Had a preliminary manual try of making struts in Moi.
The triangles near the vertex can be placed with cplane.
Flip Lineweb and Sweep are useful. Did not do convex hull with vertex point...
3d printing seems to be the goal. There may be other software methods.
Hi Lordfox, I think the edge split script is the file named sSplit.v.0.9.2015.03.28.zip , it's the 5th one down on Max's collection page on your same link (http://moi.maxsm.net/media/files/)
Ok, thank you, I have the script, but I was watching a video in youtube about "edgeSplit" preview from last march and I was looking the whole thread about :) and also on other pages ...
Using sBridge and SubDivBeta6, I am very happy to have finally made a fair representation of a Jade Triple Mobius.
They are carved out of Jade, and very expensive.
May try some variations...
...not to stoke the fire, but Max, would you have plans for future advancement with the Sub-D scripts?
I figure, why not ask? ;-)
I would love for the script to have better mitigation of structures with non-compatible surfaces in them.
How about the ability to subdivide structures with open surfaces?
I have been doing some experimentation with the scripts but it's hard to nail down a procedure for a tutorial because many poly structures fail to work.
But I'm not nit-picking. Great script so far! It is amazing to touch upon some of the essence of T-Splines for our very own.
>>would you have plans for future advancement with the Sub-D scripts
Yes, definetly. Maybe this autumn. I'm very busy at work right now, and I have no time to concentrate on writing such a complex script.
>>How about the ability to subdivide structures with open surfaces?
Hope I'll done it soon. :)