Yes, I've become very comfortable now using most of MOI's tools - I'm just wondering is there any tool I'm missing to construct these kinda shapes more easily:
Typically I draw my curve across my object where I need it and then project it onto the surface. Then while holding down ctrl, I drag a copy directly backwards. I move the original curve forward a bit in preparation for a loft.
Actually another question arises here; when I draw my curve (from the side or front), it usually ends up on the
inside of my model (at 0,0), requiring me to then hide my surfaces (thanks for that Alt-W script posted previously - hella handy!) Is there a way when drawing a curve to "
move it out from the origin in cases like this??
Anyway, lofting a non planar curve unfortunately doesn't cap the ends, extrusion or shell doesn't work for shapes (curved) like this either.
So then what I have to do is run the network from curves command and then create the closing front and back surfaces and join them together. Then I boolean onto the main object, fillet if necessary, rinse and repeat where needed...
I'm wondering if there's anyway to
directly shell surfaces like these since it would save me a bunch of time for this model and similar projected curves?
Again, just looking for best practices here! ;-)
With this being my goal, I have to say MOI has made it really easy to get this model constructed! Granted, the majority is texturing but I had initially attempted this in XSI and boy, using NURBS is (as usual) always the way to go for stuff like this!
-Will