Nodebundle for playing with nodes
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 From:  Frenchy Pilou (PILOU)
7777.1577 
I can play with general thickness and "one by one" placement

I wish only one cursor for the placement of all objects!

So wanted a node who deal with the numeric value of the cursor (surely existing...) and dispatch it after a treatment so multibranching...
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/5_plaques.nod



EDITED: 23 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1578 
PS No simple "Box" node ? I ha extruded a rectangle but...
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
7777.1579 
I believe that i have found something as arborescence working! :)
Pink & pale green links can be multiple from the start!

Only one cursor, any numbers of objects with different regulates! (of course i must make each object after the cursor... )

but that will work! :) here only 2 volumes and Points for test...

Does it existing somewhere list of nodes with examples result ?



EDITED: 25 Jul 2019 by PILOU

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 From:  bemfarmer
7777.1580 In reply to 7777.1579 
Hi Pilou,

As far as I know, there is no list of nodes with examples result, other than scattered examples in this thread.
I did do 2 pages on the Points Array Node, and MathPts Array Node. (unfinished...)

As you have doubtless seen, I did do graphics of the Menus, in MS Word last winter.

- Brian

Have no time now, to check out your new node program:-(
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 From:  Frenchy Pilou (PILOU)
7777.1581 In reply to 7777.1580 
This last node is just test ...no special utility except for me for explore some strategies :)

No Box as volume ? This is curious!
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 From:  Frenchy Pilou (PILOU)
7777.1582 
In fact there is a "native" node "Progression" ! :D (arithmetic & Geometric)

And the "loop" is include inside the node...so only one volume is necessary at the start!
No need headaches for make loop structure! :) (for the moment)
Next step will be the random gap and from a given list!

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/progression.nod





Curseur = Cursor, Bouge = Move, Sélectionné = Selected, Pas à Pas = Step by Step
Objets = Objects, Vers = Out, Facteur = Factor, Nombre = Number, Sortie = OutPut
Titre = Tittle

But normally your must be in English...

EDITED: 29 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1583 
Cool! There is an Import CVS Nodes! :) http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

Not yet find how use to it with any Selected Object(s) (for have the Input "Pinky" links)

But works fine with generic objects :)



Cylindre = Cylinder, Vers = Out, Sortie = OutPut
Centre = Center, Rayon = Radius, Hauteur = Height

EDITED: 29 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1584 
It was trivial but the node ExtractPts is not in the classic Elephant but in the "extention" : http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

So we can take now any object(s)! :)
And any sort of gaps but by external tricks (Excel or similar spreadsheet)
...wished of course an internal one...but that is better than nothing! :)

Allways not found the generic "Box" if existing ???
so use here a selected before drawn one!



Extraire = ExtractPts
Bouge = Move, Sélectionné = Selected,
Objets = Objects, Vers = Out, Sortie = OutPut

next will be the "internal" random gap...without Excel...
...and of course random size of the boxes!

EDITED: 29 Jul 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1585 
For the fun...




Curseur = Cursor, SphèrePts= SpherePts, Nombre = Number,
Centre = Center, Vers = Out, Sortie = OutPut

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 From:  Frenchy Pilou (PILOU)
7777.1586 
So I have the total control about size, gaps position for object(s) but with 2 external csv files!
So not yet that i want : the result is good but not the method wanted! :)

Seems node Scale has priority to the node Move!

(always a pity that a repository of nodes don't existing...for see how each node is working)
I surely make it in next months because it's pretty hard to random test each one by one... :)





Bouge = Move, Sélectionné = Selected, Extraire = Extract
Objets = Objects, Vers = Out, Nombre = Number, Sortie = OutPut

EDITED: 2 Aug 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1587 
Another strategy
No total control (because random) but cool result! :)





Sélectionné = Selected, Curseur = Slider, Objets de Base = Base Objects, Différence = Difference
Soustracteurs = Substractors, Bouge = Move, Objets = Objects, De = In, Vers = Out, Sortie = OutPut

EDITED: 1 Aug 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1588 
Works as aspected :)

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 From:  James (JFH)
7777.1589 In reply to 7777.1588 
Looking Good, Pilou,

I'm delighted to see that you have caught the bug (Elephantitus: pathological mania for NodeEditor)

Here's something that I did with NE, that made me think of you
& your enduring enthusiasm for TopMod.



Keep going with Noding; the possibilities are endless

James
https://www.instagram.com/nodeology/

EDITED: 1 Aug 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1590 In reply to 7777.1589 
ah yes, the golden age! ;) I had believed that was one of my old images! :)
https://issuu.com/frenchy_pilou/docs/topmod

Cool adaptation of the crazzy TopMod!

PS You have keept all "nodes" of your graphic images ?

PSS I had the virus for a long time but it was sleeping! :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

I will need your help in few month when i will make the repository of the English/ French Elephant nodes composants!
(+ a very little example)

Because many nodes are always a mystery for me...and I believe that will be useful for someones!
(something more modest like that... http://rhino.github.io/#System

Sure endless when you see that! :) https://www.grasshopper3d.com/page/tutorials-1

EDITED: 1 Aug 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
7777.1591 
Does exist a "Loop" (?) for make "x" times the same thing ?
For avoid to write 100 times the same thing! :)



The Node "Box" (?) "Cube" (?) ... is always absent ?
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 From:  James (JFH)
7777.1592 In reply to 7777.1591 
Pilou,

Many nodes are multiprocessing, so in example of circle node, will take multiple inputs of radii
& output multiple circles.



James
https://www.instagram.com/nodeology/
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 From:  Frenchy Pilou (PILOU)
7777.1593 In reply to 7777.1592 
@ James Yes but write 100 constants or more are some painful! :)

I have seen that , does this "Loop" that I wish ?

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 From:  Frenchy Pilou (PILOU)
7777.1594 
Reread the more 1500 posts for found something about Loop !

find post 1382... not very explicit for me but...i found the root! :)

https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1382

Ps @ Michael : an object (say a solid) created by Elephant ( Elephant stopped or not) is just selectable by "box selection" and not by a simple click!

EDITED: 2 Aug 2019 by PILOU

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 From:  Michael Gibson
7777.1595 In reply to 7777.1594 
Hi Pilou,

re:
> Ps @ Michael : an object (say a solid) created by Elephant ( Elephant stopped or not) is
> just selectable by "box selection" and not by a simple click!

The object probably has hit testing turned off, there is a .setHitTest(bool) method on objects that can turn it on or off. Some geometry factories probably set it to off so that you won't start snapping on to the objects that have just been generated. That's for stuff like in the Extrude command you don't want to get object snaps on the object generated from your last mouse move.

If you run this script and do something to redraw the view (like zoom/pan/rotate) it should go back to normal behavior:

script: var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); obj.setHitTest( true ); }

It's probably something that the node editor should do automatically on its output objects.

- Michael
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 From:  Frenchy Pilou (PILOU)
7777.1596 In reply to 7777.1595 
Thx for the info!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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