Parametric design in MoI?
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 From:  Max Smirnov (SMIRNOV)
7713.368 In reply to 7713.367 
Hi Marco! :)

I don't know when I release the new version. :(
I'll try to do it this month.
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 From:  mkdm
7713.369 In reply to 7713.368 
Hello Max!

OK, that's good to know !

Thanks.

- Marco (mkdm)
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Message 7713.370 deleted 10 Sep 2016 by JFH

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 From:  Max Smirnov (SMIRNOV)
7713.371 
Hi guys! :)
Sorry for delay.. My work takes all free time during last months.
But today I wrote a few lines of code :)
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 From:  Frenchy Pilou (PILOU)
7713.372 In reply to 7713.371 
Take your time!
---
Pilou
Is beautiful that please without concept!
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 From:  mkdm
7713.373 In reply to 7713.371 
Hi Max!

I'm glad to see you back here!

Waiting for your new version of NodeEditor...

So, I can finally finish my bunch of utility nodes for pointArray() data structure.

Ciao!

- Marco (mkdm)
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 From:  Max Smirnov (SMIRNOV)
7713.374 In reply to 7713.373 
Hi Marco

I made a lot of changes in the internal structure today. The work goes faster than expected. :)
Right now I rewrite all nodes for using numarrays as input data. It will take couple of days.
Wait for the new version next week.
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 From:  Max Smirnov (SMIRNOV)
7713.375 

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  mkdm
7713.376 In reply to 7713.374 
Hi Max,

I'm glad to know that your work is almost done!

> Right now I rewrite all nodes for using numarrays as input data.

Well...which means most likely I have to rewrite some portions of my utility nodes.

I'll wait and see :)

Ciao!

P.S. One last question Max.
Some times ago, when you developed the excellent SubDiv scripts, if I remember correctly,
you said that one day you'd add the ability to accept surfaces with more then 4 edges.
Do you think to upgrade SubDiv script in order to give it that feature ?

Thanks a lot and have a nice day.

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.377 
Red star! ;)
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Pilou
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 From:  Max Smirnov (SMIRNOV)
7713.378 
Today evening I rewrote all nodes except arrays. I'm very impressed with the results.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  Frenchy Pilou (PILOU)
7713.379 
Yes you can! Bravo!
---
Pilou
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 From:  mkdm
7713.380 In reply to 7713.378 
Hi Max,

...very promising results!

> Today evening I rewrote all nodes except arrays.

Does it mean that you are not going to add any new features to PointArray ?
For example : programmatic ways to specify the iteration order, or parameters to specify start,end,step,
or the possibility to map every array element to a generic tag object (IMHO this would be a very powerful feature, for example link an array element with a
GeometryFactory Subclasses).

Etc...etc...

I hope you have the time and and desire to do it.

Ciao!

- Marco (mkdm)
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 From:  Max Smirnov (SMIRNOV)
7713.381 In reply to 7713.376 
>Some times ago, when you developed the excellent SubDiv scripts, if I remember correctly, you said that one day you'd add the ability to accept surfaces with more then 4 edges. Do you think to upgrade SubDiv script in order to give it that feature ?

Hi Marco,
I have no plans to continue developing of the Subdiv script this year. Maybe later.

>Does it mean that you are not going to add any new features to PointArray ?
I will add a new features, but not now.
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 From:  mkdm
7713.382 In reply to 7713.381 
Ok Max.

Thanks for the clarifications.

Ciao!

- Marco (mkdm)
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 From:  Max Smirnov (SMIRNOV)
7713.383 
Yes! I did it! :)
In this version I replaced "number" type with "numarray". Nodeeditor now uses only three types of data: objectlist (built-in moi type, in fact it's object array), point/frame array, number array.
Now you can send multiple values to each node input.
For example, you can create Circle node and set radius "10,15,33", and you will get three circles(use "," as array separator and "." as decimal separator).
Or create Point node and set X "0,2,4", Y "0,3,6", Z "0,5,10". In this case nodeeditor will process all arrays simultaneously. You will get three points(x,y,z): (0,0,0) (2,3,5) (4,6,9)
Also you can set arrays with a different lengths. In this case the arrays can be processed with different methods. Right now I implemented two methods "Long" and "Short"
This picture will help you to understand how it works.

Later I'll add Cross and Interpolation modes. But first I need to make "resize/interpolation" node.
Also I need to make Range slider node because some nodes uses arrays as range settings.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  mkdm
7713.384 In reply to 7713.383 
Hi Max!

I'm very glad to read this your post! :)

Finally now I can rewrite and finish all my utility nodes.

Tomorrow i will start to test your new NodeEditor.

Thanks a lot and good night!

- Marco (mkdm)
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 From:  Frenchy Pilou (PILOU)
7713.385 
Variable geometry! :)

French version of the Manual! ;)
http://moiscript.weebly.com/elephant-systegraveme-nodal.html

EDITED: 21 Sep 2016 by PILOU

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 From:  Max Smirnov (SMIRNOV)
7713.386 In reply to 7713.385 
Hi Pilou

It seems you've got duplicated arrays. Is that bug?
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 From:  Max Smirnov (SMIRNOV)
7713.387 
Short mode bug fixed

EDITED: 7 Mar 2022 by SMIRNOV

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