MoI Export for Keyshot
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 From:  BurrMan
7098.6 In reply to 7098.4 
The values I use on the export dialogue are entirely dynamic, based off the model I'm meshing...

The meshing angle is used first to approximate the density. The divide larger than and avoid smaller than are then manipulated together to attempt to produce the "most uniform mesh"......

The values entered in the divide and avoid fields are based entirely on the size of the object being meshed.....

then Poly count goals are looked at. The mesh angle is adjusted then the divide and avoid values adjusted again, until uniform and poly count goals are acceptable....
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 From:  TpwUK
7098.7 In reply to 7098.4 
Hi Chip

** Since Keyshot never shows triangles, then I suspect the only chance I get to see what the mesh looks like is your preview-- so I'll keep on exporting TRIs. **

If you check the Miscellaneous materials there are two wireframe materials in there so you can view the underlying mesh. Keyshots meshing only generates triangles so even if it was fed quads it wouldn't make any difference, and KS has a sissy fit with N-Gons or did with v3 which is when i last tested it with them.

Martin Spencer-Ford

EDITED: 3 Dec 2014 by TPWUK

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