Parametric design in MoI?
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 From:  Frenchy Pilou (PILOU)
7713.169 
Max soon the return! ;)
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Pilou
Is beautiful that please without concept!
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 From:  Karsten (KMRQUS)
7713.170 In reply to 7713.168 
Hello Max,

that looks really great! An there are a lot of interesting details! I can not wait any longer, to study these stuff!

Have a nice day
Karsten
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 From:  James (JFH)
7713.171 In reply to 7713.168 
Great work Max,

I'm especially impressed with productivity enhancements.

Thanks
James
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 From:  Max Smirnov (SMIRNOV)
7713.172 In reply to 7713.170 
Hi Karsten, I'll try to post the new beta version this weekend.
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 From:  Karsten (KMRQUS)
7713.173 In reply to 7713.172 
That's great news!
The moment before earth quake!

p.s.: That's what I'm playing with at the moment:-)

EDITED: 22 Dec 2017 by KMRQUS

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 From:  Ken (OKURO)
7713.174 In reply to 7713.172 
Hi Max: First of all big thanks for your great support !!!

In the context of MoI and scripting I am wondering if it would be possible to integrate functions
for minimal surfaces, some kind of relaxation of meshes as it is the case with 'RhinoMembrane'
in order to create surfaces in analogy to soap films: equal tension in all directions. ???

Here are some examples for that specific form findig process of anticlastic surfaces:

http://www.ixforten.com/rhinomembrane.htm
https://www.youtube.com/watch?v=nDowdjdrqHA
https://www.youtube.com/watch?v=P41462SbG1I
http://extensions.sketchup.com/en/content/soap-skin-bubble

Any comment is highly appreciated,
thanks + best wishes !
OKURO
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 From:  Frenchy Pilou (PILOU)
7713.175 In reply to 7713.173 
Names of boxes are some curious! :)
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Pilou
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 From:  Karsten (KMRQUS)
7713.176 In reply to 7713.175 
Hello Pilou,

with respect to my wife, it is allways a good argument, to write a shopping list, while playing around with elephants;-)
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 From:  Frenchy Pilou (PILOU)
7713.177 In reply to 7713.176 
A good mnemonic trick! :)
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Pilou
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 From:  Karsten (KMRQUS)
7713.178 In reply to 7713.174 
Hello Ken,

for me it Looks like the Network command of Moi - with turned on control Points (3 and 4 sided examples). Am I right? The form finding is something else, what I didn't understand at the Moment:-(
By the way - I saw a lot of clicks!

Have a nice day
Karsten
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 From:  Karsten (KMRQUS)
7713.179 In reply to 7713.178 
Hi Ken,

I had another look to these stuff. It seems to be a finite difference or a finite element analyse behind the algorithm!?!
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 From:  Max Smirnov (SMIRNOV)
7713.180 
New nodes and features


Karsten,
Cool! I'm really impressed!

Ken,
Yes, it can be implemented to my subd script. I'll think about it later. Right now I need to finish this NodeEdit project.
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 From:  guyver (DAVGIAN)
7713.181 In reply to 7713.180 
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 From:  bemfarmer
7713.182 In reply to 7713.181 
Hi Guyver

There are two Scherk scripts on the forum. (Search for +Scherk)

http://moi3d.com/forum/index.php?webtag=MOI&msg=6524.1

- Brian

EDITED: 19 Apr 2016 by BEMFARMER

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 From:  bemfarmer
7713.183 In reply to 7713.182 
After considerable manipulation a 4 hole Scherk2 surface was created from the basic uv curves.
Only one quadrant of open curves was used. The ends were connected with a through point curve, and then mirror and revolve to get 4 sets.
The through point curves were blended 4 times, and the 8 curves joined. Then network worked quickly. A 3 point circle trimmed the rounded ends.
Vertical copy and revolve of the surface enabled join to work.

EDITED: 20 Apr 2016 by BEMFARMER

Attachments:

Image Attachments:
Size: 140.2 KB, Downloaded: 65 times, Dimensions: 337x594px
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 From:  Max Smirnov (SMIRNOV)
7713.184 
The work goes faster than estimated. A lot of bugs fixed. A lot of small improvements added.
First beta will be today evening.
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 From:  Frenchy Pilou (PILOU)
7713.185 In reply to 7713.184 
Suspense! :)
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Pilou
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 From:  Karsten (KMRQUS)
7713.186 In reply to 7713.185 
It will be a long, long night ...
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 From:  Michael Gibson
7713.187 In reply to 7713.184 
Sounds great Max, thanks very much for sharing it!

- Michael
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 From:  Max Smirnov (SMIRNOV)
7713.188 
First beta of the nodeeditor :)

Main change:
- The Frame and Point types replaced with the PointArray type. This new type supports 3d arrays of points. For each point you can set x-y-z coordinates, three rotation angles, scale.

Other changes:
Added powerful Math nodes (Basic/Math and Arrays/GenArray)

Now you can add and remove optional input/output slots (right click on a node title to add slot, right click on a slot to remove it)

More intelligent selection tools
You can use shift+left mouse button or middle mouse button to select multiple nodes. Now you can easily move them around. Multiple delete doesn't work at the moment.
Slider and Knob nodes doesn't steal focus anymore when you use them.

You can use mouse wheel to zoom in and out

Added math support for property input fields. For example, you can set variables: a: -pi, radius: 2*pi+10 etc

Visual bugs fixed

EDITED: 7 Mar 2022 by SMIRNOV

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