Parametric design in MoI?
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 From:  mkdm
7713.569 In reply to 7713.568 
Hi Pilou and good morning.

> "Max made some 3D models with each of its scripts! :)"

Yes, of course this is true, but I meant not "matematichal" models derived from his scripts but 3D Nurbs models in general
(concept design, charachter, and so on...)

Ciao.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.570 In reply to 7713.569 
It's very difficult to be on each sides! :)
The few that I know are Ofer Alon for ZBrush(even this one seems have now no many time for the artistic side
and Taron for Verve! :)
After some exotic like Curvy 3D, Neobarok...are more made for their conceptors! :)
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 From:  Karsten (KMRQUS)
7713.571 In reply to 7713.562 
Hello Max,

>>>>>Upd: Forgot to say, that I don't like idea about logical variables type. I think it will be much better to use numarray type for logical operations. X>0 = True, X<=0 False.
Anyway it's not a final decision. We can discuss it :)

I choosed boolean type, because your nodeeditor supports it and you have a clear separation between the datatypes (colors and connection behavior). But I think we can switch to numarray. Numarray is already available as additional output in the compare node, so the changes are not complex. I don't know how much performace and memory is lost by using booleans, but I think thats your minds behind your objection.

Have a nice day
Karsten
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 From:  Max Smirnov (SMIRNOV)
7713.572 
Hi guys!

Today I added autoload functions to this project.
index.htm - almost completely rewritten
now it uses loadScripts function to load all .js scripts
all functions from the old index.htm has been moved to core/init.js

Syntax: loadScripts(subdirectory, scriptlist)
Subdirectory is a string parameter which points to subdirectory where scripts are stored.
As scriptlist you can use a comma separated string or a string array. In this list you can specify a names of the scripts which you want to load.
You can use a mask instead of full name. Each script will be loaded only once.
Example:
we have the following scripts in the nodes subdirectory:
basic.js
points.js
curves.js
solids.js
construct.js
transform.js
objects.js
interface.js
myscript1.js
myscript2.js
... etc

if we call loadScripts('nodes', 'interface, myscript1, c*, *s, *'); the scrips will be loaded with the following order:
(interface)
interface.js

(myscript1)
myscript1.js

(c*)
construct.js
curves.js

(*s)
objects.js
points.js
solids.js

(*)
all the rest scripts

backup the old index.htm file and unzip this archive to existing nodeeditor directory. There are only two files in the archive (index.htm and core/init.js)
Waiting for a bugreports. :)

P.S. I'll read all questions you asked me above and write an answers today or tomorrow.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.573 
Max new year the return! :)

I will wait some few times before new French translation ...time to users to find rare bugs are existing! ;)

But seems there is nothing to do as it's just some replace files! :)

I have replace the 2 files above

In fact you must put the file "init.js" inside the existing old Folder Core and not "Replace" the Folder Core!
and replace the index.html
(am i right ? :)
Seems all works fine !

Here the French version :)

EDITED: 15 Jan 2017 by PILOU

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 From:  Max Smirnov (SMIRNOV)
7713.574 
Today I wrote Slider2D interface node ;)

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Karsten (KMRQUS)
7713.575 In reply to 7713.574 
Hello Max,

thank you very much - now I know, what Brian was talking about:-)

Have a nice evening
Karsten
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 From:  mkdm
7713.576 In reply to 7713.574 
Hi Max!

Wonderful implementation! Thank you very much!

Are you thinking about which of the many nodes written by community you want to integrate into the core of Project Elephant ?

See you.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.577 
Cool!
Not yet Translated the "Slider"! ;)

Do you think of a Slider 3D ?
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 From:  Mindset (IGNITER)
7713.578 
Wow!
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 From:  bemfarmer
7713.579 
Very Cool!
Thank you Max.
- Brian
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 From:  speedy (AL2000)
7713.580 
Welcome back Max
really... really performing the
your new Slider2D ;
we need your "knowledge"
to advance the Elephant-
Again thanks for everything
Have a nice day
al
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 From:  Ced (FRACTIONALIST)
7713.581 
Uh... yeah. What goes where, please?
Image Attachments:
Size: 217.2 KB, Downloaded: 83 times, Dimensions: 1009x607px
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 From:  Karsten (KMRQUS)
7713.582 In reply to 7713.581 
Hello Ced,

the short version: moi\ui\nodeeditor

more infos here: http://moi3d.com/wiki/Nodeeditor

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7713.583 In reply to 7713.582 
p.s.: First install the main package;-)
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 From:  AlexPolo
7713.584 
Hi All,

Just getting into understanding Max's great work with Node Editor trying to emulate his other great script the Array 3d in nodes but with the function of Path (Curve) Follow. Where selected object grows along a selected curve.

If possible with a randomize seed.

Any thoughts welcome

Alex.



EDITED: 26 Jan 2020 by ALEXPOLO

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 From:  Karsten (KMRQUS)
7713.585 In reply to 7713.584 
Hello Alex,

there a different way to create such geometries. I have made a file as a start point for your experiments.





Have a nice day
Karsten

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 From:  AlexPolo
7713.586 In reply to 7713.585 
Hello Karsten,

Many thanks for that I have tried to get a similar result to your image if you could give me a brief not on usage would be great I am a novice to the NODES and still working out its workflow.

best regards

Alex.
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 From:  Max Smirnov (SMIRNOV)
7713.587 
Next beta has arrived :) v.0.90.2017.02.26

Changelist:
- Added "Average" and "Cross" modes in processInOut function.
I checked "averege" mode written by community, and decided to rewrite it. :) Sorry. It may cause bugs with v.0.85 nodes which uses this function. Could someone send me old node files for testing this mode?
At the moment the "Cross" mode works with 2-input nodes only. If node has one or more than two inputs, the mode will be changed to "Long" automatically.

- Fixed bug in processInOut function. Now it works correctly with nodes without inputs.

- Directory structure and some filenames has been changed
CSS files moved to /core/css
Added /nodes/extensions directory for nodebundles written by community :)
Added /nodes/extensions/libs directory for additional math/geometry libraries. All .js files in this directory will be started before all /nodes/extensions/*.js files.

- Load file function improvements
Now all node files will be loaded correctly even if some nodes are missing. In this case the missing nodes will be marked. "Save", "Run" and "Step" buttons will be blocked.

- Changed some mouse button functions (I made interface closer to original MoI interface)
Left mouse button:
click on background and drag - selection tool
shift + click on background and drag - selection tool (addition mode)
alt + click on background and drag - move canvas
click on node - select node
shift + click on node - select node (addition mode)
click on node and drag - move node
click on linked input - disconnect input
double click on node - open info window
double click on background - show/hide debug info
shift + double click on background - select all nodes

Right mouse button:
click and drag - move canvas
click - context menu

Middle mouse button:
click on node - select/deselect node
click on background and drag - move canvas

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.588 In reply to 7713.587 
Fabulous as always!

French version in few times! :)
Done :)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

EDITED: 25 Feb 2017 by PILOU

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