Parametric design in MoI?
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 From:  Michael Gibson
7713.785 In reply to 7713.784 
Hi James, I'm glad that worked. I also looked through the old Webkit version v3 used and did confirm that it did not support touch events so that's definitely why there was a behavior difference between v3 and v4.

After looking through the node editor a bit more I also saw that there are some removeEventListener() for the touch events that should probably be taken out as well if the addEventListener() calls are removed.

I'll also see if I can add a way for a dialog to opt-in to receive some trackpad specific events so it can differentiate between a trackpad scroll (used for panning) versus a mouse wheel scroll (used for zooming) without having to do low level touch event handling.

- Michael
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 From:  Max Smirnov (SMIRNOV)
7713.786 
Hi Michael,

thank you very much for your help. I'll add a version check in the next NE release.
code:
if (moi.majorVersionNumber<4) {
	this._touchpad_callback = this.bindFunction(this.touchHandler, this);
	canvas.addEventListener("touchstart", this._touchpad_callback, true);
	canvas.addEventListener("touchmove", this._touchpad_callback, true);
	canvas.addEventListener("touchend", this._touchpad_callback, true);
	canvas.addEventListener("touchcancel", this._touchpad_callback, true);
}
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 From:  Michael Gibson
7713.787 In reply to 7713.786 
Hi Max,

> thank you very much for your help. I'll add a version check in the next NE release.

You're welcome - that version check should work fine although I think the older Webkit in MoI v3 doesn't support those touch events anyway.

- Michael
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 From:  Michael Gibson
7713.788 In reply to 7713.784 
Hi James & Max - for the next beta I've added a ontrackpadgesture HTML event so the node editor can use it to do zoom/pan navigation with a Mac trackpad.

I've got pinch to zoom working, and it could also be possible to use the 2 fingers scroll gesture to do panning instead of mousewheel like zoom (where only up/down motions with the 2 fingers are used), but one complication with doing panning like that is it looks like some nodes respond to onmousewheel themselves to do their own actions. One way to work with that is that if the mouse is over a node like that, then it could send a mousewheel to that node instead of panning. But that would mean that while you were panning around your panning would suddenly stop if you happened to position one of those wheel-responsive nodes under the mouse. Maybe another possibility is to do the mousewheel type scroll if you hold down the Ctrl key. Any thoughts?

- Michael
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 From:  James (JFH)
7713.789 In reply to 7713.788 
Hi Michael & Max,

>> Maybe another possibility is to do the mousewheel type scroll if you hold down the Ctrl key. <<

This would be a good ideal regardless. The addition of node interaction using the identical gesture to zooming is problematic. Or rather can be...if a node circuitry is such that it takes several seconds to draw result to screen, then accidentally dialling of a variable when intending to zoom, can frustratingly breakup work flow.

So yes, to distinguish the 2 types of interaction, the additional requirement of holding down Ctrl key would be ideal.

.>> I've got pinch to zoom working <<

Pinching would indeed be a more natural way for trackpad users to zoom in NE.

As well a "zoom extents" would be the icing on the cake.

Thanks to both of you for your continued development
James

EDITED: 3 Feb 2018 by JFH

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 From:  Michael Gibson
7713.790 In reply to 7713.789 
Hi James,

re:
> So yes, to distinguish the 2 types of interaction, the additional requirement of holding down
> Ctrl key would be ideal.

Sounds good.


> As well a "zoom extents" would be the icing on the cake.

Is there any existing functionality in the node editor for that? I've got the gesture event set up for that with a 2 finger double tap ("Smart Zoom") but I haven't looked around yet to see if there's an already made node editor function that I can call.

- Michael
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 From:  Michael Gibson
7713.791 In reply to 7713.789 
Hi James & Max - here's how to enable Mac trackpad multi-touch navigation in the node editor when the next MoI beta is out. These are all in the file main.js

Inside LGraphCanvas.prototype.bindEvents add this:
code:
	this._trackpadgesture_callback = this.bindFunction(this.trackpadHandler, this);
	canvas.addEventListener("trackpadgesture", this._trackpadgesture_callback, true);


Inside LGraphCanvas.prototype.unbindEvents add this:
code:
	this.canvas.removeEventListener("trackpadggesture", this.trackpadHandler );


Then add this function:
code:
LGraphCanvas.prototype.trackpadHandler = function(e)
{
	if(!this.graph || !this.allow_dragcanvas || this.selection_mode) return;

	if ( e.gestureType == 'Zoom' )
	{
		// Pinch gesture.

		var speed = 2.0;

		var factor = 1.0 + (e.scaleFactor * speed);
		var newscale = this.scale * factor;

		if ( newscale > 0.0 )
		{
			this.adjustMouseEvent(e);

			this.setZoom( newscale, [ e.localX, e.localY ] );
			this.graph.sendActionToCanvas("setDirty",[true,true]);
		}	
	}
	else if ( e.gestureType == 'Scroll' )
	{
		// 2 fingers scroll gesture.

		// If Ctrl is down, return without calling event.preventDefault() so
		// a mouse wheel event will be triggered.
		if ( e.ctrlKey )
			return;

		var speed = 1.0;
		
		this.offset[0] += (e.deltaX * speed) / this.scale;
		this.offset[1] += (e.deltaY * speed) / this.scale;
		this.graph.sendActionToCanvas("setDirty",[true,true]);

		// Note: don't set this.canvas_moved = true; like right mouse drag uses because
		// it's used to disable context menus if the right mouse was dragged instead
		// of clicked. If we set it here it makes context menus hard to launch.
	}
	else if ( e.gestureType == 'SmartZoom' )
	{
		// 2 finger double tap, use for zoom extents / reset view.

		// TODO

	}
	
	e.preventDefault();
}



- Michael
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 From:  Max Smirnov (SMIRNOV)
7713.792 In reply to 7713.791 
Hi Michael,

thank you! I'll add this code to the next version of Nodeeditor.

P.S. Today I bought a trackpad, so I will add full support of multitouch navigation.
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 From:  Max Smirnov (SMIRNOV)
7713.793 
Nodeeditor 1.0 release candidate 2

Added: Multiple start parameters support (example: moi://appdata/nodeeditor/index.html?scheme=Light&somethingelse=123)
Added: You can open second Nodeeditor window by pressing Alt + New button
Added: Nodeeditor doesn't flush clipboard data on window close
Added: Initial Trackpad support (New zoom engine should work fine with all v3/v4 MoI versions. Also I made changes in Knob and Slider nodes. Let's hope I didn't break anything ;))
Added: Some visual improvements

http://moi.maxsm.net/nodeeditor/
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 From:  Frenchy Pilou (PILOU)
7713.794 In reply to 7713.793 
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

French version with the French lang.js with quasi all "deviant" ELephant ! :)

Can you detail the open second Nodeeditor window by pressing "Alt + New button" ?

Say I have N shortcut for the first window Editor : what is "Alt + New Buton" ? ( a new shortcut ? ...

My first ShortCut for N is
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow )

what is the second ?

say i have B for second same ShortCut
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow )

Say first window open by N

Press B or Alt + B gives nothing! :)

EDITED: 8 Feb 2018 by PILOU

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 From:  mkdm
7713.795 In reply to 7713.793 
WOW!!!

Thank you very much Max!!

I'll try it soon.

Ciao!

- Marco (mkdm)
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 From:  James (JFH)
7713.796 In reply to 7713.793 
Great stuff Max,

Zoom functions much better now with trackpad.

Thanks for your continued development
James

P.S. Double tap to zoom to extents is the last piece in the puzzle

EDITED: 9 Feb 2018 by JFH

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 From:  Max Smirnov (SMIRNOV)
7713.797 In reply to 7713.796 
Hi James,

As Michael wrote above, he will add a trackpad gestures support to the next MoI beta.
Then I'll add pinch/zoom, two-finger scroll, double tap gestures to Nodeeditor.
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 From:  Barry-H
7713.798 
Hi Max,
I'm getting this type of display on my Surface Pro 4 of latest nodeeditor.
I don't think this is correct and maybe a resolution issue ?
Barry



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 From:  Max Smirnov (SMIRNOV)
7713.799 In reply to 7713.798 
Hi Barry

Yes, it's HiDPI mode issue.
Yesterday I also noticed this bug when I run MoI v4+Win7 on my Mac using a virtualization software. So I can reproduce it.
In the same time it works good on Win10.
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 From:  Frenchy Pilou (PILOU)
7713.800 
About the second button for the nodeeditor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.794
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Max Smirnov (SMIRNOV)
7713.801 In reply to 7713.800 
Hi Pilou,

press Alt button on keyboard and click on "New"/"Nouveau" button on screen (upper left corner of NE window)
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 From:  Frenchy Pilou (PILOU)
7713.802 In reply to 7713.801 
Perfect! Works like a charm!
Bravo!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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 From:  Max Smirnov (SMIRNOV)
7713.803 In reply to 7713.798 
Hi Barry
I fixed this bug. Here is updated version: http://moi.maxsm.net/nodeeditor/nodeeditor.v.1.0.rc2b.2018.02.11.zip
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 From:  Frenchy Pilou (PILOU)
7713.804 
About the "Second Window"

I am wrong or seems we can Open any number of new windows of the NE ?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery
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