Wow. Really great stuff, Max! This looks like the ideal bridge between poly and NURBS modeling.
I'm wondering: how clean are the smooth surfaces that are generated, in terms of surface points amount when separated? It would be fantastic if the smoothed version of a model remains adjustable after the smoothing.
Also, models converted with T-Splines in Rhino have trouble managing vertex points with 5 edges (so-called star points), resulting in a visible surface continuity artifact where quad polygons meet at a star point. How does your script manage those?
Can't wait to have a go at this!
Thanks!
Metin
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