Parametric design in MoI?
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 From:  bemfarmer
7713.352 In reply to 7713.351 
To switch to an arrow cursor, locate the litegraph.css file under nodeeditor\css\, and change "crosshair" to "default", without the quote marks.
(Line 4)

https://css-tricks.com/almanac/properties/c/cursor/

Attached is a lighter grid.png replacement for the canvas. In the canvas display it still seems to be relatively dark.

The Wand selector of the Greenfish Icon editor cannot distinguish between two different tints and/or tones and/or shades, which are nearly the same .
This makes it hard to select the proper areas of the grid.png for editing.

The Wand selector of the IcoFX2 icon editor can so distinguish, but does not do Hex colors. Setting one of the two colors of Grid.png to a very different color allows the .png to be edited in the Greenfish Icon editor, which does do Hex colors.

- Brian

Grid.png removed as no longer needed.

EDITED: 18 Mar 2017 by BEMFARMER

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 From:  mkdm
7713.353 
Hi everyone,

While waiting the next official NodeEditor release by Max, here's my the first stable version (0.1) of some nodes i wrote :

N.B. these nodes requires the latest v.0.65b version of Max's NodeEditor.

- "PatternSelArray" : returns a PointArray, made by a patterned+subset selection of the input PointArray's element

- "ArrayShuffler" : returns a PointArray, by shuffling the elements inside the input PointArray (RMB -> Update : generate a new random shuffle)
For example, it may be useful to create objects like ball of wool.

- "ArrayFlipper" : returns a PointArray, made by flipping the elements of the input PointArray

- "ArrayLogger" : Outputs to a textarea the content of the input PointArray. It's useful for debugging.
You can copy/paste the textarea's content, to a text editor, in order to better view all the text.
Every line of text contains the full data of each point present in the input PointArray, separated by a single space :
X Y Z AngleX AngleY AngleZ Size

- "ArrayReplicator" : Replicates the input PointArray. It may be useful only in order to keep the graph cleaner.

In order to use these new nodes, follow these steps :

1) copy the "arraysExt.js" file into the "nodes" folder of NodeEditor
2) copy the "litegraphExt.js" file into the "core" folder of NodeEditor
3) add these lines of code to the "index.html" file of NodeEditor

code:
<script type="text/javascript" src="core/litegraphExt.js"></script>
<script type="text/javascript" src="nodes/arraysExt.js"></script>


I hope that you will find these nodes useful.

Please, let me know if you will find bugs.

Nice day to all!

Marco (mkdm)

EDITED: 30 May 2016 by MKDM


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 From:  Karsten (KMRQUS)
7713.354 In reply to 7713.353 
Hello Marco,

Thank You very much for sharing. I have tested some nodes and for now, everything works fine. Especially the ArrayLogger will help to debug while programming and also while using the nodeeditor. I'm very curious what's comming next.

Have a nice day
Karsten
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 From:  mkdm
7713.355 In reply to 7713.354 
Hi Karsten,

I'm glad to know that you appreciated my little contribution and also that you haven't found some strange bugs...

Currently i'm working on a node that will be called "ArraySketcher".
It will process a PointArray and, following some criteria, it will use the array elements to draw some basic geometry objects :

"Triangles", "Quads", "Curve", "Interpcurve", "Arc3pt", "Circle3pt", "Rect3pts", "EllipseDiam","EllipseCen" and some others...

I also wrote "PatternSelObjects" node, that does the same things of "PatternSelArray", but with it,
it's possible to operate on a ObjectList rather than a PointArray.

I hope to post soon these new nodes.

Thank you for your reply and have a nice day!

Marco (mkdm).

EDITED: 31 May 2016 by MKDM

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 From:  Frenchy Pilou (PILOU)
7713.356 
I believe that must be easy but I am a little stucked in the nodal world! :)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/nodal_problemo.zip
(no nodal file inside) Curve can be any flat curve like a Sinusoïde etc...Hllow object can be any thing like a bowl etc...



I make a "Flat Extrude" +"Vertical Extrude" because "Shell" is not yet implemented (Vertical Extrude Line + Shell)

All that for simulate this function! :)
Minute 25.00 - 25.54

EDITED: 6 Jun 2016 by PILOU

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 From:  bemfarmer
7713.357 
After much study learning how the Motor2.nod works, I did a documentation PDF.

Also, there were 3 miscellaneous observations of very minor concern:

1. The first rotate node has input label "In" instead of "Objects." (This is apparently an old version leftover?)

2. Regarding arcsin (asin), the order of mathematical operation appears to be
nonstandard. (An additional set of () was added around the asin opperands.)

3. The Rotate nodes Z angle inputs are obeying the "Left Hand Rule," rather than the "Right Hand Rule." (OK I guess)

4. Increasing positive angle results in Clockwise rotation. (OK)

- Brian

The Word to PDF conversion makes the SnagIt MoI PNG blurry :-(
So I need a different way to make the PNG?
Edit: Updated PDF with new Figure 1 PNG from CustomUI Snapshot Right Click, and added a couple of sentences.

EDITED: 8 Jun 2016 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
7713.358 In reply to 7713.357 
Enlighting!


<<So I need a different way to make the PNG?
You have no choice to make different level of rendering image at the begining of the PDF process?
Seems remember that ...but a long time that i don't made a PDF! (i have not more this program)

Blurry for me only when you make a big zom!

French translation of your Tutorial in a few days! :)
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 From:  bemfarmer
7713.359 In reply to 7713.358 
Thanks PILOU,

I updated the PDF a little bit.

- Brian
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 From:  bemfarmer
7713.360 
Quartz is in the translate list.
Quartz is also a basic node, but its activation is commented out in the basic.js file.
Quartz refers to a quartz watch.

To activate Quartz, by editing the basic.js file, uncomment it by changing //LiteGraph.registerNodeType("Basic/Quartz", Quartz);
to: LiteGraph.registerNodeType("Basic/Quartz", Quartz);

Try replacing the slider in motor2.nod with a Quartz node for slow, continuous animation.

The Hz (Hertz) input should control cycles per second, somehow?
The Hz input does not seem to do anything?

- Brian

Hmm, there is also a Watch node...
The Watch node can be wired in just after the Quartz node.
The Watch node displays the input numbers. With Quartz, the numbers go from 0 to 359.

Quartz can have its step value changed, and has a tic-tac mode.

So Quartz acts like an automatic slider?

EDITED: 8 Jun 2016 by BEMFARMER

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 From:  mkdm
7713.361 
Hi Max,

How are you ? I hope well.

Have you got some good news about a new official release of your NodeEditor ?

In my garbage time i'm continuing to code some new utility nodes for PointArray or in general but,
if i remember correctly, you said that the next version of NodeEditor will present a major rewrite of the fundamental datatypes,
so i would like to know if it's better for me to wait the new version, instead of coding nodes that will not work anymore.

Nice day,

Marco (mkdm).
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 From:  Max Smirnov (SMIRNOV)
7713.362 In reply to 7713.361 
Hi Marco!
I'm fine, thank you! :)
I have no time for programming right now, but it will not last for long. Wait two or three weeks.

>> the next version of NodeEditor will present a major rewrite of the fundamental datatypes
I have plans to replace Number type with NumberArray type. It should be last change in the datatype system.
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 From:  bemfarmer
7713.363 
Max's motor2.3dm is here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.203

Also, to try out the continuous animation, copy the modified basic.js to nodeeditor/nodes directory.

- Brian

EDITED: 2 Mar 2021 by BEMFARMER

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 From:  mkdm
7713.364 In reply to 7713.362 
Hi Max,

It's good to know that you're okay.

> I have plans to replace Number type with NumberArray type. It should be last change in the datatype system.

Thank you for this heads-up.
I think that it shouldn't be a problem for the utility nodes i'm coding, for the PointArray datatype.

One more question, just about the PointArray.
Did you plan to code some business logic that will supply programmatic ways to select the PointArray's element ?

I realize that i've already asked this in other posts and with other words,
but i think that this would be a very very powerful thing.

For the time being, i've only written the "PatternSelArray" node, but it can be done much, much more :)

Nice day,

Marco (mkdm).
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 From:  mkdm
7713.365 In reply to 7713.363 
Hi bemfarmer,

Thank you very much for your great work !!

It's kinda like a cornucopia for other similar ideas...

Nice day,

Marco (mkdm).
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 From:  mkdm
7713.366 In reply to 7713.362 
Hi Max!

How are you ?

> I have no time for programming right now, but it will not last for long. Wait two or three weeks.

What about the new release of project Elephant ?

Ciao!

- Marco (mkdm).
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 From:  mkdm
7713.367 In reply to 7713.362 
Repetita iuvant...

Hi Max!

How are you ?

> I have no time for programming right now, but it will not last for long. Wait two or three weeks.

What about the new release of project Elephant ?

Ciao!

- Marco (mkdm).
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 From:  Max Smirnov (SMIRNOV)
7713.368 In reply to 7713.367 
Hi Marco! :)

I don't know when I release the new version. :(
I'll try to do it this month.
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 From:  mkdm
7713.369 In reply to 7713.368 
Hello Max!

OK, that's good to know !

Thanks.

- Marco (mkdm)
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Message 7713.370 deleted 10 Sep 2016 by JFH

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 From:  Max Smirnov (SMIRNOV)
7713.371 
Hi guys! :)
Sorry for delay.. My work takes all free time during last months.
But today I wrote a few lines of code :)
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