Hi Steve, I may need to see your actual file or some screenshots later on in order to really give you a proper suggestion.
It's possible that you may want to make a different kind of surface than a regular sphere as the target object though - a regular sphere in MoI is a surface that squishes down into a "pole" area at the top and bottom, and things that you flow will also get squished in those same areas where the surface is collapsing down to a single point too. The deformation follows the surface structure basically.
You may need to build a custom sort of "cup" like surface using Sweep instead of using the regular default sphere-with-pole surface. Something like this I mean:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1782.4
Also if you want the deformation to work more like it's dropping down to a local area of the sphere rather than wrapping across the entire surface, there is a "projective" mode for surface-to-surface flow that can work better for that, but you would use it for getting just some curvature onto the end result not a major amount like going to a half ball. Some examples of projective mode here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5936.2
- Michael
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