Hi Andrei,
I didn't mean matcaps, just a reflection shader to control surface deviation. (not that I need advanced surface analysis, it's 'just' poly modeling after all)... I can hardly think to model anything without this display mode.
MoI specular is very handy for than purpose, as it quickly show surfaces problems.
I have check Nvil specular option, but it's a vertex shader, it's not accurate enough for my taste.
You can highlight crease in modo, it's in the viewport options. It shows a red vertex color intensity over the shading model, + numerical info overlay by edges.
I do agree Nvil edge display color is better, in the other hand tweaking weight is more a visual process, that's why a good shading feedback is important.
As for shortcut, it's not than I don't like them. I of course customize a lot of them in modo, but only important tools that I use often.
Modo topopen for example has a lot of sub function, left click, middel click, shift middle click, etc etc ... very handy if you do retopo all day long, but hard to remember if you use it once a month.
If I have to remap or create shortcut for the thousands of modo function, I don't need a second keyboard, but probably a second brain.
Nvil seems a very capable modeler, with some tools I would like to have in modo (that's why it picks my curiosity), but if you can model in any 'big' software (max, xsi, modo), I don't see any good reason to switch.
I hate 3dsmax for modeling, but I have many co-workers that making amazing models every day with it ...
Btw don't underestimate zbrush, ... I will never use it for poly modeling (I'm an old school modeler :)), but I'm sure tons of artist will do outstanding stuff with this new poly modeling tools !
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