Voronoi Script or plugin
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 From:  Michael Gibson
7177.37 In reply to 7177.36 
Hi Pilou, what you show there works but it's kind of a different design than the original one, you've left more space around each cell and you have more of a flat area between them. The part that's difficult about the original one is having not much space between the cells and having the cells kind of melt into one another rather than being separated.

If you modify your example by moving the cells close to each other such that there isn't enough room for a fillet to fit, then you'll have a lot of difficulty.

- Michael
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 From:  Frenchy Pilou (PILOU)
7177.38 In reply to 7177.37 
Yes it was just a concept :)
But seems there is no fillet on the original ? - So I can approach the forms between them and don't make fillet! :)
The more difficult will be make revolve by Rail on each hole one by one :)

EDITED: 10 Feb 2016 by PILOU

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 From:  Michael Gibson
7177.39 In reply to 7177.38 
Hi Pilou,

> But seems there is no fillet on the original ?

To me it looked like there was a lot of blending and rounded edges in the original one.

- Michael
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 From:  Karsten (KMRQUS)
7177.40 
Hello,

a possible way is to create the voronoi diagram with Max's script. Create a underlying plane and split it with the diagram. Then make a tappered loft with the plane fragments. Make a extrude with the outline of the diagram. Substract the frustrums from the box and delete the sidewalls and the bottom. Make a subdiv with Max's script. If you play with a second frustrum level maybe you get an equal result.







A nice day to all
Karsten

EDITED: 22 Dec 2017 by KMRQUS

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 From:  Karsten (KMRQUS)
7177.41 In reply to 7177.40 
p.s.: with a second tappered stage:-)


EDITED: 8 Jan 2018 by KMRQUS

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 From:  Karsten (KMRQUS)
7177.42 In reply to 7177.41 
and a quick rendering with other parameters tap-angle/hight:-)


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 From:  Karsten (KMRQUS)
7177.43 
And another try:-)
Voronoi -> Split base plane -> select naked edges -> copy - paste -join - delCorners - explodemove (thanks Pilou:-))- extrude tapered with negative angle - select solids - union - substract from a cube | 5min fun!!! Then try to blend/fillet erverthing -> a nightmare - not only in Moi3D;-)





Have a nice day!
Karsten
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 From:  TpwUK
7177.44 In reply to 7177.43 
I'd say that's a cool result :)

Martin
(TpwUK)
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 From:  Frenchy Pilou (PILOU)
7177.45 
Nice try!

Maybe there is also something with Pile of Sand theory!

Don't know if a such program exist and if there an output volume mesh?

here in 2 D ;)

EDITED: 16 Feb 2016 by PILOU

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 From:  Michael Gibson
7177.46 In reply to 7177.43 
Hi Karsten, that has turned out well! But yes I would expect it to be very difficult to fillet something like that.

- Michael
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 From:  Frenchy Pilou (PILOU)
7177.47 
Even you don't buy! ;)
All the site is marvelous!

http://n-e-r-v-o-u-s.com/radiolaria/

Build one line!



growing a hyphae pendant lamp from Nervous System on Vimeo.

EDITED: 18 Feb 2016 by PILOU

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 From:  GonzoRus
7177.48 In reply to 7177.47 
Hello everybody.

With the command "fillet" possibly rounded corners after "Voronoi - FatLines"?

I have error "Calculation Failed"

Command "DelCorners" rounds the corners, BUT! configure rounding impossible.






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 From:  Karsten (KMRQUS)
7177.49 In reply to 7177.48 
Hello GonzoRus,

in the first picture upper right, there is a line that seem shorter than 5mm - typically that makes an fillet impossible. The fillet operation has to left a segment of the input lines - that may cause the problem.

Have a nice day
Karsten
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 From:  Michael Gibson
7177.50 In reply to 7177.48 
Hi GonzoRus, re: filleting failing - like Karsten mentions above it's probably because of the large fillet radius that you were trying to use there. In many areas it looks like you don't have enough space for a radius=5 arc to fit. The fillet will fail if you have that situation.

You would need to try a lower radius value for Fillet to have a chance there.

If you need more help or information about the areas where radius=5 does not fit, please post the 3DM model file with your curves in it so others can take a look at your actual model instead of only a screenshot.

Try using much smaller radius values like 0.1 , 0.2, 0.5, or 1.0 to see if those succeed ok or not, that's what I would be trying if you had posted the 3DM file. Or for a larger radius you might be able to make it work if you only select areas where there is space rather than trying to do the whole thing.

- Michael
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 From:  GonzoRus
7177.51 In reply to 7177.50 
How to round corners quickly and easily? And with the ability to influence the "rounding diameter" parameter?

Rounding means "DelCorners" I understand how, but "DelCorners" does not support parameterization.




EDITED: 5 Apr 2016 by GONZORUS


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 From:  Frenchy Pilou (PILOU)
7177.52 
All your segments have aligned Control Points!
Kill them and all will works fine! ;)

EDITED: 4 Apr 2016 by PILOU

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 From:  Michael Gibson
7177.53 In reply to 7177.51 
Hi GonzoRus, your outer curve there has difficulty with fillet because in one spot it contains a tiny little line, here:





Curve filleting on this shape will only work with a radius smaller than will fit on that little line. I found the little line by using Edit > Separate on your curve, then going around and clicking to select each large visible piece, then delete those or invert the selection.

If you want to fillet at a large radius you will need to remove little tiny pieces like this from your curve. I've attached an updated version of your file where I removed that tiny segment and moved the endpoints of the neighboring ones together to reclose it, and this one will now fillet up to a radius of 4.8 or so, that's when it runs into the next smallest piece. If you wanted to fillet at a radius larger than that you might try doing it in stages and selecting just some of the sharp corners to fillet at any one time until you find the areas where you would have to rework the small segments in order for a larger radius to fit.

- Michael

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 From:  glmr
7177.54 
what is polygons and curves in output menu of this script? are they not active or I'm doing something wrong?
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 From:  Michael Gibson
7177.55 In reply to 7177.54 
Hi glmr,

re:
> what is polygons and curves in output menu of this script? are they not active
> or I'm doing something wrong?

Those items seem to be intentionally declared as disabled in the .htm file so I would guess that Max was thinking of having those options but didn't implement them as of yet.

- Michael
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 From:  Lollo
7177.56 In reply to 7177.19 

Hi Oliver,
bin ebenfalls Deutsche und habe auch nicht gleich begriffen wie man die Plugins/ Scripte, so ohne weiteres in MoI benutzen kann.
Sehe gerade erst Deine Frage, weil auch ich Heute nach dem Voronoi Plugin gesucht habe. Also wie Brian es beschreibt, lade Dir das zip herunter schieb es irgendwo hin (z.B auf den Desctop) und entpacke es dort.
Du bekommst 2 Dateien, eine .js (javascript) und eine .html Datei, welche Du hierher kopieren musst:
C:/Programme (x86)/ MoI 3.0/commands.
Nur Mut, es funktioniert.
Ich habe mir das Voronoi Script/Plugin auch herunter geladen und darauf verzichtet, dafür einen shortcut einzurichten.
Und so funktioniert es auch ohne shortcut:
öffne MoI, zeichne etwas, zum Beispiel ein Rechteck (schau Dir das Video von Chipp Walters:Voronoi Chair) an, eine gute Hilfe,
gib in MoI, das Feld ganz unten, wo die Maße erscheinen (also zwischen right und Grid Snap folgenden Befehl ein:
_Voronoi
(Groß- oder Kleinschreibung egal), wichtig ist, dass Du es genau so eingibst wie in (C:/Programme (x86)/ MoI 3.0/commands)
wie das Plugin/ Script vor .js oder .html heißt, in diesem Falle mit dem Unterstrich vor
_voronoi.

Viel Spaß mit MoI wünscht Dir,
Lollo

 

Lollo
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