Polygonal Converter.
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 From:  Mike K4ICY (MAJIKMIKE)
6674.330 
Yeah! That's some great form work!
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 From:  Ronamodeler (RON_A)
6674.331 In reply to 6674.330 
"Yeah! That's some great form work!"

Indeed. Thank you, Mike and Lawrence.
Interesting how those sharp peaks in the starting form yield such a nice organic mouse shape.
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 From:  ed (EDDYF)
6674.332 
" ...Interesting how those sharp peaks in the starting form yield such a nice organic mouse shape."

Yep - you have to over-exaggerate to overcome the SubD smoothing if you want ridges or more defined edges.

Takes some back-and-forth editing to get the desired result. Although, it does go quickly.

It would be nice to have a short cut key that gave a "preview" of the smoothed result, only when the key is pressed. That way you wouldn't have to "undo" each time as you iterate tweaking the underlying structure.

Would also be nice to have a symmetry mode so you're only concerned with one-half the model when editing.

Ed Ferguson
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 From:  Frenchy Pilou (PILOU)
6674.333 
Cool one!
That is a sort of "retro box modeling"! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Mike K4ICY (MAJIKMIKE)
6674.334 In reply to 6674.332 
It would be nice if you could edit the control points of the box objects while previewing the result.
But yeah, a way to preview/review without undo-ing would be great.
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 From:  Metin Seven (SEVENSHEAVEN)
6674.335 
Hi guys,

I've been away from MoI for about 3 months, doing a lot of… yes… subdivision modeling in Blender.

Then I return to the forum and look at that, in the mean time Max turned out to have created a great subdivision toolset for use in MoI, I am amazed this is all possible in the shape of scripts.

Now those models that are hard to do using only NURBS tools — such as branching organic forms like hands — can also be tackled in MoI.

Way to go, Max! Keep up the brilliant work.
— Metin

———————

metinseven.com — pixel art • illustration • 3D (print) models • characters • icons • logos • infographics • visualization • animation
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 From:  bemfarmer
6674.336 
The polyhedral solid known as the "great dodecahedron," was constructed in Moi, starting with an icosahedron, also made in Moi.
Planar was applied to the Pentagons in the icosahedron, and numerous trims were done.
_subdiv_beta six may be applied to the solid.

- Brian
(File deleted to free up space.)

EDITED: 19 Nov 2020 by BEMFARMER

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 From:  amur (STEFAN)
6674.337 In reply to 6674.336 
Hello Brian,

if we had a "frame" plug-in we could do pretty nice things then with those kind of solids…

Here i used yours made a frame solid out of it and then applied 2x Max's subdiv script.

Well, just a thought about a "frame" plug-in…

(image 2 is just a quick test rendering)





Best regards
Stefan
Attachments:

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 From:  bemfarmer
6674.338 In reply to 6674.337 
Stefan

Very nice art.

- Brian
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 From:  bemfarmer
6674.339 In reply to 6674.337 
For framing the edges, (Struts,) George W. Hart has an algorithm here, 43.9MB, and uses Mathematica.

http://www.georgehart.com/rp/Algorithmfor%20Constructing3DStruts.pdf

Had a preliminary manual try of making struts in Moi.
The triangles near the vertex can be placed with cplane.
Flip Lineweb and Sweep are useful. Did not do convex hull with vertex point...

3d printing seems to be the goal. There may be other software methods.

A few more links:
http://archive.bridgesmathart.org/2013/bridges2013-445.pdf
https://www.simonsfoundation.org/multimedia/3-d-printing-of-mathematical-models
http://archive.bridgesmathart.org/2002/bridges2002-37.pdf

- Brian
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 From:  amur (STEFAN)
6674.340 In reply to 6674.339 
Thanks Brian,

and yes, 3D printing would be the goal.

Best regards
Stefan
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 From:  Lordfox
6674.341 
Hey dear Moi-users, where I did find the latest edgeSplit - Script? I looks since a hour for that script :/

On Max Smirnovs website, i did miss that script

http://moi.maxsm.net/media/files/

btw. any news? ;) about the very cool subdivision-script-developments?
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 From:  Michael Gibson
6674.342 In reply to 6674.341 
Hi Lordfox, I think the edge split script is the file named sSplit.v.0.9.2015.03.28.zip , it's the 5th one down on Max's collection page on your same link (http://moi.maxsm.net/media/files/)

- Michael
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 From:  Lordfox
6674.343 In reply to 6674.342 
Ok, thank you, I have the script, but I was watching a video in youtube about "edgeSplit" preview from last march and I was looking the whole thread about :) and also on other pages ...
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 From:  Michael Gibson
6674.344 In reply to 6674.343 
Hi Lordfox, sorry I don't know anything about edge split - maybe Max never finished that one up.

- Michael
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 From:  Frenchy Pilou (PILOU)
6674.345 
it's is working like shown in the video! :)
A very cool plugin!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
6674.346 In reply to 6674.343 
Hi Lordfox, I guess sSplit includes edge splitting in it as well now, it's not a separate command.

Mentioned here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.272

- Michael
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 From:  bemfarmer
6674.347 
Spent some time with tetrahedrons, and made a new tetrus poly, which Subdiv_beta6 makes into a nice tetrus.
sBridge was very helpful.

- Brian

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 From:  bemfarmer
6674.348 
It is possible to Rotate the points obtained with sSplit.

- Brian



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 From:  bemfarmer
6674.349 
Using sBridge and SubDivBeta6, I am very happy to have finally made a fair representation of a Jade Triple Mobius.
They are carved out of Jade, and very expensive.
May try some variations...

- Brian


EDITED: 31 Jan 2021 by BEMFARMER

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