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 From:  moka
681.5 In reply to 681.4 
thanks michael,
your proposal of bringing the mesh as wireframe lines would be already very good to have.
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 From:  moka
681.6 In reply to 681.3 
WillBellJr,
I don't see how Silo|s retopolgy tools would help me to bring in a polygonal mesh into Moi.....???
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 From:  WillBellJr
681.7 In reply to 681.6 
Yes, if you're interested in creating a NURBS object from a mesh then no, it wouldn't help.

Thing is, unless you're expecting to export out to a NURBS format, you're going to get polygons back out anyway.

The tools I mentioned are typically used to clean up .3DS and other dirty polygon meshes into a nice quad structure ready for animation etc.

Their inexpensive prices make them handy tools to have just for GP...

-Will
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 From:  eddi
681.8 In reply to 681.5 
Halo Michael,

>What I will probably do sooner than that is have a way to read in the polygon mesh as wireframe lines.

a good idea, thanks
BestReg`s EDDI
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