Nodebundle for playing with nodes
 1-8  …  1129-1148  1149-1168  1169-1188  1189-1208  1209-1228  …  1849-1859
Thread Split: Some posts in this thread have been moved here

Previous
Next
 From:  Karsten (KMRQUS)
7777.1169 In reply to 7777.1166 
Hello Barry,

i found a bug in the csv-import node.
please try this one.
Thanks
and have a nice day

EDITED: 12 Jul 2018 by KMRQUS

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7777.1170 
Hello Friends
I saw this object, flipping through old images I had saved,
I was struck by its simple elegance and
I tried to rebuild it using Elephant-
at this link:
http://www.mediafire.com/file/gzlawf27l4dr6zd/Chandelair.rar/file
find the result of my attempt.....
(I'm quite satisfied)
regards
al
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7777.1171 
Hi Karsten ,
How are you?
I hope everything is OK-
The new Extension import, just posted , is fine
at least I think, if Barry's goal was to create a Heklix
with variable radius .... thanks for your intervention ...
but I believe that if I post some examples
from which we can better understand how to manage
the points imported ... would be the maximum ..
thanks again , and have a nice day
al
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Barry-H
7777.1172 In reply to 7777.1169 
Hi Karsten,
once again thanks for your help all's working well.
Barry
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7777.1173 
Hi All
an exercise, using M_Helix and the new M_1Blend,
revised and I believe improved ...
the file and some images at this link:
http://www.mediafire.com/file/dsrqyaj65okasi3/Bulb.zip/file
Have a nice day to all
al
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Message 7777.1174 deleted 14 May 2019 by JFH

Previous
Next
 From:  mkdm
7777.1175 In reply to 7777.1174 
Super AMAZING creation!!!
This is the beauty of math :)

James you're a "math painter"!

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7777.1176 In reply to 7777.1174 
P.s. now only a background music is missing!
After that we could use Moi like a DJ in a dance floor :)

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Barry-H
7777.1177 
Hi,
can someone help I am trying to get the inverse of sine for a calc within the node editor.
Is there away to do this to get the angle in degrees or radians ?
Barry
Got it used asin() function

EDITED: 21 Jul 2018 by BARRY-H

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
7777.1178 In reply to 7777.1153 
Hi Karsten,

Your M_PathArray node is extremely useful, however I have a thought of how it may be be made even more powerful.

If the input is a single decimal number < 1 (e.g. 0.6 as shown in attached image)
then a point would be positioned at that percentage of the curve length.

I know that something similar can now be achieve with use 0 & 1 concatenated to either side of the number; but this becomes a problem with multiprocessing multiple curves with input numarray parametrically determined by say proximity to attractor point.

Hopefully, this makes sense.
Thanks
James

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7777.1179 
Hi James, I agree with you, it would be extremely useful to be able to use
a single decimal or a decimal progression,
leaving out the concatenate with the No. 1
I hope Karsten can improve
the functionality of this Node, I do not think it's too difficult for him ...
at least I hope.....
Have a nice day
al
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  speedy (AL2000)
7777.1180 
HI to All,
I send you Macro_1Gear
for creating toothed wheels...
file at this link :
http://www.mediafire.com/file/hitnvsas047hfsq/-GEAR.zip/file
good depth to everyone
best
al
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Message 7777.1181 deleted 14 May 2019 by JFH

Previous
Next
 From:  James (JFH)
7777.1182 
Hi All,

Another experiment with performative screening.

James

EDITED: 14 May 2019 by JFH

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  mkdm
7777.1183 In reply to 7777.1182 
WOW!!! Wonderful!

- Marco (mkdm)
My Procreate portfolio
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Barry-H
7777.1184 
Hi All,
created this nod after reading this thread http://moi3d.com/forum/index.php?webtag=MOI&msg=8986.1
Having originally done the calcs on a spreadsheet I wanted to see if it could all be done with the node editor and it's
a good way for me to learn how some of the nodes work ( still lot to learn )
I have been working on 2 options the first being the one posted which adds the helix to a core this gives the slot bottom a curved shape.
Option 2 which subtracts the helix to get the slot thus the slot bottom will be flat more like it would be machined.
Cheers
Barry












  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
7777.1185 
Hi All,

GEMERATOR: A fun little macro utility

Have a great weekend!
James

EDITED: 14 May 2019 by JFH

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
7777.1186 In reply to 7777.1185 
cool ! thanks
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Finema
7777.1187 In reply to 7777.1186 
a test of this node with a keyshot render

EDITED: 9 May 2020 by FINEMA

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
7777.1188 In reply to 7777.1187 
Beautiful render! Thanks
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-8  …  1109-1128  1129-1148  1149-1168  1169-1188  1189-1208  1209-1228  1229-1248  …  1849-1859