Polygonal Converter.
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 From:  PaQ
6674.183 In reply to 6674.182 
Hi Max,

So the oldman hi quality is working fine if I switch my unit into from meters to centimeters in MoI.


Hi Finema,

I don't think so, I have also tested the same model with 1 extra subdivision model (so I have only quads), but the loader still dont like it.
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 From:  Finema
6674.184 In reply to 6674.183 
PaQ,
I've modified ChildHead in C4D and close neck and eyes with quad and no triangles.
the subdivision in MoI is Ok now.
try it !

EDITED: 28 Jul 2018 by FINEMA

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 From:  PaQ
6674.185 In reply to 6674.184 
Hi Finema,

Thanks for taking some time into this, it helps me to resolve the issue.
The problem was not the topology, but the scale.
Your model coming from c4d was 3300% bigger.

So I scale up my preview model by 2000%, and now it loads just fine, even with the ugly spiky topology on the neck and the eyes.
No problem to subdivide it either in MoI !

EDITED: 3 Dec 2015 by PAQ

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 From:  Finema
6674.186 In reply to 6674.185 
Great !!
Glad you have resolve this problem.
In my case, if i import object non solid (non closed) or with triangulate polygons, the panel Subdidision disapear when i try to subdivise.
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 From:  Finema
6674.187 In reply to 6674.186 
Curious !
The subdivision is OK when i test with your ChildHead-BIG.obj with triangle in neck and eyes....
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 From:  Frenchy Pilou (PILOU)
6674.188 
Problem with this solid ! (from Sketchup) Disapears!

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/component_solid.skp

It's not directly the file, I import obj, Separate, Joint or Booelan Union, Move result beacause there are some alone lines (?)...



http://moiscript.weebly.com/uploads/3/9/3/8/3938813/solid_from_skp.3dm

EDITED: 20 Feb 2015 by PILOU

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 From:  amur (STEFAN)
6674.189 In reply to 6674.188 
Hi Pilou,

you have an ngon at the top and bottom. I think Max's script supports only tris and quads...

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
6674.190 In reply to 6674.189 
Cool! Yes you right! Excellent!
The process
SKetchup -->obj By Tig for free version of Sketchup
Import OBJ --> Moi by Max
Export OBJ from Moi (Quad + Triangle) :) By Michael
Import OBJ by Max
Subdiv! By Max
Bravo Max! And Michael for the Quad + Tri) :)



EDITED: 20 Feb 2015 by PILOU

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 From:  PaQ
6674.191 In reply to 6674.186 
Hi Finema,

The panel disappear with non solid object here too, but no problems with triangles.
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 From:  Finema
6674.192 In reply to 6674.191 
Ok
Thanks PaQ
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 From:  Apophis
6674.193 
Hello

I get an error if I import a object like known hypo or childhead. Can everyone tell me what is wrong?
Greetings from Bavarian



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 From:  PaQ
6674.194 In reply to 6674.193 
I think there is nothing wrong.
If all the errors are recovered, you should see the model imported, and ready to be subdivided (after a join surface command)
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 From:  WillBellJr
6674.195 In reply to 6674.82 
After hearing all the good buzz about this plugin, I'm trying to get it going but after following the instructions of unzipping into the Commands folder and calling the script, I keep getting "ReferenceError: Can't find variable: _subdiv_beta line 1..."

This is MoI v3.0 on Windows 8.1 Pro, I've already set MoI to run as administrator, which didn't help - what am I doing wrong?

I unzipped the htm and js files into the command folder and at first I created a command but now I'm just pressing tab and typing in:

script:_subdiv_beta

script:_Subdiv_Beta();

script:_Subdiv_Beta;

script:_Subdiv_Beta()

None of those variations work for me?

I've tried both the Subdiv_Beta2 and the 0.5.2014 versions - no joy.

I'm also having the same issue with ImportObj - sigh, it's frustrating to see this 3D stuff work for others whereas for me, it seems to never "click"...

Any help appreciated...


-Will
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 From:  Max Smirnov (SMIRNOV)
6674.196 
Hi everybody! :)

PaQ
>>I've some trouble to convert the oldman in high quality with the B6. The result (after a long computing time) is an half joined model.
Sorry, but I can't help in this case. My script on exit just starts Moi join function. It seems that moi has some problems with this hard job.
You can use this trick: Press Done. Press Cancel after that. You will get separated surfaces. Join surfaces manually, part by part. It works for me.

>>ChildHead.. Generate 524 errors, 474 recovered. While some faces are very distorted, it's a watertight SDS model.... The problem was not the topology, but the scale...
Yes. This model is too small. I used x100 scale factor in the ImportObj script - everything works great. I'll think how to solve this problem.


Frenchy Pilou
>>Problem with this solid ! (from Sketchup) Disapears!
In the last loadMesh I broke "unsupported face" alert. Will fix it today.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  PaQ
6674.197 In reply to 6674.195 
Hi Will,

I'm used to launch the script with a key shortcut.
If you are using the command line, just type _Subdiv_beta6 (if you are using the last version of the script)
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 From:  Max Smirnov (SMIRNOV)
6674.198 In reply to 6674.195 
Hi Will,

you need to install the latest version of Subdiv script
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.173
Unzip files to commands folder, press Tab, enter: _subdiv_beta6

P.S. ;)
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 From:  WillBellJr
6674.199 
Okay thanks so much, guys - my SANITY has been restored!

This is an absolutely WONDERFUL plugin for MoI - yes, whenever that Paypal button is in place, make sure I see that link!

Max, you are The MAGNIFICENT!

-Will
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 From:  bemfarmer
6674.200 In reply to 6674.193 
Imported the hippo head last night. Ran Blend on the open eyes and neck. Join. Subdivision6 worked well.

- Brian

EDITED: 20 Feb 2015 by BEMFARMER

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 From:  Max Smirnov (SMIRNOV)
6674.201 
ImportObj 1.0a. Test build.
Added function for scale and position normalization.
Use "_ImportObj exact" command to disable this function.

EDITED: 7 Mar 2022 by SMIRNOV

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 From:  PaQ
6674.202 In reply to 6674.201 
Hi Max,

Thanks for the update, this normalization helps to successfully load many of my test models now ... wish there was a way to automatically scale the model back to his original size to avoid
model exchange issue between software.

Here are 2 models, the complete hypo and a rhino. (Hypo.obj and Rhino.obj)
Both models loads right with the new ImportObj, and I can join them as solids.
There are all quad and tris (no ngones), however Subdiv fails. Maybe the polycount is too high ?

Btw I just want to point an other surface smoothness issue. As I said previously poles are really top quality for my need, but the overall surface smoothness is still a little bit off.
SubdSmoothTest.rar

The issue is already visible in MoI viewport (especially if you lower the preview angle in the display option), but I have also export the result back in modo, with a really good mesh setting :


As I side note, I know that the mesh flow here can look very unusual. Actually the structure is very simple, is you manage to stitching surfaces with ordinary edges, you will end up with some sort of twisted cube.
If you manage to get better smoothing surface from this kind of topology, it means that 'we' could use tools like edges weight in our sds modeling package, we just had to freeze the geometry before export.

EDITED: 3 Dec 2015 by PAQ

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