MoI suitable for vehicle designs? Closed
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 From:  chippwalters
7275.105 In reply to 7275.104 
Right (not the Sottsass one).

Have you seen MoI Interface Builder?
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 From:  Frenchy Pilou (PILOU)
7275.106 
the Sottsass one ;)


All the collection ;)
http://www.epocalc.net/pages/calc_olivetti
and of course here;
http://www.storiaolivetti.it/

EDITED: 7 Apr 2015 by PILOU

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 From:  BurrMan
7275.107 In reply to 7275.101 
"""""""""There are no even such a term Like 3D modelling when Marcello Gandini created Countach or Miura."""""""""""

No, he would have used things like "French Curves" And "Drafting Machines" and a heavy "understanding of math" for the ability to actually use a French curve...... Also understanding that he was creating a 3 dimensional object which needed to maintain the beautiful characteristics of Curvature...

He most definitely didn't just draw something and say "Look at that!"...............
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 From:  Frenchy Pilou (PILOU)
7275.108 
I never known why this is called "French Curve" ! :)

In French that is a "Perroquet" (a parrot) look the last one on the right side!

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 From:  Karsten (KMRQUS)
7275.109 In reply to 7275.108 
Maybe!?
Image Attachments:
Size: 2.8 KB, Downloaded: 9 times, Dimensions: 142x142px
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 From:  Frenchy Pilou (PILOU)
7275.110 In reply to 7275.109 
:)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Karsten (KMRQUS)
7275.111 In reply to 7275.110 
Hi Pilou,

I don't know why they called french curves, but the name Ludwig Burmester may be interessting for you!

Have a nice day
Karsten
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 From:  Frenchy Pilou (PILOU)
7275.112 
Yes, mister Pierre Bezier was his successor! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Karsten (KMRQUS)
7275.113 In reply to 7275.112 
Dont't forget Bernstein and De Casteljau;-)

Nevertheless, my hero is Ivan Sutherland:-)
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 From:  BurrMan
7275.114 In reply to 7275.113 
Those guys were monsters in math and masters of geometry.

Burmester was working on "lightlines" before je moved into creating his motion theory.
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 From:  Mauro (M-DYNAMICS)
7275.115 
...after Catia,continuity and mathematics don't forget taste,stylish,elegance..what we Italians call "the concept of beautiful"
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 From:  Andrei Samardac
7275.116 
For some "Designers" here, check this video this will be a 7 minute master class for you about design.
Filippo Perini talked about design of Huracán, also he creates concepts for such an iconic cars like Sesto Elemento and Aventador.
You will not hear not about Catia, not about Concept of Continuity not about any 3D modeling stuff. This is pure design, thoughts behind design and creative process.


Here some of "Designers" can not understand that there is design in 3D for concepts, that do not need precision, closed surfaces(watertight), ideal continuity etc... All that stuff will be made by you - 3D Modellers when concept will be approved. So lets everybody will do their things, designers will create design and modelers will create perfect 3D models.
And when 3D modellers start to talking about design(some persons in this forum) it looks awful.

EDITED: 9 Apr 2015 by ANDREI SAMARDAC

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 From:  Andrei Samardac
7275.117 
Also this is new Russian Tram:


Design was made by guys that never have deal with 3D their work was creating web sites, brands, images etc (marketing stuff)...
They even have no educational background in any kind of Design.
But they made nice job.
And fore sure they work in team with engineers and 3D modellers, but everybody made his job.
So pleas stop talking about design in terms of 3D technical stuff. You will never create any beautiful stuff if you will think like 3D modeller, not with Catia nor with MoI.

EDITED: 9 Apr 2015 by ANDREI SAMARDAC

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 From:  Andrei Samardac
7275.118 
And about MoI and Car Design...
For sure MoI is not good for Car Design in terms of Concepting and forms research. Polygons is perfect tool for this. MoI may be suitable in modeling cars from already made concepts and blue prints. But it defenetly lucks of some essential tools for this work so it is not the best choise for car design.

Why I'm so against MoI in this situation is that I want people do not waste their time doing car design in MoI or any other "Organic" stuff. Their enthusiasm will finish one day and they will have to spend time to learn another app...And this is will be very hard. Because you will have to change your habits, minds, understanding of modeling etc... Personally for me it was very hard task. So this is how it was with me. So why people have to repeat somebody's mistakes?
MoI gives you a lot of inthusiasm with its simplicity but you will have to pay price for this - limited possibilities.

EDITED: 9 Apr 2015 by ANDREI SAMARDAC

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 From:  Michael Gibson
7275.119 In reply to 7275.118 
Hi Andrei, you seem to have a tendency to make overly broad statements a lot in here. The things you say may be applicable to your particular modeling style or needs but they may not apply so directly to other people because they are doing something different than you with a different focus and different priorities.

For example you write:

    "For sure MoI is not good for Car Design in terms of Concepting and forms research. Polygons is perfect tool for this."

There is not just one single definition of "concepting" - one method of concept modeling is taking an idea you have visualized in your head and trying to get it constructed as a concrete model as quickly as you can. MoI can certainly be good for this type of concept modeling, it's one of the things it's primarily designed to do.

If you are talking about going into a design where you do not really have a strong definite idea about what you want and instead want to make dramatic changes like make big bulges and kind of sculpt away at it, then what you are saying makes sense. Polygons are good for mushing shapes around and making large bulgy modifications to things.

But that does not apply to everyone's idea or workflow about realizing concepts and doing concept modeling.

One of the core ideas behind MoI is that it tries to make it possible for you to really quickly construct the idea you had in your head, it's why it is named "Moment of Inspiration", because you can quickly draw things.

If that type of quick object realization does not fit with what you in particular need, then that's certainly fine. But there is no need to insult other people who do find it useful and try to claim that their style of work is somehow wrong which you seem to be doing a lot recently here.

Vehicles do tend to be a difficult type of model to create - they involve a lot of variety and changes in the surface shaping. They are difficult to do in polygons as well.

- Michael
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 From:  chippwalters
7275.120 
Andre,

I'm having trouble understanding your intention.

I think one is naive to believe modeling vehicles with polys is the only way. Certainly a person must allow for there to be more than one approach to model vehicles. Most car and boat designers I know, who actually do it for a living, don't use polys or SDS (Sub-Division Surfaces). Of course SDS can create fine models, as long as one has a good understanding of polyflow, knows how to spin quads and create edge weight maps along with another half-dozen other specific techniques, which when applied end up being VERY restrictive-- and certainly don't allow for infinite iteration. In fact, take for instance some basic TurboSquid SDS models of something simple, say an iPhone. These are among the finest SDS models on the planet.

Take a look at these and tell me exactly how easy they are now to modify by pushing a few polys around? Not very-- and these are representative of the very BEST SDS modelers in the world. So, it appears SDS doesn't provide such great workflow in even the easiest of hard surface models.





Granted, SDS modelers, like the one you use, are great for creating cartoon characters, and I would certainly agree with you your SDS program can create a better Donald Duck than MoI. But hard surface models and/or vehicles. I don't think you can really say one is substantially better than another.

Certainly fine work has been done in both.
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 From:  Karsten (KMRQUS)
7275.121 
Hello,

I think the Problem of These discussion is the different Point of view about the meaning of design. I'm not a designer, but I think we have to clearify and find a consence about the meaning of some Terms. Here some non-binding proposals:

* product design - concepts and geometrical shaping of a product with respect to function, usability, production, matierials, estetic, communication/ iteraction with the user, haptics, Emotion,....
* estetic Styling - estecic of the form, colour, surface structure,...
* functional Styling - form follows function - depending on concepts (integral - differential design)

I had worked 14 Years for an automotive supplier and I've never heard something about Sub-D there(O.k. in Catia are a lot of Buttons;-). It may caused by the history of the companies. But I had a lot discussions about curvature stuff. I often get Models made or smoothed with ICEM. Some drafts came from ALIAS. The Styling with this Tools is a hard peace of cake (told the colleages that worked with ICEM, - No Designers!)- and very Special. I know something about the specifications for the Styling and the dataquality (Q-Checker:()
Sometimes I had to work at some blends for hours. So I don't understand the discussion about effective Styling/shaping not. For automotive styling you have to fullfill exactly some specifications and the wishes of the designer. Everybody can make a choice who he is and what he will do with Moi.

I like the contributions about other Tools and Software thank's for that to all- but a discussion about the matial arts of Chuck Norris v.s. Jean Claude van Damme in the forum of harmony is in my opinion obsolete.

Kind regards
Karsten

"Language shapes the way we think and determines what we can think about."
Benjamin Lee Whorf
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 From:  Andrei Samardac
7275.122 In reply to 7275.119 
Michael,
When I said concepting I mean form research, when you move this or that, change forms trying to find perfect form.
With polygons you can make it in seconds, for example moving vertexes, edges etc, you can move big parts change proportion etc. There is no way to make something like this in MOI. You can do it in MoI for sure but it will take days instead of seconds.

>>>There is not just one single definition of "concepting" - one method of concept modeling is taking an idea you have visualized in your head and trying to get it constructed as a concrete model as quickly as you can.

Can you make anything like this in MoI for 10 minutes?



Defently no... And this is just primitve car body. So MoI is not Moment of Inspiration with this kind of deisgn. In any way.
It is fast I'm sure but no in car design or in any other design with this forms.

Also ask Mauro how many time hi spent to produce this simplest detail in MOI:



Ask him was it a Moment of Inspiration? I think it was hours of Inspiraion. It can be done in minutes in SubD...

So how can I insult people if I tell facts?
MoI is great but not for "Organic shpaes" it is a fact.

PS
I understand that tell something against MoI on MoI forum is not good idea, but there is no way for me to tell that MoI is good for Car design.
I made the biggest collection of tutorials about how to make Organic stuff in MoI. So I can say for sure like man with experience in this, if it comes to "organic" shapes like practically all cars have now days, MoI is not Moment of Inspiration.

EDITED: 9 Apr 2015 by ANDREI SAMARDAC

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 From:  Andrei Samardac
7275.123 In reply to 7275.120 
chippwalters,
I read your post and it makes me smile. When you will have at least basic, primitive understanding of how SubD works we can back to our discusion.
Anyway in all that models that you showed I can modify absolutley everything even despite the fact that model on second image was already subdivided.
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 From:  TpwUK
7275.124 In reply to 7275.123 
Hi Andrei - I have long been a fan of your 'Artwork' and as a conceptual artist you are certainly in my view one of the best, it's sad for me to see you going like this, you have become presumptuous, rude, arrogant and egotistical and I find this to be such a shame.

If you find these discussions annoying to the point that you feel the need to be rude and offensive then maybe you should avoid them, and just stay smug with yourself and your beliefs. Please don't blame google translate as a language barrier, there are plenty of others who use it for their basic needs of simple translations, you are rude and abusive in your original language and google just translates what you have typed.

Please just go back to the smart and talented modeller that you are with a desire to help others, no matter how simple you may find things, others don't and they struggle for years and may never master the design and imaginative skills of the 3D concept artist, rather than rubbing their face in their weaknesses, show some compassion and help them progress. It's easy to be rude, to help is much more rewarding and takes far greater skill.

I dare say that when you first started out with 3D modelling and 2D sketching that your work was 'Simple and Basic and Childlike', and I bet your mum and dad or your teachers at school stayed positive and encouraged you to continue and to develop instead of saying such things as, 'this is rubbish and childlike and if that's all you can do then i am highly disappointed - When you have mastered the skills to even a rudimental level then we can discuss things!'.

Please remember your roots for that is where you grew from. Show people, explain to them, encourage them, just as they did with you when you were first starting to draw and model.

Peace bro

Martin Spencer-Ford
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