| Hi guys,
 I've been away from MoI for about 3 months, doing a lot of… yes… subdivision modeling in Blender.
 
 Then I return to the forum and look at that, in the mean time Max turned out to have created a great subdivision toolset for use in MoI, I am amazed this is all possible in the shape of scripts.
 
 Now those models that are hard to do using only NURBS tools — such as branching organic forms like hands — can also be tackled in MoI.
 
 Way to go, Max! Keep up the brilliant work.
 — Metin
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