Parametric design in MoI?
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 From:  Karsten (KMRQUS)
7713.686 In reply to 7713.685 
Hello Marco,

Logic/split is the switch you are looking for - you only need the button.

Have a nice day
Karsten
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 From:  vknw123
7713.687 In reply to 7713.686 
how to mirror the result. along the X axis?
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 From:  Karsten (KMRQUS)
7713.688 In reply to 7713.687 
Hello vknw123,

difficult to say - do you use additions. I can't see the details of the picture. Is it possible to send the file?

Have a nice day
Karsten
p.s. It's maybe someting for a native speaker.
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 From:  Max Smirnov (SMIRNOV)
7713.689 
Hello

About year ago I've made a nw.js version of the nodeeditor. I wrote it for my work. There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI




EDITED: 7 Mar 2022 by SMIRNOV

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 From:  vknw123
7713.690 In reply to 7713.688 
Karsten (KMRQUS),
I need to reflect, because not always the object is the same along the Y axis
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 From:  bemfarmer
7713.691 
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 From:  Karsten (KMRQUS)
7713.692 In reply to 7713.690 
Hello vknw123,

at first - an very intersting project!

It seem that you use no extensions. The Standard version of the nodeeditor hasn't a mirror node at the moment. So you have to use the extensions. But there isn't a russian language file. Maybe You are the one that translate it:-) or use it like it is.
Here is a link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Extract the extensions and copy the folder to /ui/nodeeditor/nodes/

Restart MoI.




Have a nice day
Karsten

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 From:  vknw123
7713.693 In reply to 7713.692 
Karsten (KMRQUS),
Thank you so much.
works great.
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 From:  AlexPolo
7713.694 
M.I.A Node - Looking for a Node written a while back gone missing in action from my collection written by one of the Node Masters have tried searching the forum threads but not coming up if anyone can point it out would be great.

It was the 3d Scale Array over a path.

Many thanks
Alex.
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 From:  Karsten (KMRQUS)
7713.695 In reply to 7713.694 
Hello Alex,
ScaleUVW maybe the node that You searching for.
Here is a link for the latest extensions:

http://moi3d.com/forum/index.php?webtag=MOI&msg=8628.1

Take the extensions.zip - uncompress - and copy to ui/nodes- Restart MoI.

Also a sample for with the scaleuvw node.

Have a nice day
Karsten
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 From:  mkdm
7713.696 In reply to 7713.689 
Hi Max!

@You : "...There was buttons, switches, valves, fans etc. I can easylly convert switch and button nodes for using with MoI..."

That would be amazing!

Please, include that stuff into next version of NE.
I think these new features would add great power to NE.

Thanks.

- Marco (mkdm)
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 From:  mkdm
7713.697 In reply to 7713.686 
Hi Karsten.

@You : "...Logic/split is the switch you are looking for..."

Perfect! I didn't know this node.
I want to familiarize with it and see how it works.

Thanks!

- Marco (mkdm)
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 From:  AlexPolo
7713.698 
Hello Karsten,

Many thanks for you directions and input.

CHAMPION efforts made by some many on this forum.

All the best Alex.
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 From:  vknw123
7713.699 In reply to 7713.698 
graphical interface. is not responding willingly.
may not need rounded windows and round buttons, do everything square?
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 From:  James (JFH)
7713.700 
Hi Karsten,

Am I right in think that subD node appears different since your menu reordering?
Had there been change to code? Div input no longer accepts numerical values
(maybe it never did)

Also I am attempting to add new input "corners" to accept 0 or 1

Can you please have a look at my small changes below in bold,
& tell me what code is needed for "Div" & "Corners" inputs to accept numerical values?




I am assuming that what I am asking is relative simple, if not please let me know.

Thanks
James

function SubD()
{

this.debug = true;
this.minsize = [80, 60];
this.addInput("In", "objectlist"); // [0]
this.addInput("Div", "number"); // [1]
this.addInput("Corners", "number"); // [1]
this.addOutput("Out", "objectlist"); //[0]
this.properties = {Div: 100};
this.properties = {Corners: 0};
}
SubD.title = "SubD";
SubD.desc = "SubD";
SubD.prototype.onAdded = function ()
{
this.properties.Div = 100;
this.properties.Corners = 0;
this.lastalpha = -1;

}

SubD.prototype.onExecute = function ()
{
// var outObj = moi.geometryDatabase.createObjectList();
var sourceObject = this.getInputData(0, moi.geometryDatabase.createObjectList());
this.properties.Div = this.getInputData(1, this.properties.Div);
this.properties.Corners = this.getInputData(2, this.properties.Corners);
var smooth = this.properties.Div;
var preserveCorners = this.properties.Corners;
////////////////////////////////////////////////////////////////////

EDITED: 16 Oct 2017 by JFH

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 From:  Karsten (KMRQUS)
7713.701 In reply to 7713.700 
Hello James,

it's early in the morning here. I can have a look in the evening. But I saw that I have left the node untouched for a very Long time. I have to rework it. Maybe I have to look a Little bit deeper in it. As I remember, it wasn't easy for me to wrap it without understanding the code.

Have a nice day

Karsten
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 From:  Karsten (KMRQUS)
7713.702 In reply to 7713.701 
Hello James,

which effect has the Corners Option. I can't see a difference when I Switch to 0. The original script hasn't this Option also not. Or is it in a Special geometry constellation. If yes, please post an example geometry. Maybe Max can enlight me.

Karsten
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 From:  James (JFH)
7713.703 In reply to 7713.702 
Hi Karsten,

<<which effect has the Corners Option>>

Its the same as "preserve corners" script checkbox, allowing subdivision of 2d shapes:

Ideally, the "Corners" option would have a 2 state pulldown with choice between "preserve/ignore" (maybe it would better to simply be "preserve Crn: Yes/No"

I have attached my "max_Subdiv_beta9.js" with the changes outlined in my last post.
It works for inputting into fields on info side panel, but the node itself can not be wired into.

Hope this makes sense
James

P.s. In the .nod file it is necessary to input "1" into "Corners" field because it reverts to "0" on reopening.

EDITED: 14 May 2019 by JFH

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 From:  Karsten (KMRQUS)
7713.704 In reply to 7713.703 
Hello James,
thanks for the information - for 3D objects there is no effect and i never tried flat shapes - then I think there is no problem. After work I will fix it.

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7713.705 In reply to 7713.703 
Hello James,

please check the file.

Thanks in advance!

Have a nice day
Karsten

EDITED: 12 Dec 2017 by KMRQUS

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