (PILOU)
7777.1713 In reply to 7777.1712 
If you go there you will see that Points is "Native Nodes" an Points 2 is "Extensions Nodes" ! ;)

https://moiscript.weebly.com/biblio-elephant.html
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 From:  fcwilt
7777.1714 In reply to 7777.1713 
Hi,

That seems to be a matter of how the underlying code is structured.

From a user interface point of view that is really of no interest.

Thanks.

Frederick
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