Nodebundle for playing with nodes
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 From:  bemfarmer
7777.1461 In reply to 7777.1460 
James, thank you for WaveSurf macro.

I've looked at FatLines a little, and spread out, to line items, the functions shown scrunched into condensed paragraphs.

I see offset or flow, boolean union, scale1d, and still have to "decipher"/"understand" Max's code. :-)
Max is such a skilled programmer! There seems to be a lot going on...

I think that I will start converting bits of the code..., and fill in gaps in understanding...

- Brian
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Message 7777.1462 deleted 14 May 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
7777.1463 In reply to 7777.1462 

EDITED: 12 Apr 2019 by PILOU

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 From:  James (JFH)
7777.1464 
I was inspired by this image (top) to see if I could generate a buildable structure in NE.

All the plank elements are indeed straight (ie the bow from flow to surface has been removed).
However it is not quite there yet, because the plank thickness varies. They will need to be uniform thickness to make structure fabrication viable. Anyway it is a start.

James
https://www.instagram.com/nodeology/



NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

EDITED: 6 May 2019 by JFH

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 From:  Anthony (PROP_DESIGN)
7777.1465 In reply to 7777.1464 
wow very cool, useful, and ambitious. I hope you figure it out. Certainly a challenge.
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 From:  Frenchy Pilou (PILOU)
7777.1466 
Cool start! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  mkdm
7777.1467 In reply to 7777.1464 
Wonderful job James!!

Congrats!

- Marco (mkdm)
My Procreate portfolio
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Message 7777.1468 deleted 25 Apr 2019 by JFH

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 From:  speedy (AL2000)
7777.1469 
Hi everyone, and in particular Brian
Attached the file in which the Centroid tool
does not give the expected result ... maybe it will be
the case to consider well what this malfunction derives ...
Logically, when you have time, and if you want to do it
every tool we put at our disposal is a gift ...
"few words to the wise"

file at this link:
http://www.mediafire.com/file/oq4olj4yz9ame4y/FelixCandela.zip/file
have nice day to all
al
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 From:  bemfarmer
7777.1470 In reply to 7777.1469 
Hi Speedy,

For the center 16 triangles, the centroid point is being found.

The remaining 32, 4 sided closed curves are not planar. This centroid node works for planar polygons.
(The Planar command does not work on the 32, 4 sided closed curves either.)

The center of mass of half of a solid sphere is at 3/8 of the distance from the sphere's center to the hemisphere's pole, as shown by Max's cVolume2.
For a hollow hemisphere, the distance is 1/2.
https://en.wikipedia.org/wiki/Centroid
The centroid node does not work for hemispheres either.

Wolfram gives a formula for center of mass for spherical caps.
Also Wolfram gives a formula for the centroid of a quadrilateral as the midpoint of the line between the midpoints of the diagonals.
Or "The centroid of the vertices of a quadrilateral occurs at the point of intersection of the bimedians."
http://mathworld.wolfram.com/GeometricCentroid.html
(Usually I find Wolfram math difficult to understand, and do not plan on doing integrals:-)
So the centroid for quadrilaterals, (4 line segments forming a closed quad), planar or non-planar, could be easily calculated.

The closed quads could be tested for planarity (somehow), and the calculation added to the centroid node. (I think.)

Is there a MoI method to test for planarity?

- Brian

EDITED: 25 Apr 2019 by BEMFARMER

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 From:  James (JFH)
7777.1471 
Hi All,

Here's a texture of planar quad facets. It may not look like much, but it is a significant step towards structure that may be fabricated from cnc or laser-cut flat panels from board or sheet material. A multi panel image of node circuitry can be found at: https://www.instagram.com/nodeology/

James



NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

nod file found here (Al made minor revision to my file & posted here):
http://www.mediafire.com/file/56jgl6gvgzg5a0m/Rev-DiaPlanarFaces.zip/file

EDITED: 7 May 2019 by JFH

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 From:  James (JFH)
7777.1472 
Hi All,

Latest exploration.
A great weekend to all

James
https://www.instagram.com/nodeology/


NE folder can be found here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

EDITED: 14 May 2019 by JFH


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 From:  mkdm
7777.1473 In reply to 7777.1472 
Great things :)

Congrats!!

- Marco (mkdm)
My Procreate portfolio
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 From:  bemfarmer
7777.1474 In reply to 7777.1472 
A web search of "dupin cyclide conformal map" brings up interesting papers.
- B
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 From:  James (JFH)
7777.1475 
Hi All,

Multiple random Point Attractors determine hexagonal Screen hole radii

Have a great weekend,
James
https://www.instagram.com/nodeology/

EDITED: 9 Aug 2020 by JFH

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Message 7777.1476 deleted 14 May 2019 by JFH

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 From:  speedy (AL2000)
7777.1477 
Hi all Friends
I was a few days holiday, just now ,
I see the latest news in the Forum _

Brian - Thanks for the clarifications regarding the Centroid tool

James - Congratulations on your latest work;
I found a small inaccuracy in determining the reference surface (Flow tool) in your file (DiaPlanarFaces)
at this link:
http://www.mediafire.com/file/56jgl6gvgzg5a0m/Rev-DiaPlanarFaces.zip/file
the file with the revision
Have a nice day everyone
al
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 From:  speedy (AL2000)
7777.1478 
Hi Friends
a nice example, at least I think, of a hypothetical and singular
mechanical clock
file at this link :
http://www.mediafire.com/file/4vm71yg0ad0565d/Mechanical_Clock.zip/file
Have a nice day to all
al
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 From:  speedy (AL2000)
7777.1479 
Hi Friends
a striking effect on surfaces.
the file at this link:
http://www.mediafire.com/file/5elcgg2sgios82d/Louvre_Box.zip/file
Happy weekend to all

al
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 From:  bemfarmer
7777.1480 In reply to 7777.1479 
Nice Louver, Speedy.

Your Twist node comes up red ("missing" node).
Replacement with Twist node under Transform menu, in my nodeeditor setup, worked.

- Brian
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