Hi Kieth,
So just a couple last additions here, since it can help you with the NURBS and Poly's differences you are discussing.
(And my comments will be in regard to the NURBS we are starting with in MoI)
Most importantly, when you are bringing in you model to a poly/rendering application, anything you see referencing "Smoothing", will be throwing out what Michael referred to about "Vertex Normals"... (These are very important to your CAD (NURBS) model going into these other arenas ) If they are not being read in, then that will self destruct your CAD data.
""""""""""It does a huge amount of stuff but the renders I can produce (that looked cool to me when I started) are poor compared to the ones regularly posted here""""""""
Well, remember you are looking at people very skilled at doing that..... Some of the renders you see in the MoI Gallery are from "Carrara"...... Simlab is a great choice though, like some of the others. They are geared towards creating great looking renderings with very little input. But you sacrifice from some of the other programs like Carrara, which allow you to have control very deep into the render.... (I keep mentioning Carrara because you mentioned it. Like you have noted, the development is not really going to keep up. Something like Modo would be far superior....)
But having very deep control of the render can be not so good for someone starting out... If you don't set all those parameters well, then the render will suffer.
You mentioned earlier about a guy's challenge to "show your polygon" or something like that... The simple answer is we don't have "polygons" in NURBS, but we can create them from our NURBS objects.
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