Same here, Rico. 14 years of 3ds Max (1998-2012), then I moved to Blender 3D (which is still my preferred 3D all-rounder), and not long after that MoI entered my life and stole my heart. ㋡
The only thing I really missed in MoI was the powerful branching of polygon subdivision modeling, but Max built an interesting bridge to that now.
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