Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.1581 In reply to 7777.1580 
This last node is just test ...no special utility except for me for explore some strategies :)

No Box as volume ? This is curious!
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 From:  Frenchy Pilou (PILOU)
7777.1582 
In fact there is a "native" node "Progression" ! :D (arithmetic & Geometric)

And the "loop" is include inside the node...so only one volume is necessary at the start!
No need headaches for make loop structure! :) (for the moment)
Next step will be the random gap and from a given list!

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/progression.nod





Curseur = Cursor, Bouge = Move, Sélectionné = Selected, Pas à Pas = Step by Step
Objets = Objects, Vers = Out, Facteur = Factor, Nombre = Number, Sortie = OutPut
Titre = Tittle

But normally your must be in English...

EDITED: 29 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1583 
Cool! There is an Import CVS Nodes! :) http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Not yet find how use to it with any Selected Object(s) (for have the Input "Pinky" links)

But works fine with generic objects :)



Cylindre = Cylinder, Vers = Out, Sortie = OutPut
Centre = Center, Rayon = Radius, Hauteur = Height

EDITED: 29 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1584 
It was trivial but the node ExtractPts is not in the classic Elephant but in the "extention" : http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

So we can take now any object(s)! :)
And any sort of gaps but by external tricks (Excel or similar spreadsheet)
...wished of course an internal one...but that is better than nothing! :)

Allways not found the generic "Box" if existing ???
so use here a selected before drawn one!



Extraire = ExtractPts
Bouge = Move, Sélectionné = Selected,
Objets = Objects, Vers = Out, Sortie = OutPut

next will be the "internal" random gap...without Excel...
...and of course random size of the boxes!

EDITED: 29 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1585 
For the fun...




Curseur = Cursor, SphèrePts= SpherePts, Nombre = Number,
Centre = Center, Vers = Out, Sortie = OutPut

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 From:  Frenchy Pilou (PILOU)
7777.1586 
So I have the total control about size, gaps position for object(s) but with 2 external csv files!
So not yet that i want : the result is good but not the method wanted! :)

Seems node Scale has priority to the node Move!

(always a pity that a repository of nodes don't existing...for see how each node is working)
I surely make it in next months because it's pretty hard to random test each one by one... :)





Bouge = Move, Sélectionné = Selected, Extraire = Extract
Objets = Objects, Vers = Out, Nombre = Number, Sortie = OutPut

EDITED: 2 Aug 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1587 
Another strategy
No total control (because random) but cool result! :)





Sélectionné = Selected, Curseur = Slider, Objets de Base = Base Objects, Différence = Difference
Soustracteurs = Substractors, Bouge = Move, Objets = Objects, De = In, Vers = Out, Sortie = OutPut

EDITED: 1 Aug 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1588 
Works as aspected :)

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 From:  James (JFH)
7777.1589 In reply to 7777.1588 
Looking Good, Pilou,

I'm delighted to see that you have caught the bug (Elephantitus: pathological mania for NodeEditor)

Here's something that I did with NE, that made me think of you
& your enduring enthusiasm for TopMod.



Keep going with Noding; the possibilities are endless

James
https://www.instagram.com/nodeology/

EDITED: 1 Aug 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1590 In reply to 7777.1589 
ah yes, the golden age! ;) I had believed that was one of my old images! :)
https://issuu.com/frenchy_pilou/docs/topmod

Cool adaptation of the crazzy TopMod!

PS You have keept all "nodes" of your graphic images ?

PSS I had the virus for a long time but it was sleeping! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

I will need your help in few month when i will make the repository of the English/ French Elephant nodes composants!
(+ a very little example)

Because many nodes are always a mystery for me...and I believe that will be useful for someones!
(something more modest like that... http://rhino.github.io/#System

Sure endless when you see that! :) https://www.grasshopper3d.com/page/tutorials-1

EDITED: 1 Aug 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1591 
Does exist a "Loop" (?) for make "x" times the same thing ?
For avoid to write 100 times the same thing! :)



The Node "Box" (?) "Cube" (?) ... is always absent ?
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 From:  James (JFH)
7777.1592 In reply to 7777.1591 
Pilou,

Many nodes are multiprocessing, so in example of circle node, will take multiple inputs of radii
& output multiple circles.



James
https://www.instagram.com/nodeology/
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 From:  Frenchy Pilou (PILOU)
7777.1593 In reply to 7777.1592 
@ James Yes but write 100 constants or more are some painful! :)

I have seen that , does this "Loop" that I wish ?

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 From:  Frenchy Pilou (PILOU)
7777.1594 
Reread the more 1500 posts for found something about Loop !

find post 1382... not very explicit for me but...i found the root! :)

https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1382

Ps @ Michael : an object (say a solid) created by Elephant ( Elephant stopped or not) is just selectable by "box selection" and not by a simple click!

EDITED: 2 Aug 2019 by PILOU

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 From:  Michael Gibson
7777.1595 In reply to 7777.1594 
Hi Pilou,

re:
> Ps @ Michael : an object (say a solid) created by Elephant ( Elephant stopped or not) is
> just selectable by "box selection" and not by a simple click!

The object probably has hit testing turned off, there is a .setHitTest(bool) method on objects that can turn it on or off. Some geometry factories probably set it to off so that you won't start snapping on to the objects that have just been generated. That's for stuff like in the Extrude command you don't want to get object snaps on the object generated from your last mouse move.

If you run this script and do something to redraw the view (like zoom/pan/rotate) it should go back to normal behavior:

script: var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); obj.setHitTest( true ); }

It's probably something that the node editor should do automatically on its output objects.

- Michael
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 From:  Frenchy Pilou (PILOU)
7777.1596 In reply to 7777.1595 
Thx for the info!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
7777.1597 
There is only the csv file for import / give massive datas ? (here for example the 7 X positions center of a cylinder)



No Node Array along a curve ?

I see an "Object to Array" but how works it? :)
There is a patent miss of mini example of each node for the noob like me! ;)

EDITED: 2 Aug 2019 by PILOU

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 From:  James (JFH)
7777.1598 
UPDATED: SOLVED (problem was "sweep" node mode setting, not bundleArray)


Hello Karsten,

I hope you new well.

I don't know that this is a bug as such, but I encounter a recurring issue with bundleArray node.
When bundling arrays, the item is dropped. This can usually be worked around by idxSelecting the last array item
& concatenating to the end of bundled array. In this instance (shown) the work around does not seem to work.

Can you please let me know if this is a bug or a feature, and if the former whether it would be a difficult fix

James
https://www.instagram.com/nodeology/


EDITED: 5 Aug 2019 by JFH


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 From:  Karsten (KMRQUS)
7777.1599 In reply to 7777.1598 
Hello James,
bundleArray was made to bundle the points to cross eg. curves. So it limits the output to the shortest input array. In your example the splitted arrays have length 180 and 183?? - so the output is 360 long. I have tried to make numarrays with 14 and - 14 (progression node) much longer as needed, bundled these - splitted the points/pointsext and injected the angle rz. Then used transform-rotation to orient your pathes and avoid that problem, but without success. So the problem seems to be somewhere else. I am very busy at the moment, so I can not have adeeper look. Sorry for that.
@Pilou: Please have a look to the progression node to generate your numarrays. After that also to the math node.

A nice day to all
Karsten
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 From:  James (JFH)
7777.1600 In reply to 7777.1599 
Hello Karsten,

>> I am very busy at the moment....<<

Thank you so much for taking the time to get back to me, & for the explanation.

As it turns out the usual solution (that I described in my earlier post) of appending the dropped item
to the end of the bundled array, did indeed work....the issue was the sweep node option set to "union" rather than "long".

I reattached .nod file to my previous post: http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1598

Although the work around is not difficult, it would be good to have a long option builtin to the bundleArray node.


Great to hear from you
James
https://www.instagram.com/nodeology/
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