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 From:  Linker (KJELLO)
69.15 In reply to 69.13 

Looks like you're right.
Testing a few times now it looks like the workflow I described will always produce a bad trim on the first try. *However* Hitting CTRL-Z and then redoing the trim always seems to fix the problem. I've done this 4-5 times with different files now.

1: turn on snap to grid.
2: draw a dome-like curve
3: extrude it
4: create an arc for trimming the corners (Like in the file I supplied earlier)
5: do a trim of the extruded object with the ark

You now have an object with a malformed trim at the corner(s)

6: Hit CTRL-Z
7: Redo trim (Not CTRL-Y)

You now have an object with a good trim at the corner(s)

(Edit: looks like we both found a workaround at the same time:-)

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 From:  Michael Gibson
69.16 In reply to 69.15 
> You now have an object with a good trim at the corner(s)

Hmmm, I was able to repeat this over here too. That is quite odd.

Maybe it is a clue that some setting on the object (such as a tolerance value for an edge) is not set properly and gets fixed somehow when the object is restored through the undo process....

- Michael
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