How to do this is MOI???
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 From:  Michael Gibson
6764.5 In reply to 6764.1 
And when I was referring to corner juncture areas, it's these types of spots here:




These types of areas tend to be formed better when you do the filleting more all at the same time rather than sort piecemeal on the surrounding areas.

That doesn't apply quite so much though if the different areas have different sized fillets, if you have some fillets that are larger those can usually be done separately and you want the larger ones done first.

But if you do filleting of pieces with the same fillet radius in separate stages, then try to combine those together, it's pretty easy to end up with lots of little fragmentary sharp spots like you show in your screenshot and which I highlighted in my first reply above.

- Michael

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 From:  Bob (SAWDUST)
6764.6 In reply to 6764.5 
Attached is the File from what I've done so far

Thanks

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 From:  Bob (SAWDUST)
6764.7 In reply to 6764.5 
I want to mention that I'm using the trial version of MOI. Looks like it's version 2 and seems to have several bugs with it. Waiting for version 3 to come out before I purchase MOI.
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 From:  Bob (SAWDUST)
6764.8 In reply to 6764.7 
Michael,

Thanks for the info. I am modeling the leg as a separate item. The leg model will be exported as a STL file into Aspire to generate tool paths for my CNC. The top can be model in Aspire very easily. The issue is making the "Maloof" joints between the top and legs. Those joints need to fit together like a hand in a glove. I have no doubt MOI can do what I need. The issues is my lack of experience with the program. I downloaded the 90 day trial of Rhino and found that program is simply way to complex to learn in a reasonable amount of time.
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 From:  Michael Gibson
6764.9 In reply to 6764.8 
Hi Bob, do any of the above comments and examples help get you pointed in the right direction?

> I am modeling the leg as a separate item.

As I described above, I would not recommend doing it that particular way if you want to have the leg blended to the table body by using filleting. It would probably be better to model it as a larger all connected object initially (see my example 3DM file above), fillet that, and then once you have the filleting done how you want it, cut the leg off from the main object using a boolean operation as a last step.

If you try to build the leg as a separate piece right from the beginning it will be difficult for it to get filleted, because you will end up with a lot of little fragmented pieces which are not good for filleting.

- Michael
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 From:  Bob (SAWDUST)
6764.10 In reply to 6764.9 
I'm going to try you suggestions today. I will post the results later on this weekend.
Thanks for your help.
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