Hi guys,
I've been away from MoI for about 3 months, doing a lot of… yes… subdivision modeling in Blender.
Then I return to the forum and look at that, in the mean time Max turned out to have created a great subdivision toolset for use in MoI, I am amazed this is all possible in the shape of scripts.
Now those models that are hard to do using only NURBS tools — such as branching organic forms like hands — can also be tackled in MoI.
Way to go, Max! Keep up the brilliant work.
— Metin
———————
metinseven.com — pixel art • illustration • 3D (print) models • characters • icons • logos • infographics • visualization • animation |